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2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in ↵Sven Hesse
Gob3's second screen svn-id: r26445
2007-04-09silence a compiler symbol redefinition warningKostas Nakos
svn-id: r26441
2007-04-09Preventing scrolling while the menu is shownSven Hesse
svn-id: r26440
2007-04-09Fixed the background glitchSven Hesse
svn-id: r26438
2007-04-09Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demoTorbjörn Andersson
(and presumably the full game, as well) that uses AIFF music. My earlier commit was a bit unclear about that. svn-id: r26437
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
svn-id: r26436
2007-04-09Some fixes for the Gob3 demosSven Hesse
svn-id: r26435
2007-04-09Update new demo descriptionEugene Sandulenko
svn-id: r26432
2007-04-09Add another gob3 demoEugene Sandulenko
svn-id: r26431
2007-04-09Cleanup of Zone/Animation removal code. Only the good god of void pointers ↵Nicola Mettifogo
knows how it managed to work until now. svn-id: r26430
2007-04-09Fixed crash when playing looping WAV music.Torbjörn Andersson
svn-id: r26425
2007-04-09- moved walk code to List<>Nicola Mettifogo
- some adjustments to #include statements svn-id: r26424
2007-04-09Implemented enough of AIFF to play the music from the Broken Sword 1 demo. AtTorbjörn Andersson
least as far as I tried it which, admittedly, wasn't very far. svn-id: r26423
2007-04-09Fixed regression bug in dialogue code.Nicola Mettifogo
svn-id: r26422
2007-04-08Adjust debug levels.Travis Howell
svn-id: r26421
2007-04-08Adjust debug output in writeINI opcode, so it doesn't get skipped.Travis Howell
svn-id: r26420
2007-04-08Rename setFilePath opcode to createDirectory, in order to reflect the ↵Travis Howell
opcodes true purpose. svn-id: r26418
2007-04-08Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about ↵Travis Howell
no SaveGamePath path been set in Macintosh versions. svn-id: r26417
2007-04-08Add another Dutch version of Freddi Fish 2 for Macintosh.Travis Howell
svn-id: r26415
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
svn-id: r26414
2007-04-08Both Goblins 3 interactive demos are French.Travis Howell
svn-id: r26413
2007-04-07Fixed broken implementation of ManagedListNicola Mettifogo
svn-id: r26412
2007-04-07Added new ManagedList class to handle Instruction and Command lists. The ↵Nicola Mettifogo
same class will be used to hold Zone, Animation and WalkNode lists. svn-id: r26410
2007-04-07cleanupNicola Mettifogo
svn-id: r26409
2007-04-07Fixed incomplete implementation of Command lists.Nicola Mettifogo
svn-id: r26408
2007-04-07Changed Commands to use List<>Nicola Mettifogo
svn-id: r26407
2007-04-07Explicit constructor invoked when instancing WalkNode.Nicola Mettifogo
svn-id: r26406
2007-04-07Implemented destructors for Question and Answer.Nicola Mettifogo
svn-id: r26405
2007-04-07New struct Answer introduced.Nicola Mettifogo
svn-id: r26404
2007-04-07oops forgot to deallocate List nodes after usageNicola Mettifogo
svn-id: r26403
2007-04-07Added code for ~Command().Nicola Mettifogo
svn-id: r26402
2007-04-07change Program to use a List<> of Instructions instead of a homebrew linked listNicola Mettifogo
svn-id: r26401
2007-04-07Reduced dependency between project files, and prepared defs.h for deletion ↵Nicola Mettifogo
as soon as List<>'s usage is implemented. svn-id: r26400
2007-04-07Turned free___() routines into proper destructors for Zone, Animation and ↵Nicola Mettifogo
Program, and added memo comments for porting the engine to Common::List<>. svn-id: r26399
2007-04-06Enabled lazy removal for Job instances.Nicola Mettifogo
svn-id: r26396
2007-04-06Updating DS port for changes in main codebase. Code changes for DevkitArm ↵Neil Millstone
r20 and latest libnds. svn-id: r26394
2007-04-06Made Program hold an explicit reference to its set of Instruction(s) instead ↵Nicola Mettifogo
of simply being a Node chained with them. svn-id: r26393
2007-04-06OopsSven Hesse
svn-id: r26391
2007-04-06Some Gob3 fixes:Sven Hesse
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 ↵Sven Hesse
lines) in Gob3 svn-id: r26387
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵Sven Hesse
extra background buffer svn-id: r26386
2007-04-05Added GobOpcodes 1 and 2 (start and stop Infogrames music)Sven Hesse
svn-id: r26385
2007-04-05OopsSven Hesse
svn-id: r26384
2007-04-05- Minor cleanupSven Hesse
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383
2007-04-05This should fix bug #1694830Sven Hesse
svn-id: r26382
2007-04-04Characters now only store the set of frames they actually need. Basically, ↵Nicola Mettifogo
mini characters and normal characters are now completely separated. svn-id: r26381
2007-04-04Copy protection bypass applies to all versions of Monkey Island VGA.Travis Howell
svn-id: r26380
2007-04-03- added a new archive member variable to Disk, to decouple resource archives ↵Nicola Mettifogo
from location archives - made Script use a stream as input with overall simplification of Disk routines svn-id: r26379
2007-04-03- fixed RLEStreamNicola Mettifogo
- simplified unpacking of background for dos version - other minor changes svn-id: r26378
2007-04-03Reduced code duplication in AmigaDisk by means of a new wrapper class for ↵Nicola Mettifogo
Archive. svn-id: r26377