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2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-12-14Ensuring correct endiannessSven Hesse
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
2008-12-14Silenced MSVC warning about variable "flags" being potentially uninitialized ...Filippos Karapetis
2008-12-14Removed references to _vm from the engine itself.Nicola Mettifogo
2008-12-14Removed some unused code.Nicola Mettifogo
2008-12-14Removed the comment about the DW1 Demo not being supportedPaul Gilbert
2008-12-14Plugging leaksSven Hesse
2008-12-14Minor bugfix to string display in DW1 demoPaul Gilbert
2008-12-1416bit background "music" for Urban RunnerSven Hesse
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
2008-12-14Music/Video handling fixes/stubsSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-12-14Resort game types.Travis Howell
2008-12-14Cleanup.Travis Howell
2008-12-14Added code to initialize MT-32 properly for Lands of Lore.Johannes Schickel
2008-12-13fixed wrong z-reordering when one of the keychars is 0Gregory Montoir
2008-12-13disable GMM save/load when original quit/options dialogs is displayedGregory Montoir
2008-12-13Some more restructuring of rendering code.Nicola Mettifogo
2008-12-13Restructuring of rendering code.Nicola Mettifogo
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-13Added the French version of Urban Runner, as supplied by gamin in the forum. ...Sven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-13Workaround to correctly return control to the player in the DW1 Demo after us...Paul Gilbert
2008-12-13Bugfixes for text display and animations in DW1 demoPaul Gilbert
2008-12-13fixed bug #2423037, wrong demo version detectionGregory Montoir
2008-12-13Added handling for record differences in the hotspot/polygon format in DW1 DemoPaul Gilbert
2008-12-13Add upper case code for oe1_pcName() in Elvira 1/2.Travis Howell
2008-12-13Add Polish 2CD version of The Feeble Files.Travis Howell
2008-12-13Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().Travis Howell
2008-12-13Fix regression, that caused text to be cut short in Elvira 1/2.Travis Howell
2008-12-13* Replaced char* with Common::String in the parser.Nicola Mettifogo
2008-12-13Fixed positioning of inventory.Nicola Mettifogo
2008-12-13Ooops, didn't virtual genSaveName().Travis Howell
2008-12-13Cleanup.Travis Howell
2008-12-13Fixing forgetfulness-bug which leads to failed assertions in certain casesSven Hesse
2008-12-13Fixed the ADPCM decoder for 16bit audio (like in Urban Runner)Sven Hesse
2008-12-12Fixed a regression of commit #34458. Sound data for compressed sounds was rea...Filippos Karapetis
2008-12-12fixed german version detection, added datafiles remapping as listed in bug tr...Gregory Montoir
2008-12-12Fixed a regression in my last commit where some sprites were not clipped corr...Filippos Karapetis
2008-12-12Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (...Sven Hesse
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ...Filippos Karapetis
2008-12-12Using AppandableAudioStream::getTotalPlayTime() instead of the difference bet...Sven Hesse
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
2008-12-12Clean edges around transparent areas. Noticeable in the cursors, for exampleSven Hesse
2008-12-12Initialised variables to silence lots of valgrind's warnings.Nicola Mettifogo
2008-12-12Text now works in Urban RunnerSven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse