Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-12 | SHERLOCK: Fix mouse position check in Tattoo city map | Torbjörn Andersson | |
The map itself isn't working properly, though. | |||
2015-07-12 | SHERLOCK: Remove extra parameter to print() | Torbjörn Andersson | |
Otherwise the format string would be 0, and that can't be right. | |||
2015-07-11 | SHERLOCK: RT: Implement main playDarts method | Paul Gilbert | |
2015-07-11 | SHERLOCK: RT: Further support methods for darts game | Paul Gilbert | |
2015-07-10 | SHERLOCK: RT: Fix compiler warnings | Paul Gilbert | |
2015-07-10 | SHERLOCK: RT: Implementing support methods for Darts game | Paul Gilbert | |
2015-07-10 | SHERLOCK: RT: Beginnings of darts minigame | Paul Gilbert | |
2015-07-10 | SHERLOCK: RT: Show cursor after loading savegame | Paul Gilbert | |
2015-07-10 | SHERLOCK: RT: Don't run setNPCPath after loading a savegame | Paul Gilbert | |
2015-07-10 | SCI: add Japanese Lighthouse SCI3 detection entry | Martin Kiewitz | |
2015-07-10 | SHERLOCK: RT: Fix interacting with characters | Paul Gilbert | |
2015-07-10 | SCI: Fix wording for commit fc14641 | Filippos Karapetis | |
2015-07-10 | SCI: Enable the save game menu option when dying in PQ2 - bug #6875 | Filippos Karapetis | |
This uses the same hack as the one used to reset the menus in Jones. I've tested some more SCI games, and they don't disable menu entries when loading a game. Hopefully, Jones and PQ2 are the only ones | |||
2015-07-10 | SAGA: Avoid crash if the engine errors out before full initialization | Filippos Karapetis | |
This may happen for example if the Miles Adlib driver errors out because of missing instrument data files (*.AD) | |||
2015-07-09 | SHERLOCK: RT: Only show tooltips when no action is active | Paul Gilbert | |
2015-07-09 | SHERLOCK: RT: Fix right-clicking other objects when Verbs menu is open | Paul Gilbert | |
2015-07-09 | SHERLOCK: RT: Fix for leaving inside Baker Street | Paul Gilbert | |
2015-07-09 | ACCESS: Remove workaround delay from Amazon intro | Torbjörn Andersson | |
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either. | |||
2015-07-09 | ACCESS: Fix bug in forceFadeIn() | Torbjörn Andersson | |
The bug caused the fade-in to be instantaneous, not gradual. | |||
2015-07-09 | ACCESS: Use looping audio stream for Amazon intro's projector sound | Torbjörn Andersson | |
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound. | |||
2015-07-09 | SHERLOCK: Rename variable to avoid shadowing | Filippos Karapetis | |
Reported by eriktorbjorn | |||
2015-07-09 | ACCESS: Fix sound stream handling | Filippos Karapetis | |
Fixes stopSound(), and changes all sound streams to be deleted on the next call of checkSoundQueue(), or when clearSounds() is called. This avoids ending up with invalidated sound streams in the sound queue | |||
2015-07-09 | Merge pull request #600 from clone2727/opl_alsa | clone2727 | |
Add support for OPL output through ALSA | |||
2015-07-08 | SHERLOCK: RT: Implement handling of 2nd object requiredFlag | Paul Gilbert | |
2015-07-08 | SHERLOCK: RT: Fix default left click actions for objects | Paul Gilbert | |
2015-07-08 | SHERLOCK: RT: Fix display of tooltips in scrolled scenes | Paul Gilbert | |
2015-07-08 | MOHAWK: Add detection for v1.0 of Just Grandma and Me, Mac version | Torbjörn Andersson | |
Did I really forget to push this until now? | |||
2015-07-08 | SHERLOCK: RT: Fix display of inventory in scrolled scenes | Paul Gilbert | |
2015-07-08 | SHERLOCK: RT: Fix screen drawing when actively scrolling screen | Paul Gilbert | |
2015-07-07 | SHERLOCK: RT: Fix display of verb menu in wide-screen scenes | Paul Gilbert | |
2015-07-07 | SCI: Delete OPL when init fails | Walter van Niftrik | |
2015-07-07 | SCI: Check OPL init return code | Walter van Niftrik | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | QUEEN: Implement original music volume handling | Walter van Niftrik | |
2015-07-07 | GOB: Implement custom AdLib volume control | Walter van Niftrik | |
2015-07-07 | SKY: Implement original music volume handling | Walter van Niftrik | |
2015-07-07 | AGOS: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | SHERLOCK: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | GOB: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | MADS: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | TSAGE: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | QUEEN: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | SKY: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | PARALLACTION: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | KYRA: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | CRUISE: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | CINE: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | SCI: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | SCUMM: Use the built-in OPL timer for Player_AD | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |