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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-06-01
Slight cleanup in LoLEngine's delay and delayUntil.
Johannes Schickel
2009-06-01
Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove spec...
Johannes Schickel
2009-06-01
- Add some basic debugger for Lands of Lore.
Johannes Schickel
2009-06-01
- Fix some valgrind warnings
Johannes Schickel
2009-06-01
Capitalize the C in Corpse
Joost Peters
2009-06-01
change pathfinding variables from char to int8 to ensure signedness
Joost Peters
2009-06-01
don't use FROM_LE_* macros on font data, as it already is in native endianness
Joost Peters
2009-06-01
Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify...
Joost Peters
2009-06-01
LOL: fix warning
Florian Kagerer
2009-06-01
LOL: add workaround comment (at LordHoto's repeated insistence)
Florian Kagerer
2009-06-01
LOL: - minor fix to the input code
Florian Kagerer
2009-06-01
LOL: implemented hand of fate spell
Florian Kagerer
2009-06-01
Some fixes for saving/loading (still broken)
Filippos Karapetis
2009-06-01
Split the kernel functions away from the vocabulary functions (WIP, saving/lo...
Filippos Karapetis
2009-06-01
LOL: - extended text displayer and added one more opcode
Florian Kagerer
2009-06-01
Disabled an old script interpreter hack
Paul Gilbert
2009-06-01
Removed some out of date TODO's
Paul Gilbert
2009-06-01
Replaced loadShort/saveShort functions with applicable endian macros
Paul Gilbert
2009-06-01
Removed the remaining two FIXME's - my analysis of the data indicates no issu...
Paul Gilbert
2009-06-01
Replaced kernel_oops with error(), and added an enum to clarify the cases whe...
Filippos Karapetis
2009-06-01
Removed the sci_max_allowed_unknown_kernel_functions array
Filippos Karapetis
2009-06-01
Converted the saving of perso structure data to proper endian-safe serialisation
Paul Gilbert
2009-06-01
LOL: some more opcodes and some minor bug fixes
Florian Kagerer
2009-06-01
LOL: - implemented opcode for white tower basement
Florian Kagerer
2009-05-31
Removing the helper-include where it's not used anymore
Sven Hesse
2009-05-31
Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077
Sven Hesse
2009-05-31
GOB: Resolve FIXMEs
Max Horn
2009-05-31
GOB: Got rid of GobEngine::_vm
Max Horn
2009-05-31
GOB: the Engine destructor already calls Mixer::stopAll()
Max Horn
2009-05-31
Add support for the Lands of Lore scrolling credits.
Johannes Schickel
2009-05-31
LOL: prevent saving/loading in inventory screen
Florian Kagerer
2009-05-31
GOB: Got rid of last traces of strdupcpy and strdupcat
Max Horn
2009-05-31
GOB: Untangled SlotFileIndexed and SlotFileStatic (ATTENTION: This uncovered ...
Max Horn
2009-05-31
GOB: Replaced many uses of strdupcpy by Common::String
Max Horn
2009-05-31
Typos: Unkown -> Unknown
Matthew Hoops
2009-05-31
LOL: implemented magic viper attack (used by wraiths in white tower level 3)
Florian Kagerer
2009-05-31
Removed script_error_flag and script_debug_flag, which were used to error out...
Filippos Karapetis
2009-05-31
SCI: Renamed some Vocabulary methods for clarity; also renamed decypherSaidBl...
Max Horn
2009-05-31
SCI: Fixed loading; added 'const' keywords to several Vocabulary methods
Max Horn
2009-05-31
MADE: cleanup
Max Horn
2009-05-31
- Further objectification of the SCI vocabulary functions
Filippos Karapetis
2009-05-31
tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSX
Fabio Battaglia
2009-05-31
- Little bugfix for LoL outro TIM
Johannes Schickel
2009-05-31
Fix various memory leaks in Lands of Lore.
Johannes Schickel
2009-05-31
Further objectification of the SCI vocabulary functions. Removed the "kernel_...
Filippos Karapetis
2009-05-31
Slowed down the game to match the original, and introduced the ability to alt...
Paul Gilbert
2009-05-31
Merged the wait for mouse press event loop into the main loop, fixing animati...
Paul Gilbert
2009-05-31
Ooops, that's one "File::" too many
Sven Hesse
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-31
Replacing NULL with 0, since that's normally the C++-way
Sven Hesse
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