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authorFilippos Karapetis2018-08-20 04:22:15 +0300
committerFilippos Karapetis2018-08-21 03:36:03 +0300
commitf18711f3c21ef858efafde00df6e4ed908c118b0 (patch)
tree077020b55db4e2d9f25be159fec0df8ca93bfc03 /engines
parent4d5c4232ee20c962ea95d082095f519c3c5dfc12 (diff)
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SCI: Update comment
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index c1da3f25e0..94c0c72914 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -99,8 +99,7 @@ void Script::load(int script_nr, ResourceManager *resMan, ScriptPatcher *scriptP
// However, since we address the heap with a 16-bit pointer, the
// combined size of the stack and the heap must be 64KB. So far this has
// worked for SCI11, SCI2 and SCI21 games. SCI3 games use a different
- // script format, and theoretically they can exceed the 64KB boundary
- // using relocation.
+ // script format, and they can exceed the 64KB boundary using relocation.
Resource *heap = resMan->findResource(ResourceId(kResourceTypeHeap, script_nr), false);
bufSize += heap->size();