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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-06-29
Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
Johannes Schickel
2009-06-29
Change raw palette read to Screen::loadPalette call.
Johannes Schickel
2009-06-29
Chang Palette parameter of LolEngine::setPaletteBrightness to be const.
Johannes Schickel
2009-06-29
Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...
Johannes Schickel
2009-06-29
Changed LoLEngine::setPaletteBrightness to take an Palette object.
Johannes Schickel
2009-06-29
Change LoLEngine::processMagicIce to use Palette objects internally.
Johannes Schickel
2009-06-29
Modified Palette::load*Palette definition.
Johannes Schickel
2009-06-27
LOL: add workaround to fix map text display when the language is set to French
Florian Kagerer
2009-06-27
LOL: fixed regression
Florian Kagerer
2009-06-27
LOL: cleanup
Florian Kagerer
2009-06-27
Name Operation Stealth's global variables 251 and 252 and init them in main l...
Kari Salminen
2009-06-26
Fixing text strings embedded in the TOT
Sven Hesse
2009-06-26
KYRA/LOL: fixed minor bug by adding reset() call to pc98 audio driver destructor
Florian Kagerer
2009-06-26
Implement difference in TIM's displayText code for PC98, this should fix the ...
Johannes Schickel
2009-06-26
Implement palette difference in Kanji drawing code for PC98.
Johannes Schickel
2009-06-26
Implement PC98 text mode color palette.
Johannes Schickel
2009-06-25
For now always enable voices in PC98 version of LoL.
Johannes Schickel
2009-06-25
Only initialize palettes with 16 colors in (real) 16 color games.
Johannes Schickel
2009-06-25
Store palettes in a Common::Array instead of a fixed size array.
Johannes Schickel
2009-06-25
Cleanup palette setup.
Johannes Schickel
2009-06-25
Implement difference in PC98 version. (This actually breaks the text colors i...
Johannes Schickel
2009-06-25
KYRA/LOL: - support speech/text settings in LOL intro
Florian Kagerer
2009-06-25
Change Screen_v2::findLeastDifferentColor to take a Palette object as source.
Johannes Schickel
2009-06-25
Change Screen_HoF::generateGrayOverlay to accept a Palette object as source.
Johannes Schickel
2009-06-25
Change Screen_LoL genereta overlay functionallity to accept a Palette object ...
Johannes Schickel
2009-06-25
Change Screen_HoF::generateGrayOverlay to use a Palette object internally.
Johannes Schickel
2009-06-25
Change Screen_LoL::generateGrayOverlay to use a Palette object internally.
Johannes Schickel
2009-06-25
Change Screen_v2::generateOverlay to take a const Palette reference instead o...
Johannes Schickel
2009-06-25
Add a const "getData" access method to Palette.
Johannes Schickel
2009-06-25
Cleanup VQA player a bit.
Johannes Schickel
2009-06-25
Replace yet another palette from file loading with Screen::loadPalette.
Johannes Schickel
2009-06-25
Use Screen::loadPalette instead of Resource::loadFileToBuf.
Johannes Schickel
2009-06-25
Cleanup.
Johannes Schickel
2009-06-25
Making _numDataChunks unsigned
Sven Hesse
2009-06-25
Cleanup.
Johannes Schickel
2009-06-25
Fix japanese font colors in Kyra 1 PC98 16 color.
Johannes Schickel
2009-06-25
Adding more version entries for a Gob1 Win version, thanks to Hkz
Sven Hesse
2009-06-25
Oops, used git commit --amend wrong, apparently. /This/ is the real Environme...
Sven Hesse
2009-06-25
Implement proper color index conversion for Lands of Lore PC98. (The intro an...
Johannes Schickel
2009-06-25
Giving the "backup" arrays their own class, Environments, and really plugging...
Sven Hesse
2009-06-25
Plugging some memory leaks
Sven Hesse
2009-06-25
Implement proper AMIGA to VGA color conversion.
Johannes Schickel
2009-06-25
Implement proper VGA (a color component in [0, 63]) to our palette format (co...
Johannes Schickel
2009-06-25
Readd PC98 palette loading for LoL 16 color.
Johannes Schickel
2009-06-25
Strip trailing whitespaces and tabs.
Johannes Schickel
2009-06-25
Add config option for Kyra1 16 color, it'll only use dithering when "16_color...
Johannes Schickel
2009-06-25
Implement palette fading for 16 color version of Kyrandia 1.
Johannes Schickel
2009-06-25
Implement properly colored mouse cursors in 16 color version of Kyrandia 1.
Johannes Schickel
2009-06-25
Initial support for Kyrandia 1 PC-9801 Japanese 16 color.
Johannes Schickel
2009-06-25
After discussing with waltervn, committing my fix for the King's Quest I Demo...
Matthew Hoops
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