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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2014-07-09
CGE2: Remove unnecessary stub from run().
uruk
2014-07-09
CGE2: Rework number().
uruk
2014-07-09
CGE2: Implement switchVox() and switchCap().
uruk
2014-07-09
CGE2: Implement switchColorMode().
uruk
2014-07-08
CGE2: Comment out Hero::contract() for now.
uruk
2014-07-08
CGE2: Rework CGE2Engine::locate().
uruk
2014-07-08
CGE2: Fix GCC warning, rewrite Text::clear()
Strangerke
2014-07-07
CGE2: Add extra clipping to Bitmap::hide
Paul Gilbert
2014-07-07
CGE2: Fix another probable memory-leak source.
uruk
2014-07-07
CGE2: Fix Hero::setCurrent().
uruk
2014-07-07
CGE2: Hopefully fix memory leak problems regarding _ext.
uruk
2014-07-07
CGE2: Replace NULL with nullptr everywhere.
uruk
2014-07-07
CGE2: Add workaround for the missing dialogs in room 21 (concert)
Strangerke
2014-07-04
CGE2: Add extra clipping to Bitmap::hide
Paul Gilbert
2014-07-04
CGE2: Implement loading from the Launcher.
uruk
2014-07-04
CGE2: Remove unnecessary warning and debug info from showTitle().
uruk
2014-07-04
CGE2: Fully implement the save/load system.
uruk
2014-07-04
CGE2: Fix broken compilation by previous commit.
uruk
2014-07-04
CGE2: Replace addExt() wit setExtension().
uruk
2014-07-04
CGE2: Rename and heavily rework Bitmap::forceExt().
uruk
2014-07-04
CGE2: Rename saveHeroPos() to storeHeroPos().
uruk
2014-07-04
CGE2: Remove unnecessary parameter from Spare::sync().
uruk
2014-07-04
CGE2: Partially working save/load system.
uruk
2014-07-04
CGE2: Silence warning.
uruk
2014-07-04
CGE2: Heavily rework memory management of Sprites.
uruk
2014-07-04
CGE2: Add, implement and use saveHeroPos().
uruk
2014-07-02
CGE2: Fix GCC warning
Strangerke
2014-06-30
CGE2: Rework Hero::expand() so it won't modify Text's content.
uruk
2014-06-29
CGE2: Implement saving.
uruk
2014-06-29
CGE2: Call loadPos() from loadHero() instead of loadUser().
uruk
2014-06-29
CGE2: Add skeleton for save/load system.
uruk
2014-06-28
CGE2: Add fallback detection for the currently WIP English translation.
uruk
2014-06-28
CGE2: Fix formatting of FXP's operators.
uruk
2014-06-28
CGE2: Rework FXP::Joined().
uruk
2014-06-28
CGE2: Silence GCC warning in Hero::tick().
uruk
2014-06-28
CGE2: Add workaround for badly named VBM file in room 11
Strangerke
2014-06-27
CGE2: Implement Sprite::step() fully.
uruk
2014-06-27
CGE2: Make Hero's expand() and contract() virtual.
uruk
2014-06-27
CGE2: Add a virtual destructor in Choice, some minor cleanup
Strangerke
2014-06-27
CGE2: Fix some GCC warnings
Strangerke
2014-06-26
CGE2: Hopefully fix compilation for GCC
Strangerke
2014-06-25
CGE2: Add a safeguard in Sprite::show()
Strangerke
2014-06-25
CGE2: Implement snMidi()
Strangerke
2014-06-24
CGE2: Add a work around for missing VBM in scene 4
Strangerke
2014-06-24
CGE2: Implement a couple of stubs
Strangerke
2014-06-23
CGE2: Add a big hack to work around the coordinates issue
Strangerke
2014-06-23
CGE2: Fix releasePocket().
uruk
2014-06-23
CGE2: Implement busy() and revise connected parts of the engine.
uruk
2014-06-23
CGE2: Implement snSay(), reimplement some parts of the sound code.
uruk
2014-06-22
CGE2: Some more formatting fix in FXP.
uruk
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