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2011-06-01TOON: Fix crash #3308220sylvaintv
Bug #3308220: "Crashes" Added clipping to magnifier effect
2011-06-01TSAGE: Fix a valgrind warning in SceneObject initializationStrangerke
2011-06-01TSAGE: Little modification in order to match the executable in scene 6100Strangerke
2011-06-01DETECTOR: Clarify warning a bitMax Horn
2011-06-01DETECTOR: Get rid of unused kADFlagDontAugmentPreferredTargetMax Horn
It doesn't seem very useful to keep this around for future uses, either, at least I couldn't think of a convincing argument. If we really need something like this one day again, it is trivial enough to add it back.
2011-06-01Merge pull request #20 from scott-t/t7g-iosclone2727
T7G iOS support
2011-06-01GROOVIE: Detect iOS platform based on binary existenceScott Thomas
Change to choice of music file encoding means the gu16.m4a may not exist
2011-06-01Merge branch 'branch-1-3-0' into masterMax Horn
I manually resolved all conflicts, and inspected every single change. Many were due to the version string mismatch and thus easily resolved. The MSVC project files add in the 1-3-0 branch were not merged, neither where the changes to gui/themes/translations.dat. Conflicts: NEWS backends/base-backend.cpp backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp backends/module.mk backends/platform/ds/arm9/makefile backends/platform/psp/README.PSP backends/platform/samsungtv/main.cpp backends/platform/samsungtv/samsungtv.cpp backends/saves/posix/posix-saves.cpp base/commandLine.cpp base/internal_version.h base/main.cpp common/array.h configure devtools/create_project/create_project.cpp dists/android/AndroidManifest.xml dists/android/plugin-manifest.xml dists/iphone/Info.plist dists/irix/scummvm.spec dists/macosx/Info.plist dists/redhat/scummvm-tools.spec dists/redhat/scummvm.spec dists/scummvm.rc dists/slackware/scummvm.SlackBuild dists/wii/meta.xml engines/sci/parser/vocabulary.cpp engines/tinsel/handle.cpp gui/themes/translations.dat
2011-05-31GROOVIE: Rename MusicPlayerMPEG4 to MusicPlayerIOSMatthew Hoops
More fitting now that other music formats can be used now
2011-05-31Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: engines/groovie/script.cpp
2011-05-31GROOVIE: Use openStreamFile() to open iOS audio filesMatthew Hoops
Now MP3, FLAC, Vorbis, and QuickTime/MPEG-4 audio files can be used interchangeably.
2011-05-31SCI: Fix up start/end points when pathfinding with opt == 0.Walter van Niftrik
Fixes bug #3304901: "SCI: Freddy Pharkas - Stuck in the brothel door".
2011-05-30TSAGE: Changed parameter to animate call from NULL to 0 for better type matchingPaul Gilbert
2011-05-30TSAGE: Bugfix for saving in scene #2150Paul Gilbert
2011-05-30TSAGE: General cleanup of object classPaul Gilbert
2011-05-30TSAGE: Fix a mess in Seeker's actions in scene 2100strangerke
2011-05-30TSAGE: Fix a glitch in scene 2320 (no idea if it was visible or not)strangerke
2011-05-30TSAGE: Fix a bug in scene 7000, after talking to Skeenarstrangerke
2011-05-29SCI: Added a more generalized fix for bug #3306417md5
2011-05-29AGOS: Silenced a false positive warning in MSVCmd5
2011-05-29SCI: Make 'quit' an alias for 'quit game' in the consoleWillem Jan Palenstijn
2011-05-29SCUMM: Fix bug #1013617athrxx
(ZAK FM-TOWNS: Wrong verb ('Teleport To') shown)
2011-05-29KYRA: pause midi sounds while gmm is runningathrxx
2011-05-29FM-TOWNS AUDIO: Unlock internal mutex before calling imuse timer proc.athrxx
2011-05-29SCUMM: implement some missing (very low relevance) imuse codeathrxx
1) Don't skip transpose setting in sysex command 0. There are only a few sounds where this setting is used (mainly sfx). 2) Make MI2 and INDY4 read certain player start parameters from the sound resource. The start parameters usually match our default parameters (exception: e.g. LeChuck's Fortress). The use of these parameters has been dropped in DOTT (they use default parameters like we do).
2011-05-29KYRA: remove useless mutex from sound_townsathrxx
2011-05-28TSAGE: Fix a glitch in scene 5100, add some commentsstrangerke
2011-05-28TSAGE: Fix an animation issue, and the transition between scene 5300 and ↵strangerke
5100 (Seeker waking up and leaving)
2011-05-28TSAGE: Fix 'Restart' button, when game is overstrangerke
2011-05-28TSAGE: Fix priority glitch in scene 4000 when climbing down the right chimneystrangerke
2011-05-28TSAGE: Add some comments, and a missing remove() in scene 2300strangerke
2011-05-28TSAGE: Fix similar issue in scene 2150strangerke
2011-05-28TSAGE: Fix crash when restoring a game in scene 2100strangerke
2011-05-28TSAGE: Add specific initialization for ringworld CD, fixing the color of the ↵strangerke
buttons
2011-05-28TSAGE: Fix several bugs in scene 5300strangerke
2011-05-28TSAGE: Fix a couple of glitches in scene 5300strangerke
2011-05-28TSAGE: Fix bug in scene 2100 when Seeker is in the cave. (Thanks ↵strangerke
eriktorbjorn for pointing the reason of the problem)
2011-05-27TSAGE: Add a workaround for the mouse hidden bug in scene 4150 (also present ↵strangerke
in the original)
2011-05-27TSAGE: Fix a sound glitch in scene 4150strangerke
2011-05-27TSAGE: Fix priority issue in scene 2100, in the liftstrangerke
2011-05-27TSAGE: Cosmetic tweaks to Scene::setZoomPercents.Alyssa Milburn
2011-05-27TSAGE: Rename _field1800 in scene 2100strangerke
2011-05-27TSAGE: Fix (second) bug "Scene 2100: If you sit down at Quinn's console and ↵strangerke
then get back up again, his walk animation gets screwed"
2011-05-27SCI: Fix access to variables (gc_interval etc.) from the consoleLars Skovlund
2011-05-27Revert "SCI: Don't attempt to modify null/disposed objects."Lars Skovlund
This fix for bug #3303802 is a potential cause of unreproducible bugs in all SCI games that taint savegames. This reverts commit 48140a012d69d76de5ae80de7ca926e71c39cd03.
2011-05-27TSAGE: Bugfix for loading savegames directly from the launcherPaul Gilbert
2011-05-27TSAGE: Bugfix for saving game in scene #4025Paul Gilbert
2011-05-27TSAGE: Bugfix for using lift after restoring a savegame in scene #2320Paul Gilbert
2011-05-27SCI: Don't attempt to modify null/disposed objects.md5
These cases occur usually because of script bugs. Fixes script bug #3303802 - "SCI: PQ1VGA - Crash at the jail"
2011-05-27SCI: Added a workaround for bug #3308087 - "SCI: SQ1VGA - Engine Abort Upon ↵md5
Loading Ulence Flats Save"