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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-06-19
modified doSong so you can start a new Song without killing running macros
Norbert Lange
2009-06-19
more cleanups, got rid of pendingTrackstep variable
Norbert Lange
2009-06-19
Enabled signals and made ScummVM use them (they specify when a song should be...
Norbert Lange
2009-06-19
added support for SFX by using a seperate Player for them.
Norbert Lange
2009-06-19
Ugly hack for fixing color palette
Norbert Lange
2009-06-16
changed musictiming again, using a 25/70 seconds as counter.
Norbert Lange
2009-06-14
Removed some debugmessages so Linux manages to build again =/
Norbert Lange
2009-06-14
player_v4a:
Norbert Lange
2009-06-12
fixed formatting
Norbert Lange
2009-06-12
Removed alot of the debug-output
Norbert Lange
2009-06-08
Add more Polish font data for The Feeble Files.
Travis Howell
2009-06-08
Add Polish font data for The Feeble Files.
Travis Howell
2009-06-08
sword1: add Broken Sword PSX demo support
Fabio Battaglia
2009-06-08
SCI: Cleanup
Walter van Niftrik
2009-06-08
Replaced GFXWARN with warning and GFXDEBUG with debugC
Filippos Karapetis
2009-06-08
Update details for the Polish version of The Feeble Files.
Travis Howell
2009-06-08
Moved some more debug commands to ScummVM's console
Filippos Karapetis
2009-06-08
- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo W...
Johannes Schickel
2009-06-07
Hopefully fixed memory corruption when loading games
Filippos Karapetis
2009-06-07
SCI: C++ified the song iterator code a little bit more
Max Horn
2009-06-07
SCI: Got rid of g_EngineState
Max Horn
2009-06-07
LOL: minor bug fix
Florian Kagerer
2009-06-07
Remove unneeded functionality from Screen.
Johannes Schickel
2009-06-07
Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...
Johannes Schickel
2009-06-07
Avoid warning about missing SFX file in Lands of Lore (it seems the original ...
Johannes Schickel
2009-06-07
SCI: Moved resource36 handling into resource manager.
Walter van Niftrik
2009-06-07
LOL: minor bug fix in battle system
Florian Kagerer
2009-06-07
SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that SciE...
Max Horn
2009-06-07
SCI: Simplified SongLibrary code a bit
Max Horn
2009-06-07
SCI: Objectified Song struct 'a bit'
Max Horn
2009-06-07
SCI: Objectified SongLibrary
Max Horn
2009-06-07
SCI: Renamed various song/songlib related structs and members
Max Horn
2009-06-07
Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALT
Filippos Karapetis
2009-06-07
Init _opl to 0. This prevents a crash on exit when the Adlib driver is closed...
Filippos Karapetis
2009-06-07
Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the VIEW_PRIORITY...
Filippos Karapetis
2009-06-07
LOL: implemented two more opcodes for castle cimmeria
Florian Kagerer
2009-06-07
AGI: Fixed typo in game name ;)
Max Horn
2009-06-07
LOL: implemented some missing monster animation code
Florian Kagerer
2009-06-07
MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"
Eugene Sandulenko
2009-06-07
Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"
Eugene Sandulenko
2009-06-07
SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.
Walter van Niftrik
2009-06-07
Dropping the v1 parser functions in favour of the extended v2 ones
Sven Hesse
2009-06-07
Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ...
Johannes Schickel
2009-06-07
Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays corre...
Johannes Schickel
2009-06-07
LOL: implemented king richard healing sequence
Florian Kagerer
2009-06-06
Fascination needs o1_assign. o2_assign breaks the DOS floppy version
Sven Hesse
2009-06-06
Renamed the evaluateStore opcodes to assign, because that's what they are
Sven Hesse
2009-06-06
Setting the game type of the generic demoplayer to Urban so it can make use o...
Sven Hesse
2009-06-06
Fixing the demoplayer's auto double mode and added a REBASE0 option that sets...
Sven Hesse
2009-06-06
Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
Sven Hesse
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