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2013-09-29AVALANCHE: Move debug display of magic lines to debuggerStrangerke
2013-09-29AVALANCHE: Set drawArc privateStrangerke
2013-09-29AVALANCHE: Rework calcHand, move another function to GraphicsStrangerke
2013-09-29AVALANCHE: Move code from Menu to GraphicsStrangerke
2013-09-29AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), se...Strangerke
2013-09-29AVALANCHE: Scrolls is now set to privateStrangerke
2013-09-29AVALANCHE: move some more functions to GraphicsStrangerke
2013-09-29AVALANCHE: Add some more graphic functionsStrangerke
2013-09-28AVALANCHE: Partially move drawScroll to GraphicsStrangerke
2013-09-28AVALANCHE: More rework on Graphic codeStrangerke
2013-09-28AVALANCHE: Set the Magic surface as private, some associated reworkStrangerke
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke
2013-09-28AVALANCHE: Use an enum for the Mouse cursor identifierStrangerke
2013-09-28AVALANCHE: Move mouse cursor display functions to GraphicsStrangerke
2013-09-28AVALANCHE: Move Digits and Directions to GraphicsStrangerke
2013-09-27AVALANCHE: Move background loading to GraphicsStrangerke
2013-09-27AVALANCHE: Move Zoom to GraphicsStrangerke
2013-09-27AVALANCHE: Use the Color enum, remove some magic values, identify some dead v...Strangerke
2013-09-27AVALANCHE: Remove a couple of unused variablesStrangerke
2013-09-27AVALANCHE: Misc minor polishingStrangerke
2013-09-27AVALANCHE: Merge Avalot and AvalancheEngineStrangerke
2013-09-27AVALANCHE: Move a couple of variables to Sequence, more private variablesStrangerke
2013-09-27AVALANCHE: More function deduplication, remove a magic valueStrangerke
2013-09-27AVALANCHE: Rename Sequence functionsStrangerke
2013-09-26AVALANCHE: Fix bug in Sequence.uruk
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke
2013-09-26AVALANCHE: Partially implement (there are still missing features: icon, keybo...uruk
2013-09-25AVALANCHE: Janitorial - Use ++ and -- when possibleStrangerke
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke
2013-09-25AVALANCHE: rename a parameter, remove a useless (unitialized) variable, disab...Strangerke
2013-09-25AVALANCHE: use nullptr for empty pointersStrangerke
2013-09-25AVALANCHE: Simplify loadMouse()Strangerke
2013-09-25AVALANCHE: Reduce verbosity in Background, remove a useless variableStrangerke
2013-09-24AVALANCHE: Use enum for verbsStrangerke
2013-09-24AVALANCHE: Use People enum as a type for several variables, modify functions ...Strangerke
2013-09-24AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renam...uruk
2013-09-24AVALANCHE: Use Room enum instead of byte in misc placeStrangerke
2013-09-24AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variablesStrangerke
2013-09-23AVALANCHE: Refactor some variables. This breaks savegame compatibilityStrangerke
2013-09-22AVALANCHE: Optimize Animation::updateSpeed().uruk
2013-09-22AVALANCHE: Use struct for consistency in AvalotStrangerke
2013-09-22AVALANCHE: (hopefully) fix a GCC warningStrangerke
2013-09-22AVALANCHE: Move some variablesStrangerke
2013-09-22AVALANCHE: Fix GCC warningStrangerke
2013-09-22AVALANCHE: Remove comment, replace character.uruk
2013-09-22AVALANCHE: Implement Avalot::zoomOut().uruk
2013-09-21AVALANCHE: Implement Clock::chime().uruk
2013-09-21AVALANCHE: Move some variables, fix savegame counter increment when savingStrangerke
2013-09-21AVALANCHE: Remove useless comments.uruk
2013-09-21AVALANCHE: uncomment some sound code, code cleanupStrangerke