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2018-08-25MUTATIONOFJB: Show multiple script commands in showsection debug command.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement inventory commands.Ľubomír Remák
2018-08-25MUTATIONOFJB: Implement data model for inventory.Ľubomír Remák
2018-08-25MUTATIONOFJB: Add say command with dummy implementation.Ľubomír Remák
2018-08-25MUTATIONOFJB: Add change scene command, implement listsections and ↵Ľubomír Remák
showsection debug console commands.
2018-08-25MUTATIONOFJB: Add support for CHANGED, CHANGEO and CHANGES commands.Ľubomír Remák
2018-08-25MUTATIONOFJB: Continue implementation of if/else script commands.Ľubomír Remák
2018-08-25MUTATIONOFJB: Start implementation of ATN scripts (IF command).Ľubomír Remák
2018-08-25MUTATIONOFJB: Fix loading room 11 (and possibly some others).Ľubomír Remák
2018-08-25MUTATIONOFJB: Load initial game state and allow room changeĽubomír Remák
2018-08-25MUTATIONOFJB: Load and draw scene backgroundĽubomír Remák
2018-08-25MUTATIONOFJB: Base for new engineĽubomír Remák
2018-08-25SCI32: Fix a script bug when fighting revenants in QFG4Filippos Karapetis
2018-08-25SCI: Fix compilationFilippos Karapetis
2018-08-25SCI: Fix compilation when SCI32 is disabledFilippos Karapetis
2018-08-25SCI32: Fix the walk region in Cazanoux's house in GK1Filippos Karapetis
Fixes bug #9770
2018-08-25SCI32: Add a workaround for ShiversFilippos Karapetis
2018-08-25SCI: Add a default case to the switch in toDebugString()Filippos Karapetis
Silences a false positive in MSVC
2018-08-25SCI32: Remove reg32_t and use reg_t in all casesFilippos Karapetis
reg32_t was a transitive solution, before reg_t's were adapted to use 32-bit addresses internally, and before support for SCI3 was added. It was introduced as another way to handle large script offsets in SCI3, and was only used for the program counter (PC). It's no longer needed, as we now support SCI3 script offsets using reg_t's, so we can use make_reg32 in all cases where we need to access offsets over 64KB
2018-08-25SCI32: Adapt the pathfinding debug code to work woth SCI32 gamesFilippos Karapetis
2018-08-23WINTERMUTE: Check keyboard state array indexlolbot-iichan
vKeyToKeyCode() method was unsafe if vkey >= KEYSTATES_ARRAY_SIZE was provided, fixed
2018-08-23WINTERMUTE: Support more key codes for mappinglolbot-iichan
some keypresses were producing warnings because key codes were not listed in mappings, added more key codes
2018-08-23WINTERMUTE: Fix printable flag for keyboard statelolbot-iichan
_currentPrintable was set depending on _currentCharCode, which is 112 for both F1 and 'p' keys, fixed after detailed research on which keys should be considered printable
2018-08-23SCI32: Fix attacking necrotaurs with the sword in QFG4Filippos Karapetis
Fixes bug #10419
2018-08-23SCI32: Add workarounds for OOB reads for parametersFilippos Karapetis
These are mostly used to silence known cases, for now. Some workarounds of this type have already been addded
2018-08-21TSAGE: Don't allow saving in Ringworld copy protection dialogPaul Gilbert
2018-08-21SCI32: Extend a script workaround to all screens in QFG4Filippos Karapetis
Fixes bug #10420
2018-08-21SCI32: Extend a pathfinding workaround to all screens in QFG4Filippos Karapetis
Fixes entry into the Gypsy camp - bug #10418
2018-08-20TSAGE: Fix ejecting disc from left cycle's drive in Ringworld 1Paul Gilbert
2018-08-21SCI32: Ignore invalid kernel call when toggling the music in Hoyle 5Filippos Karapetis
2018-08-21SCI32: Fix fade-in for some screens in Hoyle 5Filippos Karapetis
2018-08-21SCI32: Add handling for config settings used in Hoyle 5Filippos Karapetis
2018-08-21SCI32: Add stub for kWinDLL - used in Hoyle 5Filippos Karapetis
2018-08-21SCI: Enable detection entry for Hoyle 3 AmigaFilippos Karapetis
The game works correctly now
2018-08-21SCI: Add support for text loading in Hoyle 3 AmigaFilippos Karapetis
2018-08-21SCI: Add workaround for buggy script in Hoyle 3 AmigaFilippos Karapetis
2018-08-21SCI32: Add several workarounds for uninitialized reads in Hoyle 5Filippos Karapetis
2018-08-21SCI: Update commentFilippos Karapetis
2018-08-18STARTREK: Simplify sine table usageDavid Fioramonti
The if checks that StarTrekEngine::sin is doing to evaluate the correct index for the sine table lookup are already done in Common::SineTable::at().
2018-08-18STARTREK: Update cos/sin table constructor changeDavid Fioramonti
They now take in the size rather than the power of 2 exponent.
2018-08-18BLADERUNNER: Update cos/sin table constructor changeDavid Fioramonti
They now take in the size rather than the power of 2 exponent.
2018-08-18PARALLACTION: Replace use of strdup with Common::String & mallocColin Snover
2018-08-18LURE: Replace use of strdup with Common::StringColin Snover
2018-08-18AGI: Replace use of strdup with Common::StringColin Snover
It was also necessary to make sure that the Common::String objects were initialised correctly by switching to use a C++ container for engine objects instead of calloc, since they were no longer C-compatible PODs.
2018-08-18GOB: Replace use of strdup with Common::StringColin Snover
2018-08-18SWORD2: Replace use of strdup with Common::StringColin Snover
2018-08-18SCUMM: Replace use of strdup with Common::StringColin Snover
2018-08-18TOON: Add playtime to saved gameDavid Fioramonti
Supports saved games made in the current version or the the last saved game version.
2018-08-18STARTREK: Make atan table staticDavid Fioramonti
Currently, it is reloaded every atan call.
2018-08-18STARTREK: Detect another ST25 CD/DOS English variantDavid Fioramonti