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2009-07-30Fix bug which caused the mouse cursor not to update in some cases.Johannes Schickel
svn-id: r42926
2009-07-30Cleanup the header file as I removed one function in r42922.Nicola Mettifogo
svn-id: r42924
2009-07-30Fixed typo in user message.Nicola Mettifogo
svn-id: r42923
2009-07-30Use SaveFileMan::listSaveFiles() to build list of old savegames for Nippon ↵Nicola Mettifogo
Safes. svn-id: r42922
2009-07-30Added the character lookup table for the Spanish fontPaul Gilbert
svn-id: r42920
2009-07-29SWORD1 & SWORD2: Replaced ioFailed by err+eosMax Horn
svn-id: r42912
2009-07-29Removed last traces of clearIOFailed. Yay :)Max Horn
svn-id: r42910
2009-07-29SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must ↵Max Horn
be used to trigger a verb/sentence) svn-id: r42907
2009-07-29Fix regression, which prevented saving in COMI.Johannes Schickel
svn-id: r42900
2009-07-29SCUMM: Enable looping in Indy3Mac sound effectsMax Horn
svn-id: r42898
2009-07-29Fix a little bug in KyraEngine_MR::showBadConscience, which prevented ↵Johannes Schickel
Gunther's mouse shapes from showing up. svn-id: r42895
2009-07-29Oops, fixing a regression I created with the Map_v4/Map_v2-mergeSven Hesse
svn-id: r42894
2009-07-29Fix saving of item in hand in HoF and MR.Johannes Schickel
svn-id: r42892
2009-07-29Fix animation script sound effect opcode implementation in Kyra3.Johannes Schickel
svn-id: r42890
2009-07-29SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarityMax Horn
svn-id: r42889
2009-07-29SCUMM: cleanupMax Horn
svn-id: r42880
2009-07-28SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.Max Horn
Fixes bug #2828417: Zak V2: inventory position isn't reset when loading. svn-id: r42870
2009-07-28SCI: Avoid using perror (it's not portable)Max Horn
svn-id: r42866
2009-07-28Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for smallTorbjörn Andersson
cutscenes that Broken Sword 1 had. And a memory leak. This should fix both. svn-id: r42861
2009-07-28Fixed drawing subtitles for cutscenes that are narrower than the screen, andTorbjörn Andersson
erase the subtitles manually if they are drawn outside the frame. svn-id: r42859
2009-07-28More alignment-related changesSven Hesse
svn-id: r42858
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
svn-id: r42857
2009-07-28Silencing two "empty loop body" warningsSven Hesse
svn-id: r42856
2009-07-27Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ↵Johannes Schickel
SagaMetaEngine that the last valid save slot for SAGA is slot 95. svn-id: r42845
2009-07-27Fix format string issues (and compiler warnings).Willem Jan Palenstijn
Patch by salty-horse. svn-id: r42842
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
svn-id: r42826
2009-07-26Simplify KYRA's SJIS font loading code.Johannes Schickel
svn-id: r42820
2009-07-26Change the way the font data for SJIS fonts is load.Johannes Schickel
svn-id: r42815
2009-07-26Change KYRA to use our SJIS font, when it's available.Johannes Schickel
svn-id: r42814
2009-07-2678 bytes isn't enough for some of the longer conversation options. 128 mightTorbjörn Andersson
not be enough either, but at least it fixes bug #2827170 ("DRASCULA: Conversation error"). svn-id: r42801
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
svn-id: r42799
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
svn-id: r42798
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
svn-id: r42795
2009-07-26Moved parser functions arrays to file scope, as they were tripping up the ↵Nicola Mettifogo
obsolete gcc used for the BeOS/Haiku port. If anybody can work out a better solution please apply it, because this makes me sick. svn-id: r42793
2009-07-25use READ_UINT16 macroJoost Peters
svn-id: r42780
2009-07-25Make sure that "buf" is properly terminated. Actually, we could probably getTorbjörn Andersson
rid of "buf" completely, and replace it with face = syncChar[p] - '0', assuming that syncChar only contains digits. But for now, let's make a minimal change. This might fix bug #2826611 ("DRASCULA: Crash when smashing church window"). svn-id: r42776
2009-07-25Implement missing bits in KyraEngine_HoF::setCauldronState.Johannes Schickel
svn-id: r42773
2009-07-25Fix palette regression in Kyra2.Johannes Schickel
svn-id: r42771
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ↵Sven Hesse
subtitles in The Last Dynasty aren't shown svn-id: r42767
2009-07-25Added a workaround to fix the Last Dynasty video greenness for nowSven Hesse
svn-id: r42766
2009-07-25Adept savegame name creation code to use Common::String::printf.Johannes Schickel
svn-id: r42765
2009-07-25Don't hog the CPU while waiting for the player to pick a conversation option.Torbjörn Andersson
svn-id: r42757
2009-07-25Added word-wrapping to Drascula's conversation options. Fixes bug #2826607.Torbjörn Andersson
svn-id: r42755
2009-07-25fix another aligned writeJoost Peters
svn-id: r42753
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-25remove implicit SoundDigital::Sound ctor call, which is redundant because ↵Joost Peters
the required initialisation is done below -- this fixes a linker error with mipspro svn-id: r42748
2009-07-25fix unaligned writesJoost Peters
svn-id: r42747
2009-07-25Use new Common::String::printfWillem Jan Palenstijn
svn-id: r42744
2009-07-25Whitespace fixesMax Horn
svn-id: r42742
2009-07-25Whitespace changes.Travis Howell
svn-id: r42740