Age | Commit message (Collapse) | Author |
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Negative cel numbers are exploited by at least the hi-res mode of
PQ4CD.
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These are the widths for the taxi. 1110 doesn't actually need a
correction to be drawn right, but 96 makes more sense than 90 if I
decode the image by hand. It may be worth noting that all three
sprite widths are multiples of 8, and that one of them was already
a multiple of 8, but I still needed to add 8 to it.
(This would suggest that w = (w & ~7) + 8 would yield the correct
width for everything, except it doesn't so scratch that idea.)
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loopNo/celNo are set to unsigned integers in ScreenItem::setFromObject
in SSCI, thus their value will be adjusted when it's negative, like in
this case
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Happens in Torin when examining Di's locket in chapter 3
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This is a better check than the one in commit 3d1f1a3a21
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The list in kListEachElementDo may be invalidated after a
selector invocation
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This shows the "Open..." button when continuing a game
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Based on a patch by fuzzie
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This was left in the SCI16 code in commit 80d9182554
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