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AgeCommit message (Expand)Author
2007-05-13Fix bugs #941074 and #828860, by switching to graphics renderer code used by ...Travis Howell
2007-05-13Trigger palette update in colorWindow() for Elvira 2.Travis Howell
2007-05-13Fix bug in original Simon the Sorcerer 2, the x position in invertBox() needs...Travis Howell
2007-05-13free decrunch buffer once protracker module is loadedGregory Montoir
2007-05-13removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight()...Gregory Montoir
2007-05-13minor fixes to the adlib sound code, this should help bug #1599270Gregory Montoir
2007-05-13french and german versions of Touche use the same charset data (confirmed by ...Gregory Montoir
2007-05-13this should trigger invalid resource types loads, if that ever happensGregory Montoir
2007-05-13Add UK versions of several HE games.Travis Howell
2007-05-12Fixed crashes when changing location in the introduction and removed useless ...Nicola Mettifogo
2007-05-12New debug strings and levels.Nicola Mettifogo
2007-05-12I believe these #includes are unnecessary.Torbjörn Andersson
2007-05-12Make new Schiller previews names more consistent.Eugene Sandulenko
2007-05-12Don't cast pointers to int, this (potentially) breaks 64 bit systemsMax Horn
2007-05-12Fixed script command lookup table.Nicola Mettifogo
2007-05-12Added Audio debug level and fixed a bug when freeing music streams.Nicola Mettifogo
2007-05-12Added MD5 from bug report "#1717129 - Schiller Preview No.2"Filippos Karapetis
2007-05-11Changed the check for the status bar in IHNM to match the original, removed a...Filippos Karapetis
2007-05-11Disable the status text in IHNM when the main panel is not shown. Fixes a cra...Filippos Karapetis
2007-05-10Fixed warnings, cleanupMax Horn
2007-05-10Removed lot of unnecessary typedefs; added a NUM_PERSONS constant; renamed _X...Max Horn
2007-05-10Removed unused variable.Torbjörn Andersson
2007-05-10Fix glitches in pause options of Elvira 1.Travis Howell
2007-05-09Fix compilation with MSVC8Filippos Karapetis
2007-05-09Imrproved support for Elvira 1/2 and Waxworks.Travis Howell
2007-05-09speedup SAGA::Actor::pathLine & SAGA::Actor::scanPathLine calculationAndrew Kurushin
2007-05-08Fixed bug #1715284: Roger sometimes disappearsFilippos Karapetis
2007-05-08Moved functions getDoorState, setDoorState, getBGMaskType and validBGMaskPoin...Filippos Karapetis
2007-05-08small pathfind speedup: validate coords only with debug definitionAndrew Kurushin
2007-05-08Fix masking issues in Amiga versions of Simon the Sorcerer 1.Travis Howell
2007-05-08Fixed WSA playing regression, introduced while cleaning up. (should fix Flopp...Johannes Schickel
2007-05-08Fix compilation with MSVC8Filippos Karapetis
2007-05-08Add palette difference when drawing images in Elvira 1.Travis Howell
2007-05-07Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding rogerFilippos Karapetis
2007-05-07Don't attempt to decode unknown icon data formats.Travis Howell
2007-05-07The Palette difference in inventory arrows, applies to AGA version of Simon t...Travis Howell
2007-05-07Fixes for conversation response in Waxworks.Travis Howell
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added co...Paul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-05-07Fix inventory palette glitches in Elvira 2.Travis Howell
2007-05-07Fix bug #1714096 - DIMP: Unable to start (regression).Travis Howell
2007-05-07Fix inventory movement in Elvira 1/2 and Waxworks.Travis Howell
2007-05-07Simplify cursor events management.Eugene Sandulenko
2007-05-07Fixed some commentsFilippos Karapetis
2007-05-07Set exact variable sizes for VC10 state, to avoid more regressions.Travis Howell
2007-05-07Cleanup.Travis Howell
2007-05-06The cursor in IHNM changes to an hourglass now while loading scenes, like in ...Filippos Karapetis
2007-05-06Added (non-functional) save and load buttons in the options panel of IHNMFilippos Karapetis
2007-05-06Changed a workaround made for Space Trek to apply to all AGI fanmade games. T...Filippos Karapetis