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2011-08-26TSAGE: Further bugfix for SynchronizedList template changesPaul Gilbert
2011-08-26TSAGE: Hopeful bugfix for compilation errors on other systemsPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene
2011-08-26SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"Filippos Karapetis
2011-08-26GOB: Add oGeisha_checkDataSven Hesse
2011-08-26GOB: Implement oGeisha_caress1 and oGeisha_caress2Sven Hesse
Used in the Mastermind minigame in Chapter 2: Caress
2011-08-26GOB: Stub the Geisha minigame "Diving"Sven Hesse
2011-08-26GOB: Stub the Geisha minigame "Penetration"Sven Hesse
2011-08-26GOB: Oops, don't skip vital parts of the scriptSven Hesse
The paramater count is already read in oGeisha_goblinFunc...
2011-08-26GOB: Add Geisha AdLib music opcodesSven Hesse
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P
2011-08-26SCUMM: Fix bug in Indy4 Amiga's implementation of darkenPalette.Johannes Schickel
2011-08-26SCUMM: Fix some range checks in Indy4 Amiga palette code.Johannes Schickel
2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
This should fix incorrect text colors in some scenes.
2011-08-26GOB: Actually, we do support 16 color fadingSven Hesse
2011-08-26GOB: Fix EGA palette animationSven Hesse
The Geisha intro is now watchable
2011-08-26GOB: Add inter_geisha.cpp and implement oGeisha_loadSoundSven Hesse
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable.
2011-08-26GOB: Geisha seems to be EGA-onlySven Hesse
The menu in Geisha shows now. It crashes when something is clicked though; the loadSound opcode is probably different.
2011-08-26GOB: Fix 0OT resource loading, used in GeishaSven Hesse
0OT are compressed TOT files. The compression flag in the STK header is *not* set, and 0OT files are compressed in chunks, not as a whole.
2011-08-26SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored"Filippos Karapetis
Thanks to tinekefrineke and tdhs for pinpointing the actual problem in the resource manager
2011-08-26SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory ↵Filippos Karapetis
not working" Thanks to wjp for his valuable help on this
2011-08-25COMPOSER: Update detection entries to avoid using install.infEugene Sandulenko
2011-08-25SWORD1: Let the XA audio use its own loopingMatthew Hoops
2011-08-25DREAMWEB: 'drawflags' ported to C++Bertrand Augereau
2011-08-25DREAMWEB: Removed an useless stub ('kernchars')Bertrand Augereau
2011-08-25DREAMWEB: 'waitframes' ported to C++Bertrand Augereau
2011-08-25DREAMWEB: All readmouse flavours ported to C++Bertrand Augereau
2011-08-25DREAMWEB: Better 'mouseCall' api, DreamWebEngine should not use _context, ↵Bertrand Augereau
ideally
2011-08-25DREAMWEB: 'animpointer' ported to C++Bertrand Augereau
2011-08-25SCI: Fixed QFG3 bug #3377429, by removing the problematic script patchFilippos Karapetis
for script 23 (bug #3040722). This script patch messes up the conversation with Manu the monkey later on in the game, thus it's not correct.
2011-08-25SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In ↵Filippos Karapetis
Timepod Hangar" This bug only manifested in the Windows version of SQ4CD. Some Windows MIDI music tracks are missing from room 530, which messed up the animations in that scene, and led to a crash. Moved the code that obtains the song number from an object into a separate function. Also, fixed a bug in kDoSoundSetPriority().
2011-08-25SCI: Added two workarounds for script bug #3389579Filippos Karapetis
2011-08-25SCI: Added the German CD version of PQ4 (bug report #3392955)Filippos Karapetis
2011-08-25DREAMWEB: 'showpointer' ported to C++Bertrand Augereau
2011-08-24DREAMWEB: Added comments with string representation for the data segmentVladimir Menshakov
2011-08-24DREAMWEB: Wrong and useless 'getroomdata' overload spotted by bluegr removedBertrand Augereau
2011-08-24DREAMWEB: Use the correct error() callFilippos Karapetis
2011-08-24DREAMWEB: Added a TODO and an error call to a variant of getroomdata()Filippos Karapetis
This variant recursively calls itself. It's not used anywhere, so it should be removed if it's actually unused.
2011-08-24DREAMWEB: 'dumppointer' ported to C++Bertrand Augereau
2011-08-24DREAMWEB: Static dispatching in checkcoordsBertrand Augereau
2011-08-24COMPOSER: Detect/run Mac versions of Darby/Gregory.Alyssa Milburn
2011-08-24COMPOSER: Handle Mac-style filenames in paths.Alyssa Milburn
2011-08-24COMPOSER: Mark demos with ADGF_DEMO.Alyssa Milburn
2011-08-24AUDIO: Remove default rate parameter from xaMatthew Hoops
2011-08-24AUDIO: Rename Vag to XAMatthew Hoops
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-08-24DREAMWEB: 'checkcoords' ported to C++Bertrand Augereau
(Still has __dispatch_call dependency)
2011-08-24DREAMWEB: 'dumpblink' ported to C++Bertrand Augereau
2011-08-24DREAMWEB: 'showblink' ported to C++Bertrand Augereau
2011-08-24DREAMWEB: Ported 'delpointer' to C++Bertrand Augereau
2011-08-24DREAMWEB: 'geteitherad' ported to C++Bertrand Augereau