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AgeCommit message (Expand)Author
2006-08-26WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).Max Horn
2006-08-26Stop doing a screen rewrite on each mouse movement event, just schedule a red...Oystein Eftevaag
2006-08-26Catalog the PAK files by base name instead of full path name so we can proper...Oystein Eftevaag
2006-08-26Added some more detecion file sizes (I have a simple script that collects the...Max Horn
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-26Add the Dutch version of Freddi Fish 1 for MacintoshTravis Howell
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
2006-08-26Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launchTravis Howell
2006-08-26Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch.Travis Howell
2006-08-25Added some actual file sizes to the MD5 tableMax Horn
2006-08-25Add possibilitz to store file sizes in the MD5 table (for future use)Max Horn
2006-08-25Correct platform for alternative Italian version of Simon the Sorcerer 1 (DOS...Travis Howell
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
2006-08-21Added workaround (and warnings to find corner cases) for bug #1535358Max Horn
2006-08-21Yet another paranoia checkMax Horn
2006-08-21cleanup & check for sentence overflowsMax Horn
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mo...Travis Howell
2006-08-16Fixed pathfindingSven Hesse
2006-08-16Apply patch #1534805 ("BASS: Linc font too wide in version 303")Joost Peters
2006-08-15Limit md5 computations to first 5000 bytes in gob engine.Eugene Sandulenko
2006-08-15Add PT_BRA FT MD5 as reported in bugreport #1539740Eugene Sandulenko
2006-08-15- adding LPGL headers to adlib sound specific filesJohannes Schickel
2006-08-13Made FF use the same max length for every line when word-wrapping subtitles,Torbjörn Andersson
2006-08-12Ooops again, use the correct delete...Sven Hesse
2006-08-12Ooops, free the allocated _startTot/_startTot0, too...Sven Hesse
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-08-08Little Common::String usage 'fix'.Johannes Schickel
2006-08-07changed references to StringData::getString to use two parameter version rath...Paul Gilbert
2006-08-07Incremented required data file versionPaul Gilbert
2006-08-07Renamed hotspot talking destination character field to make it's use clearerPaul Gilbert
2006-08-07Reworked the talk dialog system to properly handle destination character and ...Paul Gilbert
2006-08-07Fixed item overwriting destination character in ASK actionPaul Gilbert
2006-08-07Enhanced Room::setTalkDialog to be passed the destination character and activ...Paul Gilbert
2006-08-07Fixed displayMessage script method to use the new Hotspot::showMessagePaul Gilbert
2006-08-07Dialog::showMessage transferred over to the Hotspot class. Also enhanced Talk...Paul Gilbert
2006-08-07Fixed signature of GetString method - it is a destination character passed, n...Paul Gilbert
2006-08-06Reduced MD5 checking to 1Kb, and recalculated MD5 stringsPaul Gilbert
2006-08-06Fix bug #1535261 FF:Dock Crash - decompressData errorTravis Howell
2006-08-04Patch #1522592: Bugfix [1498158] SIMON: Itemheap overflow on 64bit systemsMax Horn
2006-08-04There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI codeMax Horn
2006-08-04Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume ch...Max Horn
2006-08-04Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code d...Max Horn
2006-08-04Renamed handleScreenChanged() -> reflowLayout() in the GUI codeMax Horn
2006-08-04Run the Cine engine's game detector before starting a game, to ensure that itTorbjörn Andersson
2006-08-03Committed my own patch #1533833 (minus one line that was left over from anTorbjörn Andersson
2006-08-03Since the XMIDI music no longer automatically loops, there's no need to fade itTorbjörn Andersson
2006-08-03This is a grossly over-simplified, yet hopefully sufficient for Kyrandia, wayTorbjörn Andersson