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2018-04-15SUPERNOVA: Adds resource abstractionJoseph-Eugene Winzer
The resource abstraction includes loading of sound files and cursor graphics.
2018-04-14SUPERNOVA: Removes stopAudio()Joseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds init function to SupernovaEngineJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds sound abstractionJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds English msn2 to detectionJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Renames _timer1 to _messageDurationJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Removes TODOJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Moves updateEvents() to GameManagerJoseph-Eugene Winzer
updatEvents() depends on an initalized GameManager instance and mostly manipulates its state. So it seemed fitting to move it over.
2018-04-14SUPERNOVA: Processes all keyboard queries in processInput()Joseph-Eugene Winzer
2018-04-14SUPERNOVA: Removes mouseInput3()Joseph-Eugene Winzer
The function highlights dialog choices depending on the mouse position and loops till a mouse button is pressed. Since it is used in GameManager::dialog() only, inlining it seems reasonable, especially as the name was not descriptive in the first place.
2018-04-14SUPERNOVA: Renames wait2() to wait()Joseph-Eugene Winzer
2018-04-14SUPERNOVA: Removes redundant keypress checkJoseph-Eugene Winzer
GameManager::processInput() already does the job
2018-04-13XEEN: Add launcher Engine tab option for more durable armorPaul Gilbert
2018-04-13XEEN: Cleanup scene area clipping flags settingPaul Gilbert
2018-04-13XEEN: Fix clipping all scene drawn elements to scene areaPaul Gilbert
2018-04-13LILLIPUT: cleanup & renamingStrangerke
2018-04-12XEEN: Fix for resetting speed table after monsters have diedPaul Gilbert
2018-04-12MADS: NEBULAR: Disable the copy protection dialog by defaultPaul Gilbert
The GOG release is confirmed as having it disabled, so ScummVM will do likewise and have it disabled by default
2018-04-12XEEN: Fix read of freed data in multiple rapid playFX callsPaul Gilbert
2018-04-12LILLIPUT: Use constants in sequence functionsStrangerke
2018-04-11XEEN: Fix monster attacks that target the entire partyPaul Gilbert
2018-04-11LILLIPUT: some renamingStrangerke
2018-04-11ZVISION: Change game option description to match all other enginesThierry Crozat
2018-04-11MOHAWK: MYST: Fix missing sound effect when using the rocket sliderBastien Bouclet
Fixes #10485.
2018-04-11LILLIPUT: some more rework related to the positionsStrangerke
2018-04-10XEEN: Fix removing too many Monga Melons during questPaul Gilbert
2018-04-10XEEN: Fix loading Dark Side savegames from WOX menuPaul Gilbert
2018-04-10XEEN: Fix Golem cutscene usage on Dark SidePaul Gilbert
2018-04-10LILLIPUT: Some refactoringStrangerke
2018-04-10MOHAWK: MYST: Fix flyby movies to behave more like the originalBastien Bouclet
* Keep playing the previously running background sound while playing the flyby. * Don't play the flyby after loading a save. * Play the flyby before both linking sounds. Fixes #10482, Fixes #10483.
2018-04-10LILLIPUT: more renamingStrangerke
2018-04-09XEEN: Fix subtitle cutscene text for entering Darkside townsPaul Gilbert
2018-04-09XEEN: Add warning for invalid cmdFreezeFrequency channel valuesPaul Gilbert
I got a crash once for an invalid channel when falling to the Water Elemental Plain from the Dark Side Skyroads, but couldn't replicate it. So I've put in a warning for now
2018-04-09XEEN: Fix falling from the Dark Side SkyroadsPaul Gilbert
2018-04-09XEEN: Add Patcher class for doing on-the-fly map patchesPaul Gilbert
The first patch is a script patch for Ellinger's Tower Level 2 on the Dark Side. It fixes an incorrect index for a wall item of a curtain that's meant to be removed
2018-04-08XEEN: Fix reading and setting character specific flagsPaul Gilbert
2018-04-08XEEN: Fix cutscene subtitles for Ellinger's TowerPaul Gilbert
2018-04-08XEEN: Rename cutscenes _mazeFlag to _keyFoundPaul Gilbert
2018-04-09LILLIPUT: more WIP renamingStrangerke
2018-04-08XEEN: Fix restarting World game after exiting to menu from Dark SidePaul Gilbert
2018-04-08XEEN: Allow deselecting items in Items dialogPaul Gilbert
2018-04-08XEEN: Fix display of negative values in Character dialog HP tooltipPaul Gilbert
2018-04-08XEEN: Further numeric fixes for dialog with Gremlin KingPaul Gilbert
2018-04-08XEEN: Fix display of the 123 Chooser dialogPaul Gilbert
2018-04-08XEEN: Fix buying spells in Dark SidePaul Gilbert
2018-04-08XEEN: Fix checking if a specific monster is deadPaul Gilbert
2018-04-08XEEN: Fix using Lloyd's Beacon across the sidesPaul Gilbert
2018-04-08LILLIPUT: Fix missing format specifier in call to debugC()Adrian Frühwirth
2018-04-07XEEN: Add missing return in event processing switchPaul Gilbert
2018-04-07XEEN: Fix double-casting of spells during combatPaul Gilbert