Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-08 | GLK: Initial skeleton engine | Paul Gilbert | |
2018-12-05 | BLADERUNNER: Add in-game saving screen | Peter Kohaut | |
2018-12-05 | SCI32: Update QFG4 script patch description (#1433) | sluicebox | |
2018-12-05 | SCI: Use Common::strlcpy instead of custom strlcpy-equivalent | Colin Snover | |
2018-12-05 | SCI: Fix incorrect ifdef name in Video32 | Colin Snover | |
2018-12-05 | SCI: Silence more incorrect audio patch type warnings | Colin Snover | |
2018-12-05 | SCI: Stop sleeping if the game is trying to quit | Colin Snover | |
This applies to any sleep, but is particularly noticeable in games that send SysEx messages to MT-32, which add delays by sleeping in order to avoid buffer overflows in the device firmware. | |||
2018-12-04 | ILLUSIONS: DUCKMAN: Add support for the demo version (#1413) | Cameron Cawley | |
2018-12-03 | SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431) | sluicebox | |
2018-12-03 | SCI: fix full view remap effect (#1432) | Kawa | |
2018-12-03 | SCI32: Fix GK1 knitting basket obstacle bug #10707 (#1426) | sluicebox | |
Fixes an obstacle not always being added to a room | |||
2018-12-02 | SCI: Add some TODOs for better handling of wrong / missing resources | Filippos Karapetis | |
2018-12-02 | SCI: Mark several pathfinding related patches as workarounds | Filippos Karapetis | |
The issues that these patches correct are caused by differences in our pathfinding algorithm, compared to Sierra's | |||
2018-12-02 | SCI: Fix LB2 Yvette/Tut missing sync resource (#1373) | sluicebox | |
Fixes a missing resource in the game. bug #9956 | |||
2018-12-02 | SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428) | sluicebox | |
Works around a pathfinding algorithm edge case | |||
2018-12-02 | SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427) | sluicebox | |
Works around pathfinding algorithm difference that breaks the game | |||
2018-12-02 | SCI: Add support for The Dating Pool (#1403) | Kawa | |
2018-12-01 | SCI32: Fix QFG4 fortune teller crash (#1421) | Vhati | |
Fixes room disposal when leaving Magda's wagon, bug #10778 | |||
2018-11-28 | SCI32: Fix QFG4 crest bookshelf HAND interaction (#1382) | Vhati | |
Prevents an incorrect message in the original game, bug #10756 | |||
2018-11-28 | SCI: Fix QFG1VGA antwerp wandering, bug #9564 (#1425) | sluicebox | |
2018-11-28 | SCI32: Fix QFG4 great hall entry from barrel room (#1384) | Vhati | |
Fixes a doorMat region that prematurely kicked hero back to the previous room, bug #10731 | |||
2018-11-28 | SCI32: Fix QFG4 talking to absent innkeeper (#1395) | Vhati | |
Fixes inn dialogue after Igor's rescue, bug #10753 | |||
2018-11-28 | SCI32: Fix QFG4 conditional void calls (#1416) | Vhati | |
Fixes unsafe arithmetic in combat, bugs #10138, #10419, #10710, #10814 Supersedes commits 4dc9f0e and 01f3e6c | |||
2018-11-28 | SCI32: Fix GK1 fortune teller messages, bug #10819 (#1423) | sluicebox | |
2018-11-28 | SCI32: Fix spacing | Filippos Karapetis | |
2018-11-28 | SCI32: Fix GK1 chair missing message, bug #10820 (#1424) | sluicebox | |
2018-11-27 | SCI32: Fix GK1 artist missing message, bug #10818 (#1422) | sluicebox | |
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-25 | WINTERMUTE: Add hashes to Zbang! and Pizza Morgana | Matan Bareket | |
These are two never quite finished Israeli games. Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php Pizza Morgana can be downloaded at: http://pizza-morgana.com/download | |||
2018-11-24 | BLADERUNNER: Fixed ambient sounds after load | Peter Kohaut | |
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed. | |||
2018-11-24 | SCI: Add workaround for KQ6 debugger (#1417) | sluicebox | |
2018-11-24 | BLADERUNNER: Fix build issues | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-11-23 | SCI32: Fix QFG4 stairway pathfinding (#1407) | Vhati | |
Fixes walkable area when entering flipped stairways, bug #10757 | |||
2018-11-23 | SCI: Fix KQ6CD wallflower dance bug (#1406) | sluicebox | |
Fixes script bug in the original in Text mode. bug #10811 | |||
2018-11-23 | SCI32: Fix QFG4 setScale error when levitating (#1408) | Vhati | |
Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726 | |||
2018-11-20 | SCI: Fix LB2 elevator lockup (#1401) | sluicebox | |
Fixes a lockup in the original when walking to a corner, bug #10702 | |||
2018-11-18 | BLADERUNNER: Fixed perspective slice rendering | Peter Kohaut | |
Perspective projection is now working properly and character and object are now properly rendered. | |||
2018-11-17 | SCI32: Fix QFG4 consecutive moonrises (#1389) | Vhati | |
Fixes the time panel never switching from night to day, bug #10775 | |||
2018-11-17 | SCI: Fix LB2CD act 5 finale music (#1399) | sluicebox | |
Fixes script bug in the original that kept music from completing. bug #10808 | |||
2018-11-16 | PINK: fixed null pointer dereference in ConditionInventoryItemOwner | Andrei Prykhodko | |
fixes bug #10805 | |||
2018-11-16 | SCI32: Fix GK1 day 5 snake attack problems (#1374) | sluicebox | |
Fixes audio, timing, and graphics problems in the original. bug #10793 | |||
2018-11-14 | KYRA: (EOB II FM-TOWNS) - fix mouse cursor hot spot | athrxx | |
2018-11-14 | KYRA: (EOB) - fix minor graphics glitch in FM-TOWNS version | athrxx | |
(wrong text box shading in certain cut scenes) | |||
2018-11-14 | KYRA: (EOB) - fix 16 bit mouse cursor color key | athrxx | |
2018-11-14 | KYRA: (EOB) - fix load menu graphics glitch | athrxx | |
Cut off long save slot descriptions from the GMM save dialogue when they're displayed in the original load menu. | |||
2018-11-14 | KYRA: (EOB) - add support for FM-Towns version of EOB II | athrxx | |
2018-11-14 | KYRA: (EOB) - fix thumbnails for special cases | athrxx | |
(EGA dithering, 16bit mode, Japanese font rendering) | |||
2018-11-14 | KYRA: add 16bit mode required for EOB II FM-TOWNS | athrxx | |
2018-11-14 | KYRA: implement SJIS features required for EOB II FM-Towns | athrxx | |
- low res font drawing for intro and outro texts - fat print mode for ingame texts |