Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-08 | Change workaround for bug #2820054 to apply for all GRA versions. | Johannes Schickel | |
svn-id: r43123 | |||
2009-08-08 | Formatting fix. | Johannes Schickel | |
svn-id: r43122 | |||
2009-08-08 | Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster) | Johannes Schickel | |
svn-id: r43120 | |||
2009-08-08 | Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ↵ | Johannes Schickel | |
which actually happened on all systems, when using the multilanguage version. svn-id: r43119 | |||
2009-08-08 | Commit of dhewg's patch to fix screen refreshes on the Wii | Paul Gilbert | |
svn-id: r43112 | |||
2009-08-08 | When opening a data stream, don't read the whole file into memory if not ↵ | Sven Hesse | |
necessary. This vastly improves the loading times of Gob3 on small devices svn-id: r43107 | |||
2009-08-07 | show VK in gui_v2 games of kyra | Kostas Nakos | |
svn-id: r43097 | |||
2009-08-07 | hint backend about virtual keyboard on save, in LoK | Kostas Nakos | |
svn-id: r43095 | |||
2009-08-07 | Bugfix for #2831159 - Palace guards saying !!HIGH STRING!! | Paul Gilbert | |
svn-id: r43093 | |||
2009-08-05 | T7G: Fix bug #2831041 by implementing opcode responsible for starting music ↵ | Scott Thomas | |
partway through a video svn-id: r43068 | |||
2009-08-05 | Bugfix for music not being stopped when music volume is set to zero | Paul Gilbert | |
svn-id: r43066 | |||
2009-08-04 | Cleanup | Filippos Karapetis | |
svn-id: r43056 | |||
2009-08-04 | Removed the superfluous VGA buffer, replacing it with direct writes to the ↵ | Filippos Karapetis | |
video buffer svn-id: r43048 | |||
2009-08-03 | Fix for #2824798 (FW: crash when clicking "load" in the GUI): | Kari Salminen | |
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027 | |||
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen | |
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 | |||
2009-08-03 | Bugfix to correctly reset the music tempo when loading a savegame | Paul Gilbert | |
svn-id: r43023 | |||
2009-08-03 | T7G: Fix bug #2831046 where save names not shown after loading a save from ↵ | Scott Thomas | |
launcher svn-id: r43020 | |||
2009-08-02 | Make MemoryReAlloc() 64-bit alignment safe | Joost Peters | |
svn-id: r43013 | |||
2009-08-02 | Fix AGI crashes on 64-bit systems that require alignment | Joost Peters | |
svn-id: r43011 | |||
2009-08-02 | align memory handles to sizeof(void*) instead of 4 (which is just good ↵ | Joost Peters | |
enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment svn-id: r43005 | |||
2009-08-02 | Show a message if saving or loading a game fails. | Sven Hesse | |
svn-id: r43001 | |||
2009-08-02 | Show a message if saving or loading a game fails. | Torbjörn Andersson | |
svn-id: r42999 | |||
2009-08-02 | Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵ | Sven Hesse | |
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996 | |||
2009-08-02 | When ESCing videos, seek to the last frame that was meant to be played. ↵ | Sven Hesse | |
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995 | |||
2009-08-01 | Added some more information to the "Compressed sound ... invalid" error. Maybe | Torbjörn Andersson | |
this will help in determining what's causing bug #2830364. (It sounds like a bad data file, but who knows...) svn-id: r42974 | |||
2009-08-01 | Remove obsolete comment from Cine::Palette::saturatedAddColor. | Kari Salminen | |
svn-id: r42973 | |||
2009-07-31 | Fix bug with the event loop that was discarding pending events rather than ↵ | Paul Gilbert | |
leaving them to be processed in the following frame svn-id: r42965 | |||
2009-07-31 | When renaming old savefiles for Nippon Safes, don't assert if a file that ↵ | Nicola Mettifogo | |
matches the pattern game.* and is not a savefile is found in the savepath. svn-id: r42958 | |||
2009-07-30 | SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos | Max Horn | |
svn-id: r42951 | |||
2009-07-30 | Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain | Max Horn | |
svn-id: r42950 | |||
2009-07-30 | minor cleanup to scale2x, to avoid confusing the compiler about potential ↵ | Max Horn | |
pointer aliasing (only the tip of the iceberg, of course... ;) svn-id: r42938 | |||
2009-07-30 | Fix bug which caused the mouse cursor not to update in some cases. | Johannes Schickel | |
svn-id: r42926 | |||
2009-07-30 | Cleanup the header file as I removed one function in r42922. | Nicola Mettifogo | |
svn-id: r42924 | |||
2009-07-30 | Fixed typo in user message. | Nicola Mettifogo | |
svn-id: r42923 | |||
2009-07-30 | Use SaveFileMan::listSaveFiles() to build list of old savegames for Nippon ↵ | Nicola Mettifogo | |
Safes. svn-id: r42922 | |||
2009-07-30 | Added the character lookup table for the Spanish font | Paul Gilbert | |
svn-id: r42920 | |||
2009-07-29 | SWORD1 & SWORD2: Replaced ioFailed by err+eos | Max Horn | |
svn-id: r42912 | |||
2009-07-29 | Removed last traces of clearIOFailed. Yay :) | Max Horn | |
svn-id: r42910 | |||
2009-07-29 | SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must ↵ | Max Horn | |
be used to trigger a verb/sentence) svn-id: r42907 | |||
2009-07-29 | Fix regression, which prevented saving in COMI. | Johannes Schickel | |
svn-id: r42900 | |||
2009-07-29 | SCUMM: Enable looping in Indy3Mac sound effects | Max Horn | |
svn-id: r42898 | |||
2009-07-29 | Fix a little bug in KyraEngine_MR::showBadConscience, which prevented ↵ | Johannes Schickel | |
Gunther's mouse shapes from showing up. svn-id: r42895 | |||
2009-07-29 | Oops, fixing a regression I created with the Map_v4/Map_v2-merge | Sven Hesse | |
svn-id: r42894 | |||
2009-07-29 | Fix saving of item in hand in HoF and MR. | Johannes Schickel | |
svn-id: r42892 | |||
2009-07-29 | Fix animation script sound effect opcode implementation in Kyra3. | Johannes Schickel | |
svn-id: r42890 | |||
2009-07-29 | SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarity | Max Horn | |
svn-id: r42889 | |||
2009-07-29 | SCUMM: cleanup | Max Horn | |
svn-id: r42880 | |||
2009-07-28 | SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. | Max Horn | |
Fixes bug #2828417: Zak V2: inventory position isn't reset when loading. svn-id: r42870 | |||
2009-07-28 | SCI: Avoid using perror (it's not portable) | Max Horn | |
svn-id: r42866 | |||
2009-07-28 | Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for small | Torbjörn Andersson | |
cutscenes that Broken Sword 1 had. And a memory leak. This should fix both. svn-id: r42861 |