Age | Commit message (Collapse) | Author |
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This fixes the issues in J.U.L.I.A.
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Still weird with rotated + mirrored + scaled sprites. Offset.
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Add actual rotation code, make ticket-system transformStruct-aware
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Refactor scale(), factor out actual mapping algorithm, add bilinear
scaling
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WINTERMUTE: Remove fixedPath snippet
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The first is due to a variable set but never used i.e. destSurface, but
I think this call is still needed to lock the area being copied, hence
have removed the variable, but not the call.
The second was a real bug in the type of the print format string used
for savegame naming. slot is a number, not a string and can vary from 0
to 999, hence the 3 digit fixed size with zero padded prefix.
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targetname.
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S_OK is a system define in the WinCE toolchain library headers, so this
conflicts. Renamed to S_OKAY in the engine code to avoid this.
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This is due to NULL being used. Switching to nullptr which is equivalent
i.e. 0 should silence this.
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The LANG_* symbols were colliding with defined symbols in the WinCE
system headers. Renamed to avoid this.
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For some reason, the top left nsRect coordinates get swapped in the GK1
inventory screen, investigate why
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New Engine : Mortevielle
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way _cfiphBuffer is read/written
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This bug was also in the original
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different sizes of the Amiga and Atari versions
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