Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-30 | SAGA: properly remove the save reminder callback on engine exit | Filippos Karapetis | |
This fixes an error when exiting to the launcher and restarting a game | |||
2011-08-30 | SAGA: Slight cleanup | Filippos Karapetis | |
2011-08-30 | DREAMWEB: 'delthisone' isn't used | Bertrand Augereau | |
2011-08-30 | DREAMWEB: Stricter typing | Bertrand Augereau | |
2011-08-30 | DREAMWEB: Structs member renaming | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'checkifex' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'obpicture' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'paneltomap' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'getexpos' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: More reversing of DynObject struct | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'showallex' ported to C++ | Bertrand Augereau | |
2011-08-29 | MOHAWK: Fix using the Mac binary for Riven cursors | Matthew Hoops | |
2011-08-29 | DREAMWEB: 'addpeoplelist' takes a ReelRoutine* param | Bertrand Augereau | |
2011-08-29 | DREAMWEB: 'showgamereel' gets a ReelRoutine* as parameter | Bertrand Augereau | |
2011-08-29 | DREAMWEB: 'addtopeoplelist' ported to C++ | Bertrand Augereau | |
2011-08-29 | TSAGE: Added Ringworld specific dialogs file | Paul Gilbert | |
2011-08-29 | GOB: Add a workaround for some of Geisha's textboxes | Sven Hesse | |
Geisha often displays text while it loads a new TOT. Back in the days, this took long enough so that the text could be read. Since this isn't the case anymore, we'll wait for the user to press a key or click the mouse. | |||
2011-08-29 | TSAGE: Implemented the Blue Force right-click dialog | Paul Gilbert | |
2011-08-29 | DREAMWEB: 'printmessage' ported to C++ | Bertrand Augereau | |
2011-08-29 | GOB: Fix the display length of "You can't use that" texts in Geisha | Sven Hesse | |
2011-08-29 | GOB: Implement saving/loading for Geisha | Sven Hesse | |
2011-08-28 | GOB: Fix Geisha's hotspot checks | Sven Hesse | |
2011-08-28 | GOB: Fix a potential input box bug | Sven Hesse | |
2011-08-28 | GOB: Fix language inconsistencies in Geisha | Sven Hesse | |
2011-08-28 | TSAGE: Added lots of original source names from debugger, further work on ↵ | Paul Gilbert | |
first game scene | |||
2011-08-28 | SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck" | Filippos Karapetis | |
2011-08-28 | AGOS: Fix regression when starting Personal Nightmare, or disabling AGOS2. | Travis Howell | |
2011-08-28 | SCUMM: setOffHeap uses resource status in HE90+ games. | Travis Howell | |
2011-08-28 | SCUMM: Add basic support for setOffHeap resource flag in HE90+ games. | Travis Howell | |
2011-08-27 | AGI: Fix bug #3398171: AGI: SQ1/SQ2: problem entering name | Eugene Sandulenko | |
Was introduced during refactoring to SCI-like opcode handling. Also restored original comments about opcode parameter differences between AGI versions. | |||
2011-08-27 | SCUMM: Properly prefix player_towns.h include with scumm/. | Johannes Schickel | |
2011-08-27 | SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette. | Johannes Schickel | |
2011-08-27 | Merge pull request #77 from lordhoto/indy4amiga | Eugene Sandulenko | |
SCUMM: Implement proper Indy4 Amiga palette handling. | |||
2011-08-27 | SCUMM: Added some comments about special colors in Indy4 Amiga. | Johannes Schickel | |
2011-08-27 | Merge pull request #79 from clone2727/agos_cab | Eugene Sandulenko | |
AGOS: Add support for loading data from Windows (InstallShield) installer archives | |||
2011-08-27 | MOHAWK: Stop the engine sound when Myst's generator voltage goes down to ↵ | Bastien Bouclet | |
zero (patch from P. Monnerat) | |||
2011-08-27 | MOHAWK: Fix incorrect cursor in D'ni (patch from P. Monnerat) | Bastien Bouclet | |
2011-08-27 | MOHAWK: Implement channelwood var getter 31 (patch from P. Monnerat) | Bastien Bouclet | |
2011-08-27 | MOHAWK: Implement fading for Myst Demo | Bastien Bouclet | |
2011-08-27 | AGOS: Integrate InstallShield support. | Travis Howell | |
2011-08-27 | AGOS: Fix load/save issues in Waxworks, which were caused by error in ↵ | Travis Howell | |
loadRoomItems. | |||
2011-08-26 | SCUMM: Save Indy4 Amiga specific palettes like the original did. | Johannes Schickel | |
For older saves I added a warning and a fallback which tries to setup everything correctly. This might cause some issues, but should hopefully be just fine. | |||
2011-08-26 | SCUMM: Mark some more ScummEngine members Indy4 Amiga specific. | Johannes Schickel | |
2011-08-26 | SCUMM: Add some comments to our Indy4 Amiga verb palette handling. | Johannes Schickel | |
We handle the verb palette map a bit different, since we use one 64 color palette instead of two 32 color palettes for different screen areas. | |||
2011-08-26 | SCUMM: Fix Indy4 Amiga cursor. | Johannes Schickel | |
The original did not use the room nor verb palette map for the cursor, but seems to use a custom palette. I now just changed the cursor to use the colors from the DOS version of Indy4. This is rather guesswork, but the original did always show a flashing color in those colors instead of based on the screen colors. | |||
2011-08-26 | TSAGE: Minor tweaks to the new code for ANIM_MODE_9 | Paul Gilbert | |
2011-08-26 | TSAGE: Implemented the new ANIM_MODE_9 animation mode | Paul Gilbert | |
2011-08-26 | CGE: Fix compiler warnings | Paul Gilbert | |
2011-08-26 | GOB: Add cheat output for Geisha's mastermind | Sven Hesse | |
2011-08-26 | GOB: Add a console command to dump the whole variable space | Sven Hesse | |