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2013-01-14ENGINES: Enable the toltecs engine by defaultFilippos Karapetis
2013-01-13TOON: Fix return value of saveGameState/loadGameState.Johannes Schickel
Formerly both returned an error, when the saving/loading succeeded, and success when it didn't. This fixes an incorrect dialog appearing when saving or loading via the GMM.
2013-01-13SCI: Some more work on scaling in SCI32Filippos Karapetis
2013-01-13TOLTECS: Fix bug #3600166 - "TOLTECS: Parrot speech cuts off Fenimore's in ↵Filippos Karapetis
Cemetery"
2013-01-13TOLTECS: Replace a magic value with its appropriate enumFilippos Karapetis
2013-01-13TOLTECS: Whitespace fixesFilippos Karapetis
2013-01-13TOLTECS: Fix bug #3599370 - "TOLTECS: Text on intro video not shown as per ↵Filippos Karapetis
original"
2013-01-13TOLTECS: Whitespace fixesFilippos Karapetis
2013-01-11SCI: Fix the night time palette in QFG4Filippos Karapetis
2013-01-11SCI: More proper handling of scaling and global scaling in SCI32Filippos Karapetis
This fixes several scaling related problems in QFG4 and SQ6
2013-01-11SCI: Remove obsolete comment and codeFilippos Karapetis
2013-01-11SCI: Add another workaround for a script bug in QFG4Filippos Karapetis
2013-01-11SCI: Add some info on kPalVary(9)/kPalVaryUnknown2Filippos Karapetis
2013-01-11SCI: Add 2 workarounds for script bugs in QFG4Filippos Karapetis
2013-01-11SCI: Add subop 9 of kPalVary (used in SCI32, e.g. QFG4 when exiting the caves)Filippos Karapetis
2013-01-11SCI: Disable modification of object NS rects in SCI32Filippos Karapetis
This fixes the sliders in QFG4 without introducing any regressions, as the objects are still drawn on screen using the per-frame adjusted coordinates
2013-01-10KYRA: (LOL) - fix warningathrxx
2013-01-09SCUMM: Cleanup ScummEngine_v80he::createSound()Matthew Hoops
Added some comments to make it more readable. Switched usage of a temporary buffer and a double memcpy with a memmove. Also fixed a potential out-of-bounds write, thanks to LordHoto.
2013-01-09KYRA: (LOL) - remove unneeded static dataathrxx
2013-01-09KYRA: (LOL/FM-TOWNS) - add keyboard controlsathrxx
2013-01-09KYRA: (LOL/FM-TOWNS) - fix sjis text position for button labelsathrxx
2013-01-09KYRA: (LOL/FM-TOWNS) - adapt text displayerathrxx
2013-01-09KYRA: (LOL/FM-TOWNS) - adjust sjis font settings, spacing, etc.athrxx
2013-01-09KYRA: (LOL/FM-TOWNS) some startup codeathrxx
(let the FM-Towns version load up and run without errors/crashes)
2013-01-09KYRA: (LOL/FM-TOWNS) - adapt static resourcesathrxx
2013-01-09KYRA: (LOL/FM-TOWNS) - add detection entryathrxx
2013-01-09WINTERMUTE: Fix const away cast warning.Johannes Schickel
2013-01-08Merge pull request #297 from clone2727/gl-default-scale-fixJohannes Schickel
ENGINES: Honor the default to 1x flag for OpenGL modes
2013-01-09KYRA: Get rid of some unnecessary overwrites.Johannes Schickel
2013-01-09KYRA: Mark overloaded methods of Sound subclasses as virtual.Johannes Schickel
2013-01-09KYRA: Make all hex constants use uppercase letters.Johannes Schickel
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2013-01-09KYRA: Fix voicePlay overwrite in PC98 and Amiga sound outputs.Johannes Schickel
This was forgotten to adapt in e016e7dfc2b1e3cdb39c01d81c5a34eee66a277b.
2013-01-08TOLTECS: Fix script bug #3599964 - "TOLTECS: Crash when entering cave"Filippos Karapetis
2013-01-08ENGINES: Honor the default to 1x flag for OpenGL modesMatthew Hoops
2013-01-06DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variablesFilippos Karapetis
2013-01-06GOB: Fix const away cast warning.Johannes Schickel
Thanks to DrMcCoy for looking over this.
2013-01-06PARALLACTION: Fix a const cast warning.Johannes Schickel
2013-01-06Merge pull request #299 from tomaz82/IFFDecoderJohannes Schickel
New IFFDecoder
2013-01-06SAGA: Update to new IFFDecoder for PBM imagesTomas Jakobsson
2013-01-06QUEEN: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06PARALLACTION: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06GOB: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06TOLTECS: Add detection for the English demo and correct the German oneFilippos Karapetis
2013-01-04DRASCULA: More animation cleanup. Separate subfunction of animation_12_5()Filippos Karapetis
2013-01-04DRASCULA: Merge some animation functions and document all animationsFilippos Karapetis
2013-01-04DRASCULA: Respond quicker to aborting the von Braun songTorbjörn Andersson
This also fixes a palette glitch when trying to interrupt during a fade. (The old image would flash before the room changed. It's possible other such glitches still exist here, but if so they're much less obvious than that one was.)
2013-01-04DRASCULA: Properly set the game play time when loading a saved gameFilippos Karapetis
2013-01-04Oops, fix save converter messageFilippos Karapetis
2013-01-04DRASCULA: Add advanced savegame functionalityFilippos Karapetis
This cleans up the save/load code and resolves multiple issues with the original save/load screen. Save game timestamps and thumbnails are now implemented, together with the ability to load a game from the launcher. F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog (if the user has selected to use the ScummVM save screen).
2013-01-04TOLTECS: When a new dialog opens, highlight active item (if any)Torbjörn Andersson
We do this by acting as if the mouse just moved to its current position. I first noticed this on the original save/load dialogs.