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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-04-05
XEEN: Remove map load assert to allow Northern Sphinx map to load
Paul Gilbert
2018-04-05
XEEN: Move check code for nearby monsters to it's own method
Paul Gilbert
2018-04-05
XEEN: Fix getting multiple Northern Sphinx keys
Paul Gilbert
2018-04-05
XEEN: Fix lockpicking to use selected character
Paul Gilbert
2018-04-05
XEEN: Fix entering password in Castle Basenji
Paul Gilbert
2018-04-04
XEEN: Refine bounds of scene drawing clip area
Paul Gilbert
2018-04-04
XEEN: Draw proper sky tiles outside bounds of sky maps
Paul Gilbert
2018-04-04
XEEN: Don't show space or sky tiles as obscured in the minimap
Paul Gilbert
2018-04-04
XEEN: Improved clipping for drawing within scene area
Paul Gilbert
2018-04-04
BLADERUNNER: Fix memory leaks
Eugene Sandulenko
2018-04-03
XEEN: Fix cmdIfMapFlag crash when banging Winterkill gong
Paul Gilbert
2018-04-03
XEEN: Don't allow saving in the war zone
Paul Gilbert
2018-04-03
XEEN: Fixes for fighting in the Warzone
Paul Gilbert
2018-04-03
XEEN: Simplify original's code for monsters picking targets
Paul Gilbert
2018-04-03
XEEN: Cleanup of class hates switch
Paul Gilbert
2018-04-03
BLADERUNNER: Implement scene jumping via bootparams.
Eugene Sandulenko
2018-04-02
XEEN: Fix crash entering Newcastle
Paul Gilbert
2018-04-02
XEEN: Fix subtraction of Megacredits paying for castle improvements
Paul Gilbert
2018-04-02
XEEN: Fix game state after restarting game
Paul Gilbert
2018-04-02
XEEN: Fix script for Miles the Cartographer
Paul Gilbert
2018-04-02
XEEN: Fix entering the Temple of Yak
Paul Gilbert
2018-04-02
BLADERUNNER: Added 'draw actors' debug command.
Eugene Sandulenko
2018-04-02
MOHAWK: MYST: Fix the myst flyby playing over the closed book
Bastien Bouclet
2018-04-02
MOHAWK: MYST: Initialize more variables
Bastien Bouclet
2018-04-02
XEEN: Fix implementation of cmdReturn opcode
Paul Gilbert
2018-04-02
MOHAWK: MYST: Implement opcodes 178 and 179
Bastien Bouclet
2018-04-01
XEEN: Fix entering the Witch Tower
Paul Gilbert
2018-04-01
XEEN: Fix showing sign text at F4 2,3
Paul Gilbert
2018-04-01
XEEN: Fix object 0 not being removable, _objNumber cleanup
Paul Gilbert
2018-04-01
XEEN: Fix Coverity reported overruns
Paul Gilbert
2018-04-01
XEEN: Have sprite enlargement do double width as well as height
Paul Gilbert
2018-04-01
XEEN: Properly crop scene contents from drawing on the top border
Paul Gilbert
2018-04-01
XEEN: Fix combat crash when additional monsters join the front row
Paul Gilbert
2018-04-01
XEEN: Fix laugh sound in death cutscene
Paul Gilbert
2018-04-01
BLADERUNNER: Remove leftover debug output
Eugene Sandulenko
2018-04-01
XEEN: Fix getting treasure non-weapon item names
Paul Gilbert
2018-04-01
XEEN: Fix attribute colouring in Char Info dialog
Paul Gilbert
2018-04-01
XEEN: Fixes for full description of misc items
Paul Gilbert
2018-04-01
SLUDGE: Move global variable pastePalette to TextManager and refactor a little
Simei Yin
2018-04-01
BLADERUNNER: Fix chapter switching with CDFRAMES.DAT
Eugene Sandulenko
2018-04-01
BLADERUNNER: Support for CDFRAMES.DAT
Eugene Sandulenko
2018-03-31
XEEN: Fix Sheltem laugh during dream cutscene
Paul Gilbert
2018-03-31
XEEN: Prevent 'Nothing here' dialogs disappearing too quickly
Paul Gilbert
2018-03-31
XEEN: Stop playing music when exiting from game to main menu
Paul Gilbert
2018-03-31
XEEN: Fix crash escaping Cast Spell dialog during combat
Paul Gilbert
2018-03-31
XEEN: Fix crash using ranged spells during combat
Paul Gilbert
2018-03-31
XEEN: Fix cropping of g, y characters when entering mirror destination
Paul Gilbert
2018-03-31
XEEN: Fix loading character HPs that are negative
Paul Gilbert
2018-03-31
XEEN: Fix initial generation of blacksmith wares
Paul Gilbert
2018-03-31
XEEN: Change many item Id checks to use empty() function
Paul Gilbert
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