Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-25 | XEEN: Fix accessory and misc item descriptions | Paul Gilbert | |
2018-03-25 | XEEN: Fix capitalization of item descriptions in the inventory | Paul Gilbert | |
2018-03-25 | XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bank | Paul Gilbert | |
2018-03-26 | COMPOSER: Be strict about matching digits in savegame filenames | Adrian Frühwirth | |
2018-03-26 | XEEN: Be strict about matching digits in savegame filenames | Adrian Frühwirth | |
2018-03-26 | MORTEVIELLE: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | SHERLOCK: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | PRINCE: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | COMPOSER: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | XEEN: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | BLADERUNNER: Implemented Scores closing | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Implemented Scores::open() | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko | |
2018-03-25 | DM: Fix drawSquareD0L() to match original rebuilt sources | Adrian Frühwirth | |
The current implementation is shite ((c) Strangerke), so here is one which matches the rebuilt sources :-) Given that drawSquareD0R() is identical to the rebuilt sources already it's safe to assume that no refactoring has been done which could explain why drawSquareD0L() looks different. While we're at it, mark that (now correct) fallthrough as intentional to silence the current gcc7 warning. | |||
2018-03-25 | XEEN: Add portrait effect when gaining skill | Paul Gilbert | |
2018-03-25 | XEEN: Slightly increase delay between giving multiple treasure items | Paul Gilbert | |
2018-03-25 | BLADERUNNER: Added skeleton for Scores class | Eugene Sandulenko | |
2018-03-25 | BLADERUNNER: Added missing initializon of scene objects | Peter Kohaut | |
2018-03-25 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-03-25 | BLADERUNNER: Implement mouse jitter | Eugene Sandulenko | |
2018-03-25 | XEEN: Fix loop limit when drawing monsters attacking | Paul Gilbert | |
2018-03-24 | XEEN: Handle weapon elemental category like original does | Paul Gilbert | |
2018-03-24 | XEEN: Fix showing training costs for next level | Paul Gilbert | |
2018-03-24 | XEEN: Fix clipping right edge of current monster highlight box | Paul Gilbert | |
2018-03-24 | XEEN: Don't pass a turn after opening gates | Paul Gilbert | |
2018-03-24 | XEEN: Fix drawing doorways at 4 step distance | Paul Gilbert | |
2018-03-24 | FULLPIPE: Fix playtime not being read from savegames | Adrian Frühwirth | |
Fixes Trac#10394. | |||
2018-03-24 | FULLPIPE: Use zero playtime when filling dummy header | Adrian Frühwirth | |
This is a tad more meaningful than a random value, especially should we for some reason use dummy header information to actually set playtime in the future. | |||
2018-03-24 | JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it | Adrian Frühwirth | |
2018-03-24 | XEEN: Fix voice sample when leaving tavern | Paul Gilbert | |
2018-03-24 | XEEN: Fix purchasing spells from the guild | Paul Gilbert | |
2018-03-24 | XEEN: Reset interface keypress when getting an input string | Paul Gilbert | |
This is done by the original to prevent the Space key used to trigger events like the Mine Car or Pyramid teleporters from then triggering a 'wait a turn' after reaching the destination | |||
2018-03-24 | XEEN: Fix crash in Mine 3 due to out of bounds monster | Paul Gilbert | |
2018-03-24 | SCUMM: Fix interrupting speech not working with AZERTY keyboard | Thierry Crozat | |
On my AZERTY keyboard the period is obtained using SHIFT + ; and the code checking the PERIOD keycode and no modifier was failing on both account. The manual for my French DOTT mentions the period key, but I have not actually checked how it worked with the original executable and if using the semicolon key without shift or using the colon key (which would be the period key on a English-US layout) works. | |||
2018-03-24 | BLADERUNNER: Fixed another compilation warning | Peter Kohaut | |
2018-03-24 | BLADERUNNER: Fixed compilation warning | Peter Kohaut | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut | |
2018-03-24 | JANITORIAL: Silence GCC 7 fallthrough warnings | Adrian Frühwirth | |
Verified intentional. | |||
2018-03-24 | BLADERUNNER: Fix PoliceMaze track | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Fix crash at startup of PoliceMaze | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Finished PoliceMaze implementation | Eugene Sandulenko | |
2018-03-23 | XEEN: Remove duplicated party dead flag | Paul Gilbert | |
2018-03-23 | XEEN: Don't immediately die again after loading save after death | Paul Gilbert | |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Unstub PoliceMazeTargetTrack::add() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Hook PoliceMaze to Scene class | Eugene Sandulenko | |