Age | Commit message (Collapse) | Author |
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Fixes inn dialogue after Igor's rescue, bug #10753
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Fixes unsafe arithmetic in combat, bugs #10138, #10419, #10710, #10814
Supersedes commits 4dc9f0e and 01f3e6c
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It is also possible to start new game from it.
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These are two never quite finished Israeli games.
Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php
Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
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After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
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Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
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Fixes walkable area when entering flipped stairways, bug #10757
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Fixes script bug in the original in Text mode. bug #10811
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Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726
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Fixes a lockup in the original when walking to a corner, bug #10702
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Perspective projection is now working properly and character and object
are now properly rendered.
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Fixes the time panel never switching from night to day, bug #10775
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Fixes script bug in the original that kept music from completing. bug #10808
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fixes bug #10805
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Fixes audio, timing, and graphics problems in the original. bug #10793
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(wrong text box shading in certain cut scenes)
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Cut off long save slot descriptions from the GMM save dialogue when they're displayed in the original load menu.
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(EGA dithering, 16bit mode, Japanese font rendering)
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- low res font drawing for intro and outro texts
- fat print mode for ingame texts
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(rename some variables in Screen::drawShape for better readability)
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These occurred while compiling in Raspberry Pi Raspbian latest and
appear to be due to char being interpreted as unsigned by default,
rather than signed in two data structures. Have replaced with explicit
types to avoid this issue.
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Fixes a lockup in floppy version. bug #10797
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Clang and newer versions of GCC i.e. v8.2 require the comment to match
"fall through" to surpress warnings so change "no break" comments to
match.
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This fairly clearly intentional and thus no FIXME comment is added for
this.
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This leak was introduced in commit #a37e388
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This is from bug Trac #10705.
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Fixes typos that lead to Grooper::doit() arithmetic errors, bug #10777
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This is a regression from 90b78c544657bf0fc41d6b86276a0873060345b5
This commit restores the previous behaviour and avoids a null
pointer dereference induced crash.
This fixes the root cause of bug Trac #10515.
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The action which triggers the assertion is CheckUnderBedDB.
This changes ActionPlay::OnStart method to be similar to superclass
implementation with regard to _startFrame to avoid this.
However, the animation still glitches repeating several times, but this
is a script bug in the original and should be addressed in a workaround
in a future commit.
This should fix the main issue in Trac bug #10800.
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Fixes an incorrect message in the original. bug #10801
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Prevents the autosave script from enforcing a 20 savegame limit, bug #10758
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Fixes timing that cuts off speech. bug #10787
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This bug would occur when casting dispel magic while the weapon slots were temporarily disabled (from using a weapon etc.). This could lead to permanently disabled slots.
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- added print_map command which prints a map of the current level
- fixed open_door/close_door commands
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