Age | Commit message (Collapse) | Author |
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left corner
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we know the RenderState
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Instead of specifying a subRect. This also reverts the code that rendered to a
backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
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Usually those variables are parsed from the file name
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Since it can be in either the x or the y direction
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been registered with SearchMan
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returning and skipping everything
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a backbuffer
This makes wrapped warping much easier as well as allowing changeLocation offsets to
work properly
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panorama warping
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Velocity outside the working window is zero
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There is still a discontinuity when wrapping, but I am committing so that
others can look at the code
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The working window is a Rect centered inside the actual window edges. All in-game
coordinates are in the working window coordinate system. Also, all images in-game
are clipped to the edges of the working window.
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changes
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criezy
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Thanks to eriktorbjorn for noticing.
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Formerly, the main menu was shown with the palette of the first screen for
a short time. Thanks to eriktorbjorn for noticing this.
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