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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-09-12
Fixed slot 0 savefile name in Kyra3. (Now using 'New game' instead of 'German')
Johannes Schickel
2008-09-11
Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
Johannes Schickel
2008-09-11
Cleanup
Filippos Karapetis
2008-09-11
- Merged openDoor() and closeDoor()
Filippos Karapetis
2008-09-11
Code optimizations from Fingolfin
Filippos Karapetis
2008-09-11
Cleanup
Filippos Karapetis
2008-09-11
Fixed the hotspot for the crosshair cursor
Filippos Karapetis
2008-09-11
- The game's cursor is now handled via ScummVM's cursor manager, instead of t...
Filippos Karapetis
2008-09-11
Added detection for 4-language floppy version of DW (see report on forum post...
Max Horn
2008-09-10
Cleanup.
Johannes Schickel
2008-09-10
Cleanup.
Johannes Schickel
2008-09-10
Removed the unused variable changeColor
Filippos Karapetis
2008-09-10
Merged all the methods to assign and set default palettes
Filippos Karapetis
2008-09-10
Reduced game memory usage by about 400KB by only loading the current language...
Filippos Karapetis
2008-09-10
Fix for bug #2102828 - "AGOS - compilation error, uninitialized variable"
Filippos Karapetis
2008-09-10
Fix in the Igor engine for bug #2101083 - "ANY - MSVC71 compilation fails due...
Filippos Karapetis
2008-09-09
Changed static resource code to use Streams instead of operating on buffers.
Johannes Schickel
2008-09-09
- Cleanup and simplification
Filippos Karapetis
2008-09-09
Cleanup of exitRoom()
Filippos Karapetis
2008-09-09
Cleanup
Filippos Karapetis
2008-09-09
Cleanup. Simplified converse()
Filippos Karapetis
2008-09-09
Committed patch #2100962 - "Saga engine reduced memory usage"
Filippos Karapetis
2008-09-09
Fix for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-err...
Filippos Karapetis
2008-09-08
HOF: msvc8 compile fix (ARRAYSIZE used with run-time allocated array)
Florian Kagerer
2008-09-08
Made some filenames uppercase for consistency.
Johannes Schickel
2008-09-08
Fixed LoL file loading regression.
Johannes Schickel
2008-09-08
Don't use fileName both as a structure and as a function parameter
Filippos Karapetis
2008-09-08
Reduced calls to File::exists()
Filippos Karapetis
2008-09-08
Free the current voice lookup table a bit earlier in loadGlobalResources()
Filippos Karapetis
2008-09-08
Cleanup
Filippos Karapetis
2008-09-07
Changed priorities for search paths. (Just in case system specific data paths...
Johannes Schickel
2008-09-07
- Fixed regression in Resource::unloadPakFile
Johannes Schickel
2008-09-07
Got rid of all Common::File usages in Kyra.
Johannes Schickel
2008-09-07
Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...
Max Horn
2008-09-07
Fix warning about missing virtual destructor
Max Horn
2008-09-07
Moved Kyra resource code to a SearchSet/Archive based implementation, this re...
Johannes Schickel
2008-09-07
added two FIXMEs to M4 -- somehow, adding two subdirs of CWD named 'goodstuf'...
Max Horn
2008-09-07
Comment out some #defines in skydefs.h as they conflict with other headers (e...
Max Horn
2008-09-07
Symbian already store all paths with a trailing "\".
Lars Persson
2008-09-07
Added polish version of Woodruff, as supplied by goodoldgeorg in bug report #...
Sven Hesse
2008-09-07
Added a spanish floppy version of Gob3, as supplied by SiRoCs in bug report #...
Sven Hesse
2008-09-07
Actually, /now/ the values are sane ^^; (also fixes Ween mouse position bug #...
Sven Hesse
2008-09-07
Clipping setMousePos() parameters to sane values
Sven Hesse
2008-09-07
Temporary workaround for bug #2098279: ALL: Game path with no trailing backsl...
Max Horn
2008-09-07
Added another demo version of Gobliiins (bug #2098412)
Sven Hesse
2008-09-06
Got rid of File::eof()
Max Horn
2008-09-06
Switched class File & DumpFile to use StdioStream internally
Max Horn
2008-09-06
ScummFile: Don't use the File::_ioFailed flag, rather track the io status sep...
Max Horn
2008-09-06
Add Wii version of SPY Fox 1.
Travis Howell
2008-09-06
Add debugInput opcode for HE 100 games.
Travis Howell
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