Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-10 | Fix bug when setting up mouse cursor with inventory palette. | Johannes Schickel | |
svn-id: r43200 | |||
2009-08-10 | Remove dead code. | Johannes Schickel | |
svn-id: r43199 | |||
2009-08-10 | Cleanup. | Johannes Schickel | |
svn-id: r43198 | |||
2009-08-10 | Use interface palette for mouse cursor in Kyra1 amiga, when it's enabled. | Johannes Schickel | |
svn-id: r43197 | |||
2009-08-10 | Enable interface text fading in Kyra1 amiga again. | Johannes Schickel | |
svn-id: r43196 | |||
2009-08-10 | Fix interface text color. | Johannes Schickel | |
svn-id: r43195 | |||
2009-08-10 | Fix text color in character speeches in Kyra1 amiga. | Johannes Schickel | |
svn-id: r43194 | |||
2009-08-10 | Fix inventory background color. | Johannes Schickel | |
svn-id: r43193 | |||
2009-08-10 | Initial support for correct colors in the interface of Kyra1 AMIGA. | Johannes Schickel | |
svn-id: r43192 | |||
2009-08-10 | Disable menu text fading in kyra1 amiga for now. | Johannes Schickel | |
svn-id: r43191 | |||
2009-08-10 | SCI: Added detection entries for French versions of Eco Quest 1/2 (reported | Walter van Niftrik | |
by Strangerke). svn-id: r43190 | |||
2009-08-09 | Clear the destination page for bitmap loading, this fixes graphics artifacts ↵ | Johannes Schickel | |
in Kyra1 amiga. svn-id: r43189 | |||
2009-08-09 | Unbreak basic Kyra1 amiga in game support, by disabling some palette code ↵ | Johannes Schickel | |
for the amiga version. svn-id: r43188 | |||
2009-08-09 | Add support for the font format used in Kyrandia 1 Amiga. (font colors are ↵ | Johannes Schickel | |
wrong though) svn-id: r43187 | |||
2009-08-09 | Create a "Font" interface and create a "DOSFont" implementation for handling ↵ | Johannes Schickel | |
DOS version fonts. svn-id: r43186 | |||
2009-08-09 | Cleanup AMIGA graphics conversion. | Johannes Schickel | |
svn-id: r43183 | |||
2009-08-09 | Removed redundant code related to Midi handling | Paul Gilbert | |
svn-id: r43171 | |||
2009-08-09 | Fix glitch when removing arrows from spell book in Elvira 1. | Travis Howell | |
svn-id: r43165 | |||
2009-08-09 | Fix bug #2834260 - ELVIRA1: Graphic glitch when bird takes off. | Travis Howell | |
svn-id: r43163 | |||
2009-08-09 | Fix bug #2834252 - ELVIRA1 Problem with 8-character-long save names. | Travis Howell | |
svn-id: r43156 | |||
2009-08-09 | Slight adjustment to Spanish font lookup table, based on mac_es's ↵ | Paul Gilbert | |
description of character lookup problems svn-id: r43155 | |||
2009-08-09 | Fix bug #2834254 - ELVIRA: Buggy scroll arrows when mixing spells. | Travis Howell | |
svn-id: r43152 | |||
2009-08-09 | Changed subtitles display speed to also include the time taken to say voice ↵ | Paul Gilbert | |
samples (if voices are turned on). This means subtitles will display for the same time irrespective of whether voices are on or not svn-id: r43150 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-08-08 | Fix bug #2825565: "Unable to select subtitles in Atlantis and Simon 1" | Eugene Sandulenko | |
svn-id: r43145 | |||
2009-08-08 | Add DS version of Atari MM from Bug #2834054 | Eugene Sandulenko | |
svn-id: r43139 | |||
2009-08-08 | Change workaround for bug #2820054 to apply for all GRA versions. | Johannes Schickel | |
svn-id: r43123 | |||
2009-08-08 | Formatting fix. | Johannes Schickel | |
svn-id: r43122 | |||
2009-08-08 | Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster) | Johannes Schickel | |
svn-id: r43120 | |||
2009-08-08 | Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ↵ | Johannes Schickel | |
which actually happened on all systems, when using the multilanguage version. svn-id: r43119 | |||
2009-08-08 | Commit of dhewg's patch to fix screen refreshes on the Wii | Paul Gilbert | |
svn-id: r43112 | |||
2009-08-08 | When opening a data stream, don't read the whole file into memory if not ↵ | Sven Hesse | |
necessary. This vastly improves the loading times of Gob3 on small devices svn-id: r43107 | |||
2009-08-07 | show VK in gui_v2 games of kyra | Kostas Nakos | |
svn-id: r43097 | |||
2009-08-07 | hint backend about virtual keyboard on save, in LoK | Kostas Nakos | |
svn-id: r43095 | |||
2009-08-07 | Bugfix for #2831159 - Palace guards saying !!HIGH STRING!! | Paul Gilbert | |
svn-id: r43093 | |||
2009-08-05 | T7G: Fix bug #2831041 by implementing opcode responsible for starting music ↵ | Scott Thomas | |
partway through a video svn-id: r43068 | |||
2009-08-05 | Bugfix for music not being stopped when music volume is set to zero | Paul Gilbert | |
svn-id: r43066 | |||
2009-08-04 | Cleanup | Filippos Karapetis | |
svn-id: r43056 | |||
2009-08-04 | Removed the superfluous VGA buffer, replacing it with direct writes to the ↵ | Filippos Karapetis | |
video buffer svn-id: r43048 | |||
2009-08-03 | Fix for #2824798 (FW: crash when clicking "load" in the GUI): | Kari Salminen | |
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027 | |||
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen | |
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 | |||
2009-08-03 | Bugfix to correctly reset the music tempo when loading a savegame | Paul Gilbert | |
svn-id: r43023 | |||
2009-08-03 | T7G: Fix bug #2831046 where save names not shown after loading a save from ↵ | Scott Thomas | |
launcher svn-id: r43020 | |||
2009-08-02 | Make MemoryReAlloc() 64-bit alignment safe | Joost Peters | |
svn-id: r43013 | |||
2009-08-02 | Fix AGI crashes on 64-bit systems that require alignment | Joost Peters | |
svn-id: r43011 | |||
2009-08-02 | align memory handles to sizeof(void*) instead of 4 (which is just good ↵ | Joost Peters | |
enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment svn-id: r43005 | |||
2009-08-02 | Show a message if saving or loading a game fails. | Sven Hesse | |
svn-id: r43001 | |||
2009-08-02 | Show a message if saving or loading a game fails. | Torbjörn Andersson | |
svn-id: r42999 | |||
2009-08-02 | Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵ | Sven Hesse | |
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996 | |||
2009-08-02 | When ESCing videos, seek to the last frame that was meant to be played. ↵ | Sven Hesse | |
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995 |