aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2008-04-23Implmenented inventory show/hide.Johannes Schickel
svn-id: r31676
2008-04-23Fixed palette issues when showing the inventory and the menu.Benjamin Haisch
Moved drawing code from drawFlex/drawAnimFrame to drawSurface. Implemented opcodes: - o1_VISUALFX - o1_SCREENLOCK - o1_SETTIMER - o1_SETGROUND - o1_SETCLIP - o1_SETEXCLUDE svn-id: r31675
2008-04-23Cleanup.Johannes Schickel
svn-id: r31674
2008-04-23- Implemented idle animation/talk handling in kyra3Johannes Schickel
- Implemented opcodes: 110: o3_runTemporaryScript - fixed idle animation handling in kyra2 svn-id: r31673
2008-04-23Surely, it's the "version" of Return to Zork with rtzcd.red that should haveTorbjörn Andersson
the GF_CD_COMPRESSED flag? svn-id: r31672
2008-04-23- Fixed possible memory leak.Johannes Schickel
- Corrected processNewShape implementation. svn-id: r31671
2008-04-23Removed file existence checks to determine game version and added game flags ↵Filippos Karapetis
instead. Added the MD5 of the English floppy version of Return to Zork svn-id: r31670
2008-04-23- cleanupJohannes Schickel
- some valgrind warning fixes svn-id: r31669
2008-04-23Loading from rtzcd.red should now actually work.Benjamin Haisch
svn-id: r31668
2008-04-23Fixed warning about potentially undefined behaviour.Torbjörn Andersson
svn-id: r31667
2008-04-23In-game sound effects and voices should be working correctly now.Filippos Karapetis
Implemented the following opcodes: - o1_PLAYSND - o1_ISSND - o1_STOPSND - o1_PLAYVOICE - o1_SOUNDRATE - o1_SETVOLUME svn-id: r31666
2008-04-23- Implemented opcode: 14: o3_moveCharacterJohannes Schickel
- Fixed opcode 44 and renamed it to o3_handItemSet, this fixes loads of input and enter scene facing problems. svn-id: r31665
2008-04-23Implemented opcodes:Johannes Schickel
- 8: o3_getMalcolmsSpirit - 52: o3_setMalcolmsSpirit - 65: o3_updateConversations - 117: o3_runDialog svn-id: r31664
2008-04-23Implemented opcode 118: o3_malcolmRandomChat.Johannes Schickel
svn-id: r31662
2008-04-23Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the ↵Benjamin Haisch
game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry. svn-id: r31661
2008-04-22Implemented some kyra3 dialog support.Johannes Schickel
- Room enter talks by malcolm should be working now - Zanthia should say now some lines after landing svn-id: r31660
2008-04-22Fix initialization of Apple //gs soundEugene Sandulenko
svn-id: r31659
2008-04-22Implemented opcodes:Johannes Schickel
- 32: o3_setHandItem - 33: o3_removeHandItem - 50: o3_wipeDownMouseItem - 116: o3_runActorScript - 136: o3_countItemInstances svn-id: r31657
2008-04-22Fixed Return to Zork game IDFilippos Karapetis
svn-id: r31656
2008-04-22Implemented o1_EVENTKEY. Removed some debug delaysFilippos Karapetis
svn-id: r31655
2008-04-22Added palette locking and some wip sound playing code. Some cleanupFilippos Karapetis
svn-id: r31654
2008-04-22Removed 2 obsolete fixmesFilippos Karapetis
svn-id: r31653
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651
2008-04-21Some palette related fixesFilippos Karapetis
svn-id: r31650
2008-04-21More code mergeFilippos Karapetis
svn-id: r31649
2008-04-21Code mergeFilippos Karapetis
svn-id: r31648
2008-04-21Added missing ScummVM headersFilippos Karapetis
svn-id: r31647
2008-04-21Removed unnecessary #includeMax Horn
svn-id: r31646
2008-04-21Performed some optimizations to the PMV playerFilippos Karapetis
svn-id: r31644
2008-04-21Add detection of Orion Burger demos.Travis Howell
svn-id: r31643
2008-04-21Fixed drawAnimFrame (don't draw anything if the frame number is invalid)Benjamin Haisch
svn-id: r31642
2008-04-21Fixed palette handling in PMV videos.Benjamin Haisch
svn-id: r31641
2008-04-21Add detection of the Return to Zork demo.Travis Howell
svn-id: r31640
2008-04-21Removed Functor2 class definition.Benjamin Haisch
svn-id: r31639
2008-04-21Fixed endian issues in get/setObjectProperty.Benjamin Haisch
svn-id: r31638
2008-04-21Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at ↵Kari Salminen
the correct times without the previously observed time jitter effect. svn-id: r31636
2008-04-20Simplified Kyra3 TLK loading.Johannes Schickel
svn-id: r31634
2008-04-20Fixed yet another two long standing bugs in Screen::encodeShape.Johannes Schickel
svn-id: r31633
2008-04-20Committed patch removing Audio::Mixer::SoundType alias in Kyra::SoundDigital.Johannes Schickel
svn-id: r31632
2008-04-20Added information about spanish riddleJordi Vilalta Prat
svn-id: r31630
2008-04-20Add another verions of fanmade game Kings Quest 2 1/4 mentioned inEugene Sandulenko
bugreport #1947051: "AGI: Kings Quest 2 1/4 - Unknown version" svn-id: r31629
2008-04-20Made the sound less choppy. Though we may have to do some kind of doubleTorbjörn Andersson
buffering here to completely fix the problem. svn-id: r31627
2008-04-20Cleanup.Johannes Schickel
svn-id: r31626
2008-04-20Implicit casts are causing problems for CodeWarrior compilers, added C casts.Lars Persson
svn-id: r31623
2008-04-20unlink function name causing conflicts. Renaming to unlinkItem.Lars Persson
svn-id: r31622
2008-04-20More compilation fixes by lordhotoFilippos Karapetis
svn-id: r31621
2008-04-20Compilation fixes by lordhotoFilippos Karapetis
svn-id: r31619
2008-04-20Catch EVENT_QUIT events, too. I realize that g_system->quit() isn't the nicestTorbjörn Andersson
way to quit a game, but it beats not being able to quit at all. svn-id: r31617
2008-04-20- moved kyra functor code to common/func.hJohannes Schickel
- adapted debugger code to use functor code from common/func.h - adapted kyra engine to use functor code from common/func.h svn-id: r31614
2008-04-20Changed spaces to tabs.Torbjörn Andersson
svn-id: r31610