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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-05-20
GNAP: Rework gfxItem, remove the code related to impossible flag values
Strangerke
2016-05-20
GNAP: Remove erroneous comments, simplify a call to blitSprite32
Strangerke
2016-05-20
GNAP: Fix sprite transparency
Eugene Sandulenko
2016-05-20
GNAP: Fix transparency
Eugene Sandulenko
2016-05-20
GNAP: Remove some unused variables in resources
Strangerke
2016-05-20
GNAP: Remove TODOs, add safeguard checks
Strangerke
2016-05-20
GNAP: Remove obsolete TODOs
Strangerke
2016-05-20
GNAP: Implement delayTicks functions, refactor them to share code
Strangerke
2016-05-20
GNAP: Remove some CHECKME's
Strangerke
2016-05-20
GNAP: Enable a clown sequence which wasn't used in the original due to a bug
Strangerke
2016-05-20
GNAP: Rework the code of Scene07::run, remove an obsolete todo
Strangerke
2016-05-19
GNAP: Add several checks on _gameDone in order to quit the game quickly
Strangerke
2016-05-19
GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵
Strangerke
the large hand in savegames
2016-05-19
GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.
Strangerke
Gnap's hand and device are in the middle of the screen, there's place for improvement
2016-05-18
GNAP: Change pixel format - Courtesy of _sev
Strangerke
2016-05-17
GNAP: Fix the coding style of a couple of casts
Strangerke
2016-05-17
GNAP: Fix some spacing
Strangerke
2016-05-17
GNAP: Add missing stars in header, change include guard name in gnap.h
Strangerke
2016-05-17
GNAP: USe Common::Point for mouse position, initialize some more variables
Strangerke
2016-05-17
GNAP: Replace memcpy on overlapping memory area by memmove. Thanks to ↵
Strangerke
eriktorbjorn for suggesting it
2016-05-16
GNAP: Fix another valgrind error
Strangerke
2016-05-16
GNAP: Enforce the use of nullptr in function calls
Strangerke
2016-05-16
GNAP: Fix a couple of unintialized variables
Strangerke
2016-05-16
GNAP: Fix broken debug strings
Strangerke
2016-05-16
GNAP: Fix score display in Monkey arcade game.
Strangerke
2016-05-16
GNAP: Explicitely set _scoreLevel to 1 when score greater than 556
Strangerke
2016-05-16
GNAP: Load TTF from the executable (optional)
Strangerke
2016-05-15
GNAP: Fix regression in hotspots
Strangerke
2016-05-12
GNAP: Simplify some calls of _hotspotWalkPos
Strangerke
2016-05-12
GNAP: Remove _id from HotSpot structure
Strangerke
2016-05-12
GNAP: Use Common::Rect for hotspots
Strangerke
2016-05-12
GNAP: Add music when game is paused
Strangerke
2016-05-11
GNAP: Use enum values for _sceneClickedHotspot in scene 53
Strangerke
2016-05-11
GNAP: Rename GetSequence enums
Strangerke
2016-05-10
GNAP: Fix initialization
Eugene Sandulenko
2016-05-10
GNAP: Fix initialization and out-of-bounds write
Eugene Sandulenko
2016-05-10
GNAP: Make all relevant destructors virtual
Eugene Sandulenko
2016-05-10
GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDevice
Strangerke
2016-05-10
GNAP: Refactoring of playMoan1&2, playPullOutDevice and ↵
Strangerke
playPullOutDeviceNonWorking
2016-05-10
GNAP: Refactoring of playBrainPulsating, playIdle and playImpossible
Strangerke
2016-05-10
GNAP: Reorder functions in grid.cpp
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _plat
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _gnap
Strangerke
2016-05-10
GNAP: Simplify some checks
Strangerke
2016-05-10
GNAP: USe Common::Point for getSequenceId
Strangerke
2016-05-10
GNAP: Remove useless redirections, move two more functions
Strangerke
2016-05-10
GNAP: Move Gnap action functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move more functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move walkTo and walkStep to Character
Strangerke
2016-05-10
GNAP: Use Common::Point with platypusWalkTo
Strangerke
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