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2009-08-10Fix bug when setting up mouse cursor with inventory palette.Johannes Schickel
svn-id: r43200
2009-08-10Remove dead code.Johannes Schickel
svn-id: r43199
2009-08-10Cleanup.Johannes Schickel
svn-id: r43198
2009-08-10Use interface palette for mouse cursor in Kyra1 amiga, when it's enabled.Johannes Schickel
svn-id: r43197
2009-08-10Enable interface text fading in Kyra1 amiga again.Johannes Schickel
svn-id: r43196
2009-08-10Fix interface text color.Johannes Schickel
svn-id: r43195
2009-08-10Fix text color in character speeches in Kyra1 amiga.Johannes Schickel
svn-id: r43194
2009-08-10Fix inventory background color.Johannes Schickel
svn-id: r43193
2009-08-10Initial support for correct colors in the interface of Kyra1 AMIGA.Johannes Schickel
svn-id: r43192
2009-08-10Disable menu text fading in kyra1 amiga for now.Johannes Schickel
svn-id: r43191
2009-08-10SCI: Added detection entries for French versions of Eco Quest 1/2 (reportedWalter van Niftrik
by Strangerke). svn-id: r43190
2009-08-09Clear the destination page for bitmap loading, this fixes graphics artifacts ↵Johannes Schickel
in Kyra1 amiga. svn-id: r43189
2009-08-09Unbreak basic Kyra1 amiga in game support, by disabling some palette code ↵Johannes Schickel
for the amiga version. svn-id: r43188
2009-08-09Add support for the font format used in Kyrandia 1 Amiga. (font colors are ↵Johannes Schickel
wrong though) svn-id: r43187
2009-08-09Create a "Font" interface and create a "DOSFont" implementation for handling ↵Johannes Schickel
DOS version fonts. svn-id: r43186
2009-08-09Cleanup AMIGA graphics conversion.Johannes Schickel
svn-id: r43183
2009-08-09Removed redundant code related to Midi handlingPaul Gilbert
svn-id: r43171
2009-08-09Fix glitch when removing arrows from spell book in Elvira 1.Travis Howell
svn-id: r43165
2009-08-09Fix bug #2834260 - ELVIRA1: Graphic glitch when bird takes off.Travis Howell
svn-id: r43163
2009-08-09Fix bug #2834252 - ELVIRA1 Problem with 8-character-long save names.Travis Howell
svn-id: r43156
2009-08-09Slight adjustment to Spanish font lookup table, based on mac_es's ↵Paul Gilbert
description of character lookup problems svn-id: r43155
2009-08-09Fix bug #2834254 - ELVIRA: Buggy scroll arrows when mixing spells.Travis Howell
svn-id: r43152
2009-08-09Changed subtitles display speed to also include the time taken to say voice ↵Paul Gilbert
samples (if voices are turned on). This means subtitles will display for the same time irrespective of whether voices are on or not svn-id: r43150
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug ↵Sven Hesse
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147
2009-08-08Fix bug #2825565: "Unable to select subtitles in Atlantis and Simon 1"Eugene Sandulenko
svn-id: r43145
2009-08-08Add DS version of Atari MM from Bug #2834054Eugene Sandulenko
svn-id: r43139
2009-08-08Change workaround for bug #2820054 to apply for all GRA versions.Johannes Schickel
svn-id: r43123
2009-08-08Formatting fix.Johannes Schickel
svn-id: r43122
2009-08-08Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster)Johannes Schickel
svn-id: r43120
2009-08-08Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ↵Johannes Schickel
which actually happened on all systems, when using the multilanguage version. svn-id: r43119
2009-08-08Commit of dhewg's patch to fix screen refreshes on the WiiPaul Gilbert
svn-id: r43112
2009-08-08When opening a data stream, don't read the whole file into memory if not ↵Sven Hesse
necessary. This vastly improves the loading times of Gob3 on small devices svn-id: r43107
2009-08-07show VK in gui_v2 games of kyraKostas Nakos
svn-id: r43097
2009-08-07hint backend about virtual keyboard on save, in LoKKostas Nakos
svn-id: r43095
2009-08-07Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!Paul Gilbert
svn-id: r43093
2009-08-05T7G: Fix bug #2831041 by implementing opcode responsible for starting music ↵Scott Thomas
partway through a video svn-id: r43068
2009-08-05Bugfix for music not being stopped when music volume is set to zeroPaul Gilbert
svn-id: r43066
2009-08-04CleanupFilippos Karapetis
svn-id: r43056
2009-08-04Removed the superfluous VGA buffer, replacing it with direct writes to the ↵Filippos Karapetis
video buffer svn-id: r43048
2009-08-03Fix for #2824798 (FW: crash when clicking "load" in the GUI):Kari Salminen
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
svn-id: r43023
2009-08-03T7G: Fix bug #2831046 where save names not shown after loading a save from ↵Scott Thomas
launcher svn-id: r43020
2009-08-02Make MemoryReAlloc() 64-bit alignment safeJoost Peters
svn-id: r43013
2009-08-02Fix AGI crashes on 64-bit systems that require alignmentJoost Peters
svn-id: r43011
2009-08-02align memory handles to sizeof(void*) instead of 4 (which is just good ↵Joost Peters
enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment svn-id: r43005
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
svn-id: r43001
2009-08-02Show a message if saving or loading a game fails.Torbjörn Andersson
svn-id: r42999
2009-08-02Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵Sven Hesse
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995