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2011-06-10GOB: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DRASCULA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DRACI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10CRUISE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10CINE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10AGOS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10AGI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DETECTOR: Add AdvancedMetaEngine constructor which works without ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-10DETECTOR: Allocate MacResManager on the stackMax Horn
2011-06-10AGI: Experimental fix for bug #3292778 ("SQ2: Music missing notes")eriktorbjorn
The idea here is that if two voices are generating the same tone, the square wave generator should be in sync so that the wave forms amplify each other, rather than cancelling each other out.
2011-06-10SWORD25: Unstub SoundEngine::set/getVolumeEugene Sandulenko
2011-06-09KYRA: Add a default case to a switch statement.Johannes Schickel
This includes a TODO, about what to do if we ever hit this case.
2011-06-09KYRA: Get rid of most snprintf usages.Johannes Schickel
Thanks to digitall for his initial patch, which I only altered slightly.
2011-06-08TSAGE: Try to clarify more pathfinding code.Alyssa Milburn
2011-06-08TSAGE: Comment/clarify some pathfinding code.Alyssa Milburn
2011-06-08AGI: Numeric Keypad Control in Predictive Dialog (Bug #3309376)D G Turner
In AGI games, the numeric keypad is used as an alias for cursor keys to allow stationary and 8 directional input, but while the predictive dialog is open, this is more sensibly mapped to numeric input to allow use of the predictive input on desktop ports.
2011-06-08AGI: Fix Engine Exit While Predictive Dialog Is Open.D G Turner
2011-06-08AGI: Fix Broken Predictive Text Input.D G Turner
This was a regression introduced by 4b2f92b5e56a1fc273c8c8d2e69b747f938ea92f (r55135)
2011-06-07SCI: Add more debug output to AmigaMac sound driverWalter van Niftrik
2011-06-07TESTBED: Fix GFXtests::HSVtoRGB() and callerJulien
- update passed values and not local variables when s == 0 - initialize r, g, b values in palette rotation test instead of passing unitialized variables
2011-06-07TESTBED: Specialize call to enable() in MidiTestSuite constructorJulien
2011-06-07TESTBED: Cleanup boolean use in enable() function for fs and midi testsJulien
2011-06-07TESTBED: Update some switch constructs for better control flow handlingJulien
2011-06-07TESTBED: Rename error variable to err (was hiding error() symbol)Julien
2011-06-07TESTBED: Remove dead code, unused arguments and unreferenced symbolsJulien
2011-06-07TESTBED: Add const modifiers to some parameters/functionsJulien
2011-06-07SCI: Use Sound debug channel in AmigaMac sound driver.Walter van Niftrik
2011-06-06COMMON: Make more symbols forbiddenMax Horn
2011-06-06DETECTOR: Change printf calls to use logMessage.Alyssa Milburn
Also make the strings translatable.
2011-06-06COMMON: Remove vfprintf call from XML parserMax Horn
2011-06-06SWORD25: Remove redundant bounds checkMax Horn
2011-06-06SWORD25: Fix whitespaceMax Horn
2011-06-06TOON: Tidy up decodeADPCM.Alyssa Milburn
2011-06-05KYRA: fix audio detectionathrxx
Don't attempt to detect PC devices for non-PC versions of the game, because this might trigger unnecessary detection failure messages.
2011-06-05KYRA: fix GMM savingathrxx
(match with 477d6233c3672d9a60cceea3570bc775df3d9253)
2011-06-05LOL: cleanupathrxx
- fix RTL during outro/credits - get rid of _animator - fix wrong memset
2011-06-04MOHAWK: Add a bunch of LB detection entries.Alyssa Milburn
2011-06-04LOL: changed workaround for fireball bugathrxx
(see comment in items_lol.cpp)
2011-06-04SCI: Set Mac versions of LSL1 and LSL5 to screen height 190.Walter van Niftrik
This fixes bug #3310782. However, as I was unable to get the games working in a Mac emulator, this is an educated guess at this point.
2011-06-04TSAGE: Add extra event manager fields to savegamesPaul Gilbert
This should correctly handle re-enabling the cursor when restoring savegames.
2011-06-04TSAGE: Bugfix for saving in scenes with palette rotationsPaul Gilbert
2011-06-04TSAGE: Add support for saving in scene #6100Paul Gilbert
2011-06-04COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPaletteMax Horn
2011-06-04TSAGE: Implemented Y pixel difference in button textPaul Gilbert
2011-06-04TSAGE: Bugfix for assert when quitting whilst inventory dialog activePaul Gilbert
2011-06-04TSAGE: Fix one pixel difference in dialog positioningPaul Gilbert
For some unknown reason, the CD version introduced a one pixel Y difference for dialogs.
2011-06-04TSAGE: Bugfixes for displaying thick borders on default buttonsPaul Gilbert
2011-06-04TSAGE: Moved graphic edge adjustment amount to a global variablePaul Gilbert
This matches what was done in the Ringworld CD version
2011-06-03AGI: Fix type mismatch (see bug #3311198)Max Horn