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2010-10-12SWORD25: Fix stupid error in Blit(). Now it shows stuff!Eugene Sandulenko
svn-id: r53271
2010-10-12SWORD25: More tweaking to image Blit, doesn't assert anymore.Eugene Sandulenko
Though in fact it is all wrong now. svn-id: r53270
2010-10-12SWORD25: Implement graphics Fill() methodEugene Sandulenko
svn-id: r53269
2010-10-12SWORD25: Fix early engine quit. Now it runs, hurray!Eugene Sandulenko
svn-id: r53268
2010-10-12SWORD25: Implemented script tracingEugene Sandulenko
To turn on traces turn on debugchannel 'script' and then use debug level as a bitmask: 1 - show function calls 2 - show function exits 3 - show every line svn-id: r53267
2010-10-12SWORD25: Fix warningEugene Sandulenko
svn-id: r53266
2010-10-12SWORD25: Refactored engine to remove BS_Rect classPaul Gilbert
svn-id: r53265
2010-10-12SWORD25: Fixed return value of AppEndPaul Gilbert
svn-id: r53264
2010-10-12SWORD25: Removed now redundant 'using namespace std' linesPaul Gilbert
svn-id: r53263
2010-10-12SWORD25: Removed last traces of STLEugene Sandulenko
svn-id: r53262
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
2010-10-12TOON: Fixed bug #3085971 with missing "fail" sound sfxSylvain Dupont
Bug #3085971: "TOON: Missing sfx for invalid Flux request" svn-id: r53260
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
svn-id: r53259
2010-10-12SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/Eugene Sandulenko
svn-id: r53258
2010-10-12SWORD25: brought CallBackRegisry class to our naming standardsEugene Sandulenko
svn-id: r53257
2010-10-12SWORD25: Added implementation of rint methodPaul Gilbert
Windows doesn't seem to implement this method; even examples for FMOD I saw had WIN32 defines that manually provided the method. svn-id: r53256
2010-10-12SWORD25: Fix valgrind warningEugene Sandulenko
svn-id: r53255
2010-10-12SWORD25: Fix warningsEugene Sandulenko
svn-id: r53254
2010-10-12SWORD25: Debug output for image blittingEugene Sandulenko
svn-id: r53253
2010-10-12SWORD25: Made game run with extracted dataEugene Sandulenko
svn-id: r53252
2010-10-12SWORD25: Added possibility to run from extracted game.Eugene Sandulenko
Still doesn't start though svn-id: r53251
2010-10-12SWORD25: Actually blit images to screen.Eugene Sandulenko
svn-id: r53250
2010-10-12SWORD25: Implement BS_ScummVMPackageManager::doSearch.Eugene Sandulenko
Now all scripts run. svn-id: r53249
2010-10-12SWORD25: Changed signature of FS searching method. Cleanup.Eugene Sandulenko
svn-id: r53248
2010-10-12SWORD25: package manager. Style fixes. CleanupEugene Sandulenko
svn-id: r53247
2010-10-12SWORD25: Fix loading files with relative paths.Eugene Sandulenko
svn-id: r53246
2010-10-12SWORD25: Fix initialization.Eugene Sandulenko
svn-id: r53245
2010-10-12SWORD25: Fix package manager. Now scripts run.Eugene Sandulenko
svn-id: r53244
2010-10-12SWORD25: Further fixes for package managerEugene Sandulenko
svn-id: r53243
2010-10-12SWORD25: Make Lua package registering more robust.Eugene Sandulenko
svn-id: r53242
2010-10-12SWORD25: Better detection entry.Eugene Sandulenko
svn-id: r53241
2010-10-12SWORD25: Portability fixes. Now compiles and runs under Linux.Eugene Sandulenko
svn-id: r53240
2010-10-12SWORD25: started fixing pakage managerEugene Sandulenko
svn-id: r53239
2010-10-12SWORD25: Fix log output.Eugene Sandulenko
svn-id: r53238
2010-10-12SWORD25: Fix conversion bugs in BS_LuaBindhelper::_CreateTable()Eugene Sandulenko
svn-id: r53237
2010-10-12SWORD25: Fix couple more warningsEugene Sandulenko
svn-id: r53236
2010-10-12SWORD25: Turn on debugging by defaultEugene Sandulenko
svn-id: r53235
2010-10-12SWORD25: Final linking fixes. Now it links!Eugene Sandulenko
svn-id: r53234
2010-10-12SWORD25: Stubbed FMODExSound classEugene Sandulenko
svn-id: r53233
2010-10-12SWORD25: Added missing fileEugene Sandulenko
svn-id: r53232
2010-10-12SWORD25: Get rid of glsprites libraryEugene Sandulenko
svn-id: r53231
2010-10-12SWORD25: Temporarily added tinyxml codeEugene Sandulenko
To speedup linking, added the code. It has to be replaced with our XML parser. svn-id: r53230
2010-10-12SWORD25: Next step of graphics code conversion.Eugene Sandulenko
Now it does not depend on glsprite library and may even show something svn-id: r53229
2010-10-12SWORD25: Fix linkingEugene Sandulenko
svn-id: r53228
2010-10-12SWORD25: Started rewriting gfx subsystemEugene Sandulenko
svn-id: r53227
2010-10-12SWORD25: Linking fixes.Eugene Sandulenko
svn-id: r53226
2010-10-12SWORD25: Clean compile!Eugene Sandulenko
Under MinGW, with OpenGL and tinyxml. svn-id: r53225
2010-10-12SWORD25: More compilation fixesEugene Sandulenko
Now almost everything compiles fine. Several files were tricked and there are references to tinyxml.h and of course fmod and agg. OpenGL gfx renderer removed from the project, we need to create our own from the scratch. svn-id: r53224
2010-10-12SWORD25: More compilation fixesEugene Sandulenko
svn-id: r53223
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222