Age | Commit message (Collapse) | Author |
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Also, removed duplicate code
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Fixes the display of overlay text
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remove()).
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overlapping text when using rap on bullets
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It might have been simpler to add a bool to Text::makeTextSprite() to
tell it to not byteswap the frame size when called from the movie
player but I was not sure it was a good idea to have frames with
different endianness stored in Text depending where they came from.
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7d28b1a921c651eba52a997aec12fc451d09d353
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error()
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hang when trying to search the truck before the gang his in the police car
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2 as well
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handy, day 1, with Harrison
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This fixes a crash when HE games return from init() early due to the
required color mode not being available.
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Dough bug still present though (he doesn't keep his gun)
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Thanks md5 for the idea to fix the null pointer
Thanks clone2727 for feedback on this and other implementations
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Thanks [md5] for the link
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640x400 and not 640x480
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Sorry for the noise...
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and Return to Ringworld
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GUIO_NOASPECT from Toonstruck
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GUIO_NOASPECT from Sword1
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GUIO_NOASPECT from Touche
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