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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-07-30
Debug printing a couple more relevant variables in addAni.
Kari Salminen
2008-07-30
Added some debug aids related to addAni and the processSeqList crashing.
Kari Salminen
2008-07-30
Make sure that save game descriptions are 0-terminated
Filippos Karapetis
2008-07-30
* Unified implementation of flow control opcodes in NS and BRA
Nicola Mettifogo
2008-07-30
Reordered initialization lists to silence warning.
Nicola Mettifogo
2008-07-29
Changed class File (and derived classes) to only support read-only access; ad...
Max Horn
2008-07-29
Make sure processSeqList and purgeSeqList are only called in the main loop wh...
Kari Salminen
2008-07-29
Added purgeSeqList function (Used in mainloop now). Let's see if this helps a...
Kari Salminen
2008-07-29
* Implemented pause/resume of command execution
Nicola Mettifogo
2008-07-29
Added a debug message to loadTempSaveOS's to check whether we loaded the whol...
Kari Salminen
2008-07-29
* Added flexible verb configuration for both NS and BRA.
Nicola Mettifogo
2008-07-29
Rearranged parts of the Operation Stealth savegame loading routine.
Kari Salminen
2008-07-29
Added dialogue text rendering for BRA.
Nicola Mettifogo
2008-07-29
Mask files don't always exist in Amiga version of BRA, in paricular NULL.msk.
Travis Howell
2008-07-29
Add check common directories, in loadScenery() for Amiga version of BRA.
Travis Howell
2008-07-29
* Fixed positioning of balloons and faces in BRA (dos, at least).
Nicola Mettifogo
2008-07-28
Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ...
Nicola Mettifogo
2008-07-28
Fixing 'warning: comparison of unsigned expression < 0 is always false'
Max Horn
2008-07-28
Fixed crash when running Operation Stealth introduced in r33339 (There are ac...
Kari Salminen
2008-07-28
Added loading of temporary Operation Stealth savegames. Needs testing!
Kari Salminen
2008-07-28
Yet another hack to deal with labels... Must rethink this crap from scratch.
Nicola Mettifogo
2008-07-28
Moved validation step from revision 33363, so that it is executed for all ani...
Nicola Mettifogo
2008-07-28
Fixed loading of static items.
Nicola Mettifogo
2008-07-28
Cleanup
Filippos Karapetis
2008-07-28
Pick up/drop/open/close actions are now available in game.
Nicola Mettifogo
2008-07-28
Implemented opcodes for picking up/dropping/opening/closing items.
Nicola Mettifogo
2008-07-28
Tiny readability aid for parser code.
Nicola Mettifogo
2008-07-28
Added remaining load functions needed for the Operation Stealth savegame form...
Kari Salminen
2008-07-28
Cut Future Wars savegame loading routine into parts that can be reused when l...
Kari Salminen
2008-07-28
Now detects temporary Operation Stealth savegame format and saves it. No load...
Kari Salminen
2008-07-28
Preliminary code for traps.
Nicola Mettifogo
2008-07-28
Added a post processing step to runScripts, so that Animation can be validate...
Nicola Mettifogo
2008-07-28
Made the savegame loading routine choose between loading a Future Wars or an ...
Kari Salminen
2008-07-28
Correct character name set by character location parser.
Travis Howell
2008-07-28
Added support for text in BRA DOS demo.
Nicola Mettifogo
2008-07-28
Some instrumentation for script debugging.
Nicola Mettifogo
2008-07-28
Add basic support for running Amiga and PC demos of BRA.
Travis Howell
2008-07-28
There is no mask or path directories for part0 of BRA (Amiga), so always chec...
Travis Howell
2008-07-28
Inventory is now properly rendered. Item selection is not yet working.
Nicola Mettifogo
2008-07-28
Fix compile.
Travis Howell
2008-07-28
Some unneeded references slipped in with the last commit.
Nicola Mettifogo
2008-07-28
* Changed Disk code in BRA to use FilesystemNode (duplication has become trul...
Nicola Mettifogo
2008-07-27
Added a preliminary saving routine for Operation Stealth (Disabled by default...
Kari Salminen
2008-07-27
Patch from bugreport #2020561: "MMNES : Incorrect detection (US/GB)"
Eugene Sandulenko
2008-07-27
Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).
Kari Salminen
2008-07-27
Cut savegame loading into smaller functional parts (resetEngine, loadPlainSav...
Kari Salminen
2008-07-27
Moved inventory cursor drawing code to InventoryRenderer.
Nicola Mettifogo
2008-07-27
Inventory icons are now loaded correctly (not yet displayed). BRA doesn't cra...
Nicola Mettifogo
2008-07-27
- Fixed fadePalette for HoF and Kyra3
Johannes Schickel
2008-07-27
Fixed typo.
Johannes Schickel
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