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2013-06-20AVALANCHE: Add class Avalot. Cosmetic modifications.uruk
2013-06-20AVALANCHE: Keep the functions connected to command line arguments and the mai...uruk
2013-06-20AVALANCHE: Partially implement run_avalot().uruk
2013-06-20AVALANCHE: Fix detection.uruk
2013-06-20AVALANCHE: Remove some functions from detection.uruk
2013-06-20AVALANCHE: Messing around with GameDescription.uruk
2013-06-19AVALANCHE: Fix compilationStrangerke
2013-06-19AVALANCHE: Start stubbing with bootstrp.cpp.uruk
2013-06-18AVALANCHE: Add detection. Some fix in console.h.uruk
2013-06-18AVALANCHE: Add skeleton.uruk
2013-06-18AVALANCHE: Hook the engine into ScummVM.uruk
2013-06-18AVALANCHE: Remove empty lines with only ";" characters in them.uruk
2013-06-18AVALANCHE: Use Artistic Style.uruk
2013-06-17AVALANCHE: Add namespace.uruk
2013-06-17AVALANCHE: Add standard header. (Now the right one...)uruk
2013-06-17Revert "AVALANCHE: Add standard header."uruk
2013-06-17AVALANCHE: Add standard header.uruk
2013-06-17AVALANCHE: Remove #include "ptoc.h" lines from the beginning every .cpp files.uruk
2013-06-17AVALANCHE: Initial PtoC output.uruk
2013-06-08LURE: Fix bad operator in "hotspot" debug command, CID 1004147Torbjörn Andersson
2013-06-06WINTERMUTE: Prevent warning about duplicate files when autodetecting.Tobia Tesan
2013-06-06WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"Tobia Tesan
2013-06-06MOHAWK: Use addSubDirectoryMatching for LB paths.Alyssa Milburn
2013-06-06ALL: Fix typo (succesful -> successful)Willem Jan Palenstijn
2013-06-06TINSEL: Revert the incorrect flagging of DW2 entries as CD versionsFilippos Karapetis
2013-06-06HOPKINS: Fix glitch occurring in the intro of the Linux Demo.Strangerke
2013-06-05LURE: Use correct deallocator, CID 1004041Torbjörn Andersson
2013-06-05HOPKINS: Fix 2 glitches reported by greencis in win95 demosStrangerke
2013-06-04SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112Torbjörn Andersson
2013-06-02TONY: Fix memory leak on save game failure (CID 1003579)Torbjörn Andersson
2013-06-02TONY: Fix potential memory leakTorbjörn Andersson
2013-06-02NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)Torbjörn Andersson
2013-06-02SCUMM: Remove unused variable _quitTorbjörn Andersson
2013-06-01Merge pull request #332 from bluegr/roland_gs_cleanupJohannes Schickel
2013-06-01LURE: Add missing va_end()Torbjörn Andersson
2013-06-01SAGA: Add missing "break"sTorbjörn Andersson
2013-06-01NEVERHOOD: Removed debug (?) code that bypassed puzzleTorbjörn Andersson
2013-05-31NEVERHOOD: Made multi-line function-line macros saferTorbjörn Andersson
2013-05-31SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145Filippos Karapetis
2013-05-29SKY: Try to avoid deadlocks with the mixer mutex.Alyssa Milburn
2013-05-28HOPKINS: Fix crash in Polish demo - Bug #3613954Strangerke
2013-05-28NEVERHOOD: Silence two compiler warnings about set but unused variables.D G Turner
2013-05-28NEVERHOOD: Don't show mouse cursor on game startupFilippos Karapetis
2013-05-27CGE: Pass proper size of detection entries to AdvancedMetaEngine code.Johannes Schickel
2013-05-27Merge pull request #334 from salty-horse/neverhoodjohndoe123
2013-05-27NEVERHOOD: Fix invalid memory access in navigation scenesTorbjörn Andersson
2013-05-26CGE: Fix warning in detectionStrangerke
2013-05-26HOPKINS: Fix bug #3613819 - Crash when loading a savegame in Win95 DemoStrangerke
2013-05-23WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSGEinar Johan T. Sømåen
2013-05-22HOPKINS: Update detection to avoid as much as possible the use of executablesStrangerke