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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-11-16
some fixes to input handling, cleanup
Gregory Montoir
2008-11-16
Fixed valgrind warning.
Johannes Schickel
2008-11-16
Fixed various g++ warnings ("format not a string literal and no format argume...
Johannes Schickel
2008-11-16
T7G: Two leftover commits from t7gre: fix broken palette on intro video, and ...
Henry Bush
2008-11-16
KYRA 1/2: more fixes for valgrind warnings
Florian Kagerer
2008-11-16
Added missing initialization (which caused random crashes).
Nicola Mettifogo
2008-11-15
(hopefully) fix valgrind warnings
Florian Kagerer
2008-11-15
Simplify error debugging by implementing GroovieEngine::errorString()
Jordi Vilalta Prat
2008-11-15
Fixed strncpy usage.
Johannes Schickel
2008-11-15
Fix for bug #2251765: FT: Talk speed inconsistency
Max Horn
2008-11-15
svn-id: r35080
Florian Kagerer
2008-11-15
Fix for bug "Save game's names don't show up" (issue 31 on google code)
Jordi Vilalta Prat
2008-11-15
Added GroovieMetaEngine::getMaximumSaveSlot()
Jordi Vilalta Prat
2008-11-15
Turn on single gameid in order to avoid polluting gameid namespace.
Eugene Sandulenko
2008-11-15
Paranoia: Add destination buffer size to Engine::errorString to help avoiding...
Johannes Schickel
2008-11-15
added support for animation sequence
Gregory Montoir
2008-11-14
Initialise _current. Fixes a Valgrind warning.
Torbjörn Andersson
2008-11-14
Added license header, and guard against multiple inclusion.
Torbjörn Andersson
2008-11-14
Oops, my last commit introduced some warnings.
Torbjörn Andersson
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-11-14
Patch #2271425: Groovie engine
Max Horn
2008-11-14
Some corrections, based on observations from bug report #2284298 - "SAGA: Com...
Filippos Karapetis
2008-11-14
Reverted change I accidentally made to the SAGA engine when committing the SCUMM
Torbjörn Andersson
2008-11-14
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
Torbjörn Andersson
2008-11-14
Fixing compilation
Sven Hesse
2008-11-14
Cleanup and simplification of the resource loading code
Filippos Karapetis
2008-11-14
Removed unused parameter.
Nicola Mettifogo
2008-11-14
Added detection entry for Spanish Bud Tucker
Jordi Vilalta Prat
2008-11-13
Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detec...
Filippos Karapetis
2008-11-13
Fixed crash when returning to launcher from the GMM
Filippos Karapetis
2008-11-13
Update to the low level parser:
Nicola Mettifogo
2008-11-13
Moved sword1 detection and meta engine specific code from sword1.cpp into det...
Filippos Karapetis
2008-11-13
Fix compile of CINE engine.
Travis Howell
2008-11-13
* got rid of CDECL
Max Horn
2008-11-13
Added better checks for the current music status in pauseEngineIntern()
Filippos Karapetis
2008-11-13
Started moving Save/Load code to saveload.cpp/.h
Filippos Karapetis
2008-11-12
Deleting save states via the launcher and the GMM is now supported in the cin...
Filippos Karapetis
2008-11-12
Saving and loading from the GMM is now supported in the cine engine
Filippos Karapetis
2008-11-12
Reduced header dependencies
Max Horn
2008-11-12
Slight cleanup
Filippos Karapetis
2008-11-12
Deleting save states via the launcher and the GMM is now supported in the sky...
Filippos Karapetis
2008-11-12
Saving and loading from the GMM is now supported in the sky engine
Filippos Karapetis
2008-11-12
Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI...
Max Horn
2008-11-12
GUI: Got rid of the WidgetSize stuff
Max Horn
2008-11-12
cleanup
Max Horn
2008-11-12
Moved sky detection and meta engine specific code from sky.cpp into detection...
Filippos Karapetis
2008-11-12
Patch #2258906: SCUMM: fix builtin load game screen for v1-v5
Max Horn
2008-11-12
Fixed default zone flags, so that labels in BRA are only shown on zones which...
Nicola Mettifogo
2008-11-11
Added getMaximumSaveSlot definition for the sky engine
Filippos Karapetis
2008-11-11
Fixed warning. (GCC doesn't like the variable 'isPaused' because there alread...
Torbjörn Andersson
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