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2016-10-22BLADERUNNER: Fix uninitialized variable accessesThomas Fach-Pedersen
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people.
2016-10-22TITANIC: Fix looping in CTrueTalkManager::triggerNPCPaul Gilbert
2016-10-22TITANIC: Workaround for Doorbot's 'cloak off' movie playbackPaul Gilbert
The original starts a movie for the Doorbot taking his cloak off, but then plays a cutscene of the doorbot first appearing. Because of this delay, our VideoDecoder wasn't correctly playing the movie after. To fix that, new movies are initially paused when started, and then resumed the first time we try to do events checking for it
2016-10-21SCI32: Implement HShutterIn for SCI2.1mid+Colin Snover
Fixes Trac#9584.
2016-10-21SHERLOCK: 3DO: Fixes to allow game to startPaul Gilbert
2016-10-21BLADERUNNER: Fix presumable typoWillem Jan Palenstijn
2016-10-21PRINCE: Refactored detection code into widely accepted schemaEugene Sandulenko
2016-10-20SCI32: Fix wrong value passed to updateInfoFlagViewVisibleColin Snover
updateInfoFlagViewVisible accepts a property index, not a selector ID. Fixes Trac#9583.
2016-10-20SCI32: Fix QFG4 version commentsColin Snover
2016-10-20SCI32: Fix typoColin Snover
2016-10-20SCI32: Split out detection of features that cross SSCI versionsColin Snover
2016-10-20SCI32: Fix zero-offset exportsColin Snover
Exports with a zero offset are supposed to point to the start of the code block in the script hunk, but they were being ignored. This may also apply to SCI1.1 games, but until that can be verified, this fixes the zero-offset in only SCI32 games for now.
2016-10-19DIRECTOR: Fix movie scanningEugene Sandulenko
2016-10-19DIRECTOR: Lingo: Implemented getting 'the frame' entityEugene Sandulenko
2016-10-18DIRECTOR: Further work on text cast loading and renderingEugene Sandulenko
2016-10-18DIRECTOR: Added debug chanel for text renderingEugene Sandulenko
2016-10-17XEEN: Visual Studio compilation fixPaul Gilbert
2016-10-18COMPOSER: Use setPixel() and getPixel() methods to read and write to private ↵angstsmurf
pixel member
2016-10-18COMPOSER: Add missing 'typename' prior to dependent type nameangstsmurf
2016-10-18COMPOSER: Delete leftover git conflict markerangstsmurf
2016-10-18COMPOSER: Include config manager header in composer.cpp againangstsmurf
It was removed in 253e18c
2016-10-18COMPOSER: Fix for issue when save_slot is in config.upthorn
2016-10-18COMPOSER: Various formatting fixes.upthorn
2016-10-18COMPOSER: Better spacing of autosavesupthorn
2016-10-18COMPOSER: Enable autosaving.upthorn
2016-10-18COMPOSER: Added loading from launcher supportupthorn
2016-10-18COMPOSER: Fixed some scope issuesupthorn
2016-10-18COMPOSER: Saving/loading code deduplicationupthorn
2016-10-18COMPOSER: Completely removed unnecessary #ifdefsupthorn
2016-10-18COMPOSER: Added support for saving/loading in V1 games.upthorn
2016-10-18COMPOSER: Added new file to module.mkupthorn
2016-10-18COMPOSER: cleaned up miscellaneous gcc warnings and formatting issues.upthorn
2016-10-18COMPOSER: Fixed audio issues after save-game load.upthorn
2016-10-18COMPOSER: failed attempt to correct audio sync issueupthorn
2016-10-18COMPOSER: game saving/loading now actually worksupthorn
2016-10-18COMPOSER: Continued work on saving/loading functionality.upthorn
2016-10-18COMPOSER/JANITORIAL: Corrected a number of formatting issues in and around ↵upthorn
new functions related to saving.
2016-10-18COMPOSER: Preliminary (non-functional) game saving/loading supportupthorn
2016-10-17DIRECTOR: Lingo: Hide noisy warningsEugene Sandulenko
2016-10-17TITANIC: Remove always-true testOri Avtalion
2016-10-16SCI32: Fix screen items incorrectly drawing over higher planesColin Snover
Fixes Trac#9583.
2016-10-16SCI32: Fix crash when clicking around the arterial blockage in SQ6Colin Snover
Thanks @hpvb for the report. Fixes Trac#9615. Closes #850.
2016-10-16FULLPIPE: Fix steps soundsEugene Sandulenko
2016-10-16Merge pull request #849 from rootfather/chewy-de-detectionArnaud Boutonné
CHEWY: Add detection entries for German versions
2016-10-16Merge pull request #847 from criezy/sdl-filteringThierry Crozat
Add graphics linear filtering feature
2016-10-16CHEWY: Add detection entries for German versionsrootfather
2016-10-16SCI32: Fix workaround commentColin Snover
2016-10-15SCI32: Fix crash clicking quit button during LSL6hires creditsColin Snover
2016-10-15SCI32: Fix crash in LSL6hires endingColin Snover
Fixes Trac#9613.
2016-10-15SCI32: Fix kPalVary(SetVary) in SCI2.1early gamesColin Snover
Game scripts pass an extra argument which is never used in SSCI. This happens e.g. when warping from room 620 to room 860 in LSL6hires. Adding a signature for kPalVarySetVary for SCI2.1early games only does not work because KQ7 1.51 is detected as SCI2.1early but the interpreter includes kPalVary code that matches SCI2.1mid. Fixes Trac#9611.