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2011-10-29SCI: Fixed typoFilippos Karapetis
2011-10-29SCI: Some fixes for text positioning in SCI32 games (still WIP)Filippos Karapetis
Also, removed duplicate code
2011-10-28SCI: Remove unneeded casts (thanks to wjp for pointing that out)Filippos Karapetis
2011-10-28SCI: Added two files missing in commit 4ac2940Filippos Karapetis
2011-10-28SCI: Added skeleton code for kEditText (still not working)Filippos Karapetis
2011-10-28SCI: Use the original text buffer width/height when drawing itFilippos Karapetis
Fixes the display of overlay text
2011-10-28SCI: Draw overlay text, if it exists (e.g. on buttons)Filippos Karapetis
2011-10-28SCI: Fixed text background color and text transparency for SCI32 gamesFilippos Karapetis
2011-10-28TSAGE: Blue Force - Inside gang car (415): rename object6Strangerke
2011-10-28TSAGE: Blue Force - Inside gang car (415): Fix 2 focus objects (missing ↵Strangerke
remove()).
2011-10-28TSAGE: Blue Force - Inside gang car (415): Fix a logic glitch, fix ↵Strangerke
overlapping text when using rap on bullets
2011-10-28TSAGE: Blue Force - Gang arrest (410): Fix a couple of glitches in logic flowStrangerke
2011-10-28TSAGE: Blue Force - Gang arrest (scene 410) - Fix dialog color for passengerStrangerke
2011-10-28TSAGE: Silence GCC warningTorbjörn Andersson
2011-10-27SWORD1: Fix crash when using cutscene subtitles with mac versionThierry Crozat
It might have been simpler to add a bool to Text::makeTextSprite() to tell it to not byteswap the frame size when called from the movie player but I was not sure it was a good idea to have frames with different endianness stored in Text depending where they came from.
2011-10-27TSAGE: Implemented walk regions enabling/disabling for Blue ForcePaul Gilbert
2011-10-27TSAGE: Remove a debug trace erroneously left in ↵Strangerke
7d28b1a921c651eba52a997aec12fc451d09d353
2011-10-27RSAGE: BlueForce - Inside car: Rename a couple of variablesStrangerke
2011-10-27TEENAGENT: Added missing lock in music player, replaced protected with private.Vladimir Menshakov
2011-10-27TSAGE: Blue Force - Gang arrest: Fix a glitch, add some commentsStrangerke
2011-10-26TSAGE: Blue Force - Gang scene, fix Harrison text color, suppress useless ↵Strangerke
error()
2011-10-26TSAGE: Blue Force- Fix bug in previous commitStrangerke
2011-10-26TSAGE: Blue Force - Scene 410 (Gang arrest, day 1): rewrite Action4, fix ↵Strangerke
hang when trying to search the truck before the gang his in the police car
2011-10-26TSAGE: Bugfix for headless officers in BF Day 2 inspectionPaul Gilbert
2011-10-26TSAGE: Some bugfixes and field renaming for R2 scene 100Paul Gilbert
2011-10-26TSAGE: Bugfix for R2 to show inventory items in the user interfacePaul Gilbert
2011-10-26TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld ↵Paul Gilbert
2 as well
2011-10-26TSAGE: Added R2 _shade and _effect fields to scene objects class.Paul Gilbert
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-10-25TSAGE: Blue Force - Fix logic of item1 and item6 in scene 370 (boat, bedroom)Strangerke
2011-10-25TSAGE: Blue Force - Fix original bug when entering the boat with the gun ↵Strangerke
handy, day 1, with Harrison
2011-10-25TSAGE: Blue Force - Rename a couple of variables in scene 360Strangerke
2011-10-25TSAGE: Bugfix for not being able to walk around in some BF scenesPaul Gilbert
2011-10-25SCUMM: Initialize Sprite fields in constructor.Alyssa Milburn
This fixes a crash when HE games return from init() early due to the required color mode not being available.
2011-10-25TSAGE: Bugfix for black areas appearing in the user interface areaPaul Gilbert
2011-10-25TSAGE: Bugfix for cursor appearing in user interface in Blue ForcePaul Gilbert
2011-10-25TSAGE: Blue Force - Fix several bugs in scene 360.Strangerke
Dough bug still present though (he doesn't keep his gun)
2011-10-25TSAGE: Blue Force - Fix a couple of glitches in scene 340 (marina)Strangerke
2011-10-24SCUMM: Fix detection of talkie Monkey IslandTarek Soliman
Thanks md5 for the idea to fix the null pointer Thanks clone2727 for feedback on this and other implementations
2011-10-24SCI: Add GUIO_EGAUNDITHER based on Sierra Games VersionsStrangerke
Thanks [md5] for the link
2011-10-24KYRA: On demand of lordHoto, remove GUIO_NOASPECT as Jap. games are in ↵Strangerke
640x400 and not 640x480
2011-10-24SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed.Strangerke
Sorry for the noise...
2011-10-24TSAGE: Rename of inventory constants and scene objects for first R2 scenePaul Gilbert
2011-10-24TSAGE: Further work on standardising user interface for use in Blue Force ↵Paul Gilbert
and Return to Ringworld
2011-10-24TOON: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Toonstruck
2011-10-24SWORD1: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Sword1
2011-10-24TOUCHE: After discussion with clone2727 and eriktorbjorn, remove ↵Strangerke
GUIO_NOASPECT from Touche
2011-10-24GROOVIE: Add GUIO_NOASPECTStrangerke
2011-10-24COMPOSER: Add GUIO_NOASPECT to Composer engineStrangerke
2011-10-24MADS: Add GUIO_NOASPECT to M4 gamesStrangerke