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AgeCommit message (Collapse)Author
2018-12-08GLK: Initial skeleton enginePaul Gilbert
2018-12-05BLADERUNNER: Add in-game saving screenPeter Kohaut
2018-12-05SCI32: Update QFG4 script patch description (#1433)sluicebox
2018-12-05SCI: Use Common::strlcpy instead of custom strlcpy-equivalentColin Snover
2018-12-05SCI: Fix incorrect ifdef name in Video32Colin Snover
2018-12-05SCI: Silence more incorrect audio patch type warningsColin Snover
2018-12-05SCI: Stop sleeping if the game is trying to quitColin Snover
This applies to any sleep, but is particularly noticeable in games that send SysEx messages to MT-32, which add delays by sleeping in order to avoid buffer overflows in the device firmware.
2018-12-04ILLUSIONS: DUCKMAN: Add support for the demo version (#1413)Cameron Cawley
2018-12-03SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431)sluicebox
2018-12-03SCI: fix full view remap effect (#1432)Kawa
2018-12-03SCI32: Fix GK1 knitting basket obstacle bug #10707 (#1426)sluicebox
Fixes an obstacle not always being added to a room
2018-12-02SCI: Add some TODOs for better handling of wrong / missing resourcesFilippos Karapetis
2018-12-02SCI: Mark several pathfinding related patches as workaroundsFilippos Karapetis
The issues that these patches correct are caused by differences in our pathfinding algorithm, compared to Sierra's
2018-12-02SCI: Fix LB2 Yvette/Tut missing sync resource (#1373)sluicebox
Fixes a missing resource in the game. bug #9956
2018-12-02SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428)sluicebox
Works around a pathfinding algorithm edge case
2018-12-02SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427)sluicebox
Works around pathfinding algorithm difference that breaks the game
2018-12-02SCI: Add support for The Dating Pool (#1403)Kawa
2018-12-01SCI32: Fix QFG4 fortune teller crash (#1421)Vhati
Fixes room disposal when leaving Magda's wagon, bug #10778
2018-11-28SCI32: Fix QFG4 crest bookshelf HAND interaction (#1382)Vhati
Prevents an incorrect message in the original game, bug #10756
2018-11-28SCI: Fix QFG1VGA antwerp wandering, bug #9564 (#1425)sluicebox
2018-11-28SCI32: Fix QFG4 great hall entry from barrel room (#1384)Vhati
Fixes a doorMat region that prematurely kicked hero back to the previous room, bug #10731
2018-11-28SCI32: Fix QFG4 talking to absent innkeeper (#1395)Vhati
Fixes inn dialogue after Igor's rescue, bug #10753
2018-11-28SCI32: Fix QFG4 conditional void calls (#1416)Vhati
Fixes unsafe arithmetic in combat, bugs #10138, #10419, #10710, #10814 Supersedes commits 4dc9f0e and 01f3e6c
2018-11-28SCI32: Fix GK1 fortune teller messages, bug #10819 (#1423)sluicebox
2018-11-28SCI32: Fix spacingFilippos Karapetis
2018-11-28SCI32: Fix GK1 chair missing message, bug #10820 (#1424)sluicebox
2018-11-27SCI32: Fix GK1 artist missing message, bug #10818 (#1422)sluicebox
2018-11-25BLADERUNNER: Add in-game loading screenPeter Kohaut
It is also possible to start new game from it.
2018-11-25WINTERMUTE: Add hashes to Zbang! and Pizza MorganaMatan Bareket
These are two never quite finished Israeli games. Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
2018-11-24BLADERUNNER: Fixed ambient sounds after loadPeter Kohaut
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed.
2018-11-24SCI: Add workaround for KQ6 debugger (#1417)sluicebox
2018-11-24BLADERUNNER: Fix build issuesPeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-11-23SCI32: Fix QFG4 stairway pathfinding (#1407)Vhati
Fixes walkable area when entering flipped stairways, bug #10757
2018-11-23SCI: Fix KQ6CD wallflower dance bug (#1406)sluicebox
Fixes script bug in the original in Text mode. bug #10811
2018-11-23SCI32: Fix QFG4 setScale error when levitating (#1408)Vhati
Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726
2018-11-20SCI: Fix LB2 elevator lockup (#1401)sluicebox
Fixes a lockup in the original when walking to a corner, bug #10702
2018-11-18BLADERUNNER: Fixed perspective slice renderingPeter Kohaut
Perspective projection is now working properly and character and object are now properly rendered.
2018-11-17SCI32: Fix QFG4 consecutive moonrises (#1389)Vhati
Fixes the time panel never switching from night to day, bug #10775
2018-11-17SCI: Fix LB2CD act 5 finale music (#1399)sluicebox
Fixes script bug in the original that kept music from completing. bug #10808
2018-11-16PINK: fixed null pointer dereference in ConditionInventoryItemOwnerAndrei Prykhodko
fixes bug #10805
2018-11-16SCI32: Fix GK1 day 5 snake attack problems (#1374)sluicebox
Fixes audio, timing, and graphics problems in the original. bug #10793
2018-11-14KYRA: (EOB II FM-TOWNS) - fix mouse cursor hot spotathrxx
2018-11-14KYRA: (EOB) - fix minor graphics glitch in FM-TOWNS versionathrxx
(wrong text box shading in certain cut scenes)
2018-11-14KYRA: (EOB) - fix 16 bit mouse cursor color keyathrxx
2018-11-14KYRA: (EOB) - fix load menu graphics glitchathrxx
Cut off long save slot descriptions from the GMM save dialogue when they're displayed in the original load menu.
2018-11-14KYRA: (EOB) - add support for FM-Towns version of EOB IIathrxx
2018-11-14KYRA: (EOB) - fix thumbnails for special casesathrxx
(EGA dithering, 16bit mode, Japanese font rendering)
2018-11-14KYRA: add 16bit mode required for EOB II FM-TOWNSathrxx
2018-11-14KYRA: implement SJIS features required for EOB II FM-Townsathrxx
- low res font drawing for intro and outro texts - fat print mode for ingame texts