Age | Commit message (Collapse) | Author |
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This applies to any sleep, but is particularly noticeable in games
that send SysEx messages to MT-32, which add delays by sleeping in
order to avoid buffer overflows in the device firmware.
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Fixes an obstacle not always being added to a room
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The issues that these patches correct are caused by differences in our
pathfinding algorithm, compared to Sierra's
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Fixes a missing resource in the game. bug #9956
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Works around a pathfinding algorithm edge case
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Works around pathfinding algorithm difference that breaks the game
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Fixes room disposal when leaving Magda's wagon, bug #10778
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Prevents an incorrect message in the original game, bug #10756
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Fixes a doorMat region that prematurely kicked hero back to the previous
room, bug #10731
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