Age | Commit message (Collapse) | Author |
|
Some of the .scr files don't properly close the last curly brace
|
|
from the actual image dimensions
|
|
|
|
|
|
left corner
|
|
|
|
|
|
we know the RenderState
|
|
Instead of specifying a subRect. This also reverts the code that rendered to a
backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
|
|
Usually those variables are parsed from the file name
|
|
Since it can be in either the x or the y direction
|
|
|
|
|
|
been registered with SearchMan
|
|
|
|
|
|
returning and skipping everything
|
|
|
|
|
|
|
|
a backbuffer
This makes wrapped warping much easier as well as allowing changeLocation offsets to
work properly
|
|
panorama warping
|
|
|
|
Velocity outside the working window is zero
|
|
|
|
|
|
|
|
There is still a discontinuity when wrapping, but I am committing so that
others can look at the code
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The working window is a Rect centered inside the actual window edges. All in-game
coordinates are in the working window coordinate system. Also, all images in-game
are clipped to the edges of the working window.
|
|
|
|
|
|
changes
|
|
|
|
|
|
|
|
|
|
|
|
|
|
criezy
|
|
|
|
|
|
|
|
Thanks to eriktorbjorn for noticing.
|
|
Formerly, the main menu was shown with the palette of the first screen for
a short time. Thanks to eriktorbjorn for noticing this.
|