aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2013-08-18ZVISION: Prevent endless looping due to incorrect file structurerichiesams
Some of the .scr files don't properly close the last curly brace
2013-08-18ZVISION: Protect against indicies that are more than an imageWidth/Height ↵richiesams
from the actual image dimensions
2013-08-18ZVISION: Allow destinations to be negativerichiesams
2013-08-18ZVISION: Allow RenderTable indicies to be negativerichiesams
2013-08-18ZVISION: Store the background offset from the center instead of from the top ↵richiesams
left corner
2013-08-18ZVISION: Re-enable video handling now that AVI code is fixedrichiesams
2013-08-18ZVISION: Modify cmdLoadImage to match new render coderichiesams
2013-08-18ZVISION: Set the background position after the .scr file has been parsed so ↵richiesams
we know the RenderState
2013-08-18ZVISION: Render images by specifying a destination and then clippingrichiesams
Instead of specifying a subRect. This also reverts the code that rendered to a backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
2013-08-18ZVISION: Modify cmdLoadSound to allow manual rate and isStereorichiesams
Usually those variables are parsed from the file name
2013-08-16ZVISION: Rename 'x' variable in changeLocation to 'offset'richiesams
Since it can be in either the x or the y direction
2013-08-16ZVISION: Fix memory corruption in copyTransposedRectToBackBufferrichiesams
2013-08-16ZVISION: Clean up backbuffer memory after we're finished with itrichiesams
2013-08-16ZVISION: Move _cursorManager construction after the folder directories have ↵richiesams
been registered with SearchMan
2013-08-16ZVISION: Fix copyTransposedRectToBackBufferrichiesams
2013-08-16ZVISION: Only warp the backbuffer if we're in PANORAMA or TILTrichiesams
2013-08-16ZVISION: Only skip the background moving if velocity is 0 instead of ↵richiesams
returning and skipping everything
2013-08-16ZVISION: Disable videos until I can figure out how to fix the decoderrichiesams
2013-08-15ZVISION: Fix error using subRectangle.right instead of .toprichiesams
2013-08-15ZVISION: Convert Surface::pixels to Surface::getBasePtr(0, 0)richiesams
2013-08-15ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵richiesams
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly
2013-08-15ZVISION: Rename variables and add comments to clarify the math behind ↵richiesams
panorama warping
2013-08-15Merge branch 'master' into zvisionrichiesams
2013-08-14ZVISION: Modify ASCII velocity drawing to represent the actual coderichiesams
Velocity outside the working window is zero
2013-08-14ZVISION: Add documentationrichiesams
2013-08-14ZVISION: Add _renderManager::update() to ZEngene::run()richiesams
2013-08-14ZVISION: Add cursor and background image resets during location changerichiesams
2013-08-14ZVISION: Add background image wrappingrichiesams
There is still a discontinuity when wrapping, but I am committing so that others can look at the code
2013-08-14ZVISION: Clip coords outside the working windowrichiesams
2013-08-14ZVISION: Add panning supportrichiesams
2013-08-14ZVISION: Slight function name change to increase clarityrichiesams
2013-08-14ZVISION: Set the initial game location (The opening video and menu)richiesams
2013-08-14ZVISION: Fix header #defines to match their file namesrichiesams
2013-08-14ZVISION: Implement ZVISION::getCursorManager()richiesams
2013-08-14ZVISION: Create the concept of a working windowrichiesams
The working window is a Rect centered inside the actual window edges. All in-game coordinates are in the working window coordinate system. Also, all images in-game are clipped to the edges of the working window.
2013-08-14ZVISION: Create methods for setting left, right, up, down cursorsrichiesams
2013-08-14ZVISION: Allow CursorManager::revertToIdle to take _cursorIsPushed into accountrichiesams
2013-08-14ZVISION: Add check to CursorMan::changeCursor to prevent extraneous cursor ↵richiesams
changes
2013-08-14ZVISION: Fix alignment formattingrichiesams
2013-08-14MORTEVIELLE: Some renamingStrangerke
2013-08-14MORTEVIELLE: Fix shadowed variable. Thanks LordHoto for pointing outStrangerke
2013-08-13WINTERMUTE: Be explicit when storing Floats in savegames.Einar Johan Trøan Sømåen
2013-08-13WINTERMUTE: Add atleast some comments to the renderTicket-system.Einar Johan Trøan Sømåen
2013-08-13MORTEVIELLE: Introduce original language in detectionStrangerke
2013-08-13MORTEVIELLE: Remove the detection of a broken menu.mor file. Bug reported by ↵Strangerke
criezy
2013-08-13MORTEVIELLE: Wait for the end of sound in some more placesStrangerke
2013-08-13MORTEVIELLE: Fix door animation display when opening the doorsStrangerke
2013-08-12MORTEVIELLE: Improve sound supportStrangerke
2013-08-12KYRA: Fix palette glitch when quitting while viewing the family album in Kyra3.Johannes Schickel
Thanks to eriktorbjorn for noticing.
2013-08-12KYRA: Fix palette glitch in Kyra3 when loading from main menu.Johannes Schickel
Formerly, the main menu was shown with the palette of the first screen for a short time. Thanks to eriktorbjorn for noticing this.