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2013-09-24TSAGE: Bugfixes and renaming for R2R Circular WalkwaysPaul Gilbert
2013-09-24ZVISION: Remove CLIPs from mutateImageRichieSams
Due to the math of the Panorama/Tilt, all pixel offsets are going to be closer to the center of the image. Also, mutateImage is now being called on a finished buffer, rather than an image at a time. Therefore, it no longer has to handle image wrapping. Thus, there is no case in which a pixel offset would be outside the image bounds.
2013-09-24AVALANCHE: Use enum for verbsStrangerke
2013-09-24AVALANCHE: Use People enum as a type for several variables, modify functions ↵Strangerke
accordingly
2013-09-24AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some ↵uruk
renaming in Animation.
2013-09-24ZVISION: Don't cast away const-nessRichieSams
2013-09-24AVALANCHE: Use Room enum instead of byte in misc placeStrangerke
2013-09-24AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variablesStrangerke
2013-09-23TSAGE: Renaming for R2R floating city walkwaysPaul Gilbert
2013-09-23AVALANCHE: Refactor some variables. This breaks savegame compatibilityStrangerke
2013-09-23WINTERMUTE: Remove asserts in Blend-functions in TransparentSurface.Einar Johan Trøan Sømåen
2013-09-23WINTERMUTE: Pass blendMode to blit() in RenderTicket.Tobia Tesan
2013-09-23WINTERMUTE: Add support for additive/subtractive blending in TransparentSurfaceTobia Tesan
2013-09-23WINTERMUTE: Match type of angle constant to struct in TransformStruct, ↵Tobia Tesan
silence warnings
2013-09-22TSAGE: Further bugfixes for ARM base escapePaul Gilbert
2013-09-22TSAGE: Renaming and cleanup for R2R Autopsy and dormitory roomsPaul Gilbert
2013-09-22TSAGE: Cleanup and bugfixes for the R2R Vent MazePaul Gilbert
2013-09-22ZVISION: Don't cast away const-nessRichieSams
2013-09-22ZVISION: Free AlphaDataEntry Surfaces before deleting themRichieSams
2013-09-22TSAGE: Bugfixes and renaming for R2R cell and surroundsPaul Gilbert
2013-09-22AVALANCHE: Optimize Animation::updateSpeed().uruk
2013-09-22ZVISION: Cleanup all AlphaEntries after useRichieSams
2013-09-22ZVISION: Assert that we don't exceed our hardcoded number of linesRichieSams
2013-09-22ZVISION: Convert hardcoded number to an anonymous enumRichieSams
2013-09-22ZVISION: Fix memory leak in SaveManagerRichieSams
2013-09-22AVALANCHE: Use struct for consistency in AvalotStrangerke
2013-09-22ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-22ZVISION: Fix shadowing in the Direction constructorRichieSams
2013-09-22ZVISION: Add vertical pipes to prevent multi-line commentsRichieSams
2013-09-22ZVISION: Remove animation.o since animation.cpp is now goneRichieSams
2013-09-22TSAGE: Further bugfix and renaming for R2R Flub mazePaul Gilbert
2013-09-22AVALANCHE: (hopefully) fix a GCC warningStrangerke
2013-09-22SCI: revert fix music start codeMartin Kiewitz
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others
2013-09-22AVALANCHE: Move some variablesStrangerke
2013-09-22AVALANCHE: Fix GCC warningStrangerke
2013-09-22SCI: fix music start code fixes eq2 bug #3037267Martin Kiewitz
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
2013-09-22TSAGE: Further work on R2R keypad area sub-scenePaul Gilbert
2013-09-22FULLPIPE: Initialize class variable in constructor. CID 1090697Eugene Sandulenko
2013-09-22FULLPIPE: Initialize class variableEugene Sandulenko
2013-09-22FULLPIPE: Initialized class variables. CID 1063198Eugene Sandulenko
2013-09-22FULLPIPE: Remove unused class variable. CID 1063191Eugene Sandulenko
2013-09-22FULLPIPE: Fix uninitialized class variablesEugene Sandulenko
2013-09-22FULLPIPE: Fix unneeded check. CID 1063206Eugene Sandulenko
2013-09-22FULLPIPE: Fix stupid c/p error. CID 1063216Eugene Sandulenko
2013-09-21TSAGE: Removed redundant process method entryPaul Gilbert
2013-09-21TSAGE: Further cleanup of R2R maze, and beginning of work on keypad sub-scenePaul Gilbert
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-22AVALANCHE: Remove comment, replace character.uruk
2013-09-22AVALANCHE: Implement Avalot::zoomOut().uruk
2013-09-21AVALANCHE: Implement Clock::chime().uruk