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2013-08-24ZVISION: Change variable name to match its purposerichiesams
2013-08-24ZVISION: Convert _mouseEvents to pointers since MouseEvent is now abstractrichiesams
2013-08-24ZVISION: Have PushToggleControl inherit from MouseEvent and handle the ↵richiesams
methods internally. Rather than creating an instance of MouseEvent and passing argument around.
2013-08-24ZVISION: Keep a member variable ZVision pointer instead of passing it in ↵richiesams
every process()
2013-08-24ZVISION: Make Control purely virtualrichiesams
2013-08-24ZVISION: Make MouseEvent purely virtualrichiesams
2013-08-24ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of ↵richiesams
SharedPtrs
2013-08-23ZVISION: Make ZVision::_workingWindow and ZVision::_pixelFormat publicrichiesams
2013-08-20ZVISION: Implement streaming support for RlfAnimationsrichiesams
2013-08-20ZVISION: Remove static Control::parsePushToggleControlrichiesams
The code was moved to the class PushToggleControl
2013-08-20ZVISION: Initialize Puzzle::key and Puzzle::flagsrichiesams
Some Puzzles don't have flags, which caused it to never be initialized
2013-08-20ZVISION: Delete Puzzles from heap before clearing _activePuzzlesrichiesams
2013-08-20ZVISION: Add TODO to subtitlesrichiesams
2013-08-20ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heaprichiesams
This allows List::push_back() to not cause a data copy
2013-08-20ZVISION: Add a destructor to Puzzlerichiesams
2013-08-20ZVISION: Add TODO's of what is left for the engine to be completerichiesams
2013-08-20ZVISION: Add animation.o and rlf_animation.o to module.mkrichiesams
2013-08-20ZVISION: Remove superfluous filerichiesams
2013-08-20ZVISION: Handle rlf frame transitions internallyrichiesams
Animations use incremental frame changes. That is, only a few frames are complete (I-frames), the rest are just the pixels that change between the current frame and both the previous frame and the next frame (B-frames). See https://en.wikipedia.org/wiki/Video_compression_picture_types
2013-08-20ZVISION: Convert abs() to ABS() to ensure portabilityrichiesams
2013-08-20ZVISION: Create keypress event to test rlf animationrichiesams
2013-08-20ZVISION: Normalize comment alignmentrichiesams
2013-08-20ZVISION: Fix seek() whence argumentrichiesams
2013-08-20ZVISION: Call RenderManager::update() before ScriptManager::update()richiesams
This ensures the background will be rendered before anything from Puzzles or Controls
2013-08-20ZVISION: Always update the screen to ensure the mouse continues to renderrichiesams
2013-08-20ZVISION: Initialize inline with constructionrichiesams
2013-08-20ZVISION: Create method to play RlfAnimationsrichiesams
2013-08-20ZVISION: Implement ActionSetPartialScreenrichiesams
2013-08-20ZVISION: Create method to clear the working window area of the screen to a ↵richiesams
single color
2013-08-20ZVISION: Rename _warpedBuffer to _workingWindowBufferrichiesams
To better represent its function
2013-08-20ZVISION: Create class to parse RLF animation filesrichiesams
2013-08-18ZVISION: Revert to normal pointers instead of shared pointersrichiesams
2013-08-18ZVISION: Don't cast away const qualifierrichiesams
2013-08-18ZVISION: Fix argument passing for warning()richiesams
2013-08-18ZVISION: Reimplement PushToggleControlrichiesams
2013-08-18ZVISION: Force & operator to have precedence over == operatorrichiesams
2013-08-18ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stackrichiesams
2013-08-18ZVISION: Allow Puzzles to have mutiple 'sets' of CriteriaEntriesrichiesams
2013-08-18ZVISION: Implement ActionEnableControl and ActionDisableControlrichiesams
2013-08-18ZVISION: Allow controls to be enabled or disabledrichiesams
2013-08-18ZVISION: Convert _activeControls from a List to a HashMaprichiesams
2013-08-18ZVISION: Reset MouseEvent globalStateValue's when clearing themrichiesams
2013-08-18ZVISION: Make MousEvent fully publicrichiesams
2013-08-18ZVISION: Allow MouseEvents to be unregisteredrichiesams
2013-08-18ZVISION: Add newlines to console debug statementsrichiesams
2013-08-18ZVISION: Reset push_toggle controls global state value to 0 during ↵richiesams
initialization
2013-08-18ZVISION: Allow ONCE_PER_INST puzzles to be repeated once per room instead of ↵richiesams
once per game
2013-08-18ZVISION: Change the CLIP template argument to match the type of the indiciesrichiesams
2013-08-18ZVISION: Prevent endless looping due to incorrect file structurerichiesams
Some of the .scr files don't properly close the last curly brace
2013-08-18ZVISION: Protect against indicies that are more than an imageWidth/Height ↵richiesams
from the actual image dimensions