index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-27
Merge branch 'mads' of github.com:/dreammaster/scummvm into mads
Paul Gilbert
2014-03-27
MADS: Some polishing work on Scene 202
Strangerke
2014-03-26
MADS: Walking is now sort of working
Paul Gilbert
2014-03-26
MADS: Fix for selecting actions from the list
Paul Gilbert
2014-03-26
MADS: Fixes for highlighting game actions
Paul Gilbert
2014-03-26
MADS: Add missing case for sprite assets palette loading
Paul Gilbert
2014-03-26
MADS: Review scene 201
Strangerke
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-26
MADS: Add an enum for kRandomNumber
Strangerke
2014-03-26
MADS: Use globalId enum, add a skeletton for scene 209
Strangerke
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-25
MADS: Moved palette translation define into source file
Paul Gilbert
2014-03-25
MADS: Fixes and cleanup for palette loading
Paul Gilbert
2014-03-25
MADS: Add scene 208
Strangerke
2014-03-25
MADS: Finish Scene 207
Strangerke
2014-03-25
MADS: Start work on Scene 207
Strangerke
2014-03-25
MADS: Fixes for UI item selection, add added an enum for Font::setColorMode
Paul Gilbert
2014-03-24
MADS: Cleanup of user interface selection code
Paul Gilbert
2014-03-24
MADS: Fix incorrect palette for player sprites
Paul Gilbert
2014-03-24
MADS: Add detection for another Rex
Strangerke
2014-03-24
MADS: Implement Scene205::setup and Scene205::enter
Strangerke
2014-03-24
MADS: Fix a couple of warnings in the hotspot code
Strangerke
2014-03-23
MADS: Fix setting category/desc Id from highlighted screen elements
Paul Gilbert
2014-03-23
MADS: Refactored out and fixed cursor changes for hotspots
Paul Gilbert
2014-03-23
MADS: Fix the setting/clearing of _mouseReleased flag
Paul Gilbert
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: In progress work on action starting
Paul Gilbert
2014-03-23
MADS: Added extra debugger commands
Paul Gilbert
2014-03-23
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
Paul Gilbert
2014-03-23
MADS: Fix incorrect constant usage in scene 103 logic
Paul Gilbert
2014-03-23
MADS: Finished scene 103 action logic
Paul Gilbert
2014-03-23
MADS: Fixes for animating inventory item
Paul Gilbert
2014-03-23
MADS: Implement and get rid of two warnings
Strangerke
2014-03-23
MADS: Implement Sequence::setScale and GameNebular::sub71312.
Strangerke
2014-03-22
MADS: Further fixes for hotspot highlighting
Paul Gilbert
2014-03-22
MADS: Fix main switch statement in elementHighlighted
Paul Gilbert
2014-03-22
MADS: Completed elementHighlighted method
Paul Gilbert
2014-03-22
MADS: In progress implementing ScreenObjects::elementHighlighted
Paul Gilbert
2014-03-22
MADS: Add a stub for Dialog::showPicture()
Strangerke
2014-03-22
MADS: Add some variables in / move a variable to _globals
Strangerke
2014-03-22
MADS: Introduce another getRandomNumber function with 2 parameters
Strangerke
2014-03-22
MADS: make _msgOffset a uint32
Strangerke
2014-03-22
MADS: Add _v8425C, set _globals._v7 as uint32
Strangerke
2014-03-22
MADS: Added _savedLookFlag to MADSAction
Paul Gilbert
2014-03-22
MADS: Implement getTimeout()
Strangerke
[next]