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2014-11-12ZVISION: Make menu bar fully enabled after changelocation calledMarisa-Chan
2014-11-12ZVISION: Add call of inventory cycling for NemesisMarisa-Chan
2014-11-12ZVISION: Passive borders check for tilt and panorama for changelocationMarisa-Chan
2014-11-12ZVISION: Implement code for pan from keyboard and mouseMarisa-Chan
2014-11-12ZVISION: Implement method for getting panorama reverse flagMarisa-Chan
2014-11-12ZVISION: Implement keyboard hotkeysMarisa-Chan
2014-11-12ZVISION: Implement Easter eggs and debug cheatsMarisa-Chan
2014-11-12ZVISION: Implement method for visual output of some infoMarisa-Chan
2014-11-12ZVISION: Implement methods for get state of menu itemsMarisa-Chan
2014-11-12ZVISION: Use ifQuit for menu barsMarisa-Chan
2014-11-12ZVISION: Implement quit function with reminderMarisa-Chan
2014-11-12ZVISION: Implement function for convertion of scummvm KeyCode to win vkKeyMarisa-Chan
2014-11-12ZVISION: Make strings const in functions declarationMarisa-Chan
2014-11-12ZVISION: Fix code style in save_manager.hMarisa-Chan
2014-11-12ZVISION: Fix incorrect usage of Common::String::formatMarisa-Chan
2014-11-12ZVISION: Nemesis and GI has difference in set_partial_screen color maskMarisa-Chan
2014-11-12ZVISION: Hide mouse cursor while streamvideo is workingMarisa-Chan
2014-11-12ZVISION: Implement missing action - cursorMarisa-Chan
2014-11-12ZVISION: Implement ZeroPoint for panorama rendererMarisa-Chan
2014-11-12ZVISION: Fix rlf backward seek and rename class fieldMarisa-Chan
2014-11-08ZVISION: Change comments of not implemented actionsMarisa-Chan
2014-11-08ZVISION: Implement action:restore_gameMarisa-Chan
2014-11-08ZVISION: Implement action:preferencesMarisa-Chan
2014-11-08ZVISION: Implement action:menu_bar_enableMarisa-Chan
2014-11-08ZVISION: Implement action:flush_mouse_eventsMarisa-Chan
2014-11-08ZVISION: Implement action:dissolveMarisa-Chan
2014-11-08ZVISION: Implement action:disable_venus and action:set_venusMarisa-Chan
2014-11-08ZVISION: Implement action:delay_renderMarisa-Chan
2014-11-08ZVISION: Implement action:animunloadMarisa-Chan
2014-11-07ZVISION: Implement action:rotate_toMarisa-Chan
2014-11-07ZVISION: Now setBackgroundPosition must care about statekey valueMarisa-Chan
2014-11-07ZVISION: Add missing methods definitionMarisa-Chan
2014-11-04ZVISION: Implement settings functionsMarisa-Chan
2014-11-04ZVISION: If ZorkAVIAudioTrack got another format call AVIAudioTrack::queueSoundMarisa-Chan
2014-11-04ZVISION: Make ZorkAVIAudioTrack resetableMarisa-Chan
2014-10-23ZVISION: Add support for doubleFPS featureMarisa-Chan
2014-10-23ZVISION: Add distort_node to module.mk for success buildMarisa-Chan
2014-10-23ZVISION: Implement action:distort and distort sidefx nodeMarisa-Chan
2014-10-22ZVISION: Music actions and sidefx now handle midi sounds.Marisa-Chan
2014-10-22ZVISION: Implement simple midi supportMarisa-Chan
2014-10-22ZVISION: Some push toggles may contain few hotspot zonesMarisa-Chan
2014-10-10ZVISION: Fix code styleMarisa-Chan
2014-10-10ZVISION: Lever blitter must scale image to rectMarisa-Chan
2014-10-10ZVISION: Implement dynamic tilt up/down borderMarisa-Chan
2014-10-10ZVISION: Fix default Tilt linScaleMarisa-Chan
2014-10-10ZVISION: Action:region and visual effects implemented.Marisa-Chan
2014-09-10ZVISION: Titler control and DisplayMessage action implementedMarisa-Chan
2014-09-10ZVISION: Fix setStateFlag->setStateValue in HotMov controlMarisa-Chan
2014-09-10ZVISION: PaintControl implementedMarisa-Chan
2014-09-09ZVISION: FistControl implementation.Marisa-Chan