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2013-08-11ZVISION: Fix parsed arguments in ActionStreamVideorichiesams
2013-08-10ZVISION: Add parsing skip for action::copy_file. It is not used.richiesams
I don't really know what it is used for, but Marisa Chan completely ignores it.
2013-08-10ZVISION: Stop checking puzzles if ResultAction::execute() returns falserichiesams
2013-08-10ZVISION: Implement ActionChangeLocation::execute()richiesams
2013-08-10ZVISION: Make ScriptManager::changeLocation delay the actual change until ↵richiesams
the end of the frame This prevents memory corruption since changeLocation could be called in the middle of a Puzzle list iteration and changeLocation clears all the Puzzle lists.
2013-08-10ZVISION: Move the ScriptManager update functions to a single update() function.richiesams
Then make the individual update functions private
2013-08-10ZVISION: Create a global puzzle list and parse universe.scr into it during ↵richiesams
ScriptManager::initialize()
2013-08-10ZVISION: Implement ActionStreamVideorichiesams
2013-08-10ZVISION: Implement ActionQuitrichiesams
2013-08-10ZVISION: Change video code to support arbitrary scaling and whether the ↵richiesams
video can be skipped
2013-08-10ZVISION: Make ZFS Archive member name indexing case-insensitiverichiesams
2013-08-10ZVISION: Add documentation for the ResultAction base classrichiesams
2013-08-09ZVISION: Fix invalid argument for String::format()richiesams
2013-08-09ZVISION: Add class to manage cursorsrichiesams
2013-08-09ZVISION: Test for file.open before trying to readrichiesams
2013-08-09ZVISION: Add a ZGI folder directory to the SearchManrichiesams
2013-08-09ZVISION: Create method for cycling through all the cursors so as to identify ↵richiesams
them more easily
2013-08-09ZVISION: Create console command to render a cursor image to the screenrichiesams
2013-08-09ZVISION: Create class for decoding .zcr cursor filesrichiesams
2013-08-09ZVISION: Call _system->updateScreen() every framerichiesams
Otherwise the cursor will not be updated
2013-08-07ZVISION: Create console method to dump all cursor file namesrichiesams
2013-08-05ZVISION: Fix loop logic so videos can endrichiesams
2013-08-05ZVISION: Add StateFlag handling to Puzzle checkingrichiesams
2013-08-05ZVISION: Fix typo in Puzzle checkingrichiesams
2013-08-05ZVISION: Set the puzzle global variable after a Puzzle is completedrichiesams
2013-08-05ZVISION: Add debug statements for Puzzle checkingrichiesams
2013-08-05ZVISION: Add some comments concerning StateFlag::DO_ME_NOWrichiesams
2013-08-05ZVISION: Fix frame delay calculation being reversed. Also convert to int to ↵richiesams
ensure proper 0 clamping
2013-08-05ZVISION: Create image auto screen centering during blittingrichiesams
2013-08-05ZVISION: Fix memory free mismatch caused by MemoryReadStream using free()richiesams
2013-08-05ZVISION: Add memory cleanup for _currentBackgroundrichiesams
2013-08-05ZVISION: Remove extraneous includerichiesams
2013-08-05ZVISION: Add default case statements for event handling in videosrichiesams
2013-08-05ZVISION: Comment out usage of ActionUnloadAnimation until it is implementedrichiesams
2013-08-05ZVISION: Rename inner variable to prevent variable shadowingrichiesams
2013-08-05ZVISION: Add linking for clock.orichiesams
2013-08-05ZVISION: Properly end the AD tablerichiesams
2013-08-05ZVISION: Create ZVisionGameId entry Nonerichiesams
This is used to end the AD table
2013-08-05ZVISION: Allow _deltaTime to go negative so it can be clamped to zero properlyrichiesams
2013-08-05ZVISION: sscanf to a uint first instead of directly to a boolrichiesams
2013-08-05ZVISION: Conform to gcc template spacing requirementsrichiesams
2013-08-05ZVISION: Use videoDecoder.getTimeToNextFrame() to calculate the frame delayrichiesams
2013-08-05ZVISION: Change _pausedTime to be a reference to when time was paused, ↵richiesams
instead of accumulation of time
2013-08-05ZVISION: Fix index out of range errorrichiesams
2013-08-05ZVISION: Add ActionMusicrichiesams
2013-08-05ZVISION: Pass the scr fileName as a const referencerichiesams
2013-08-05ZVISION: Check if a key exists before returning _globalState value.richiesams
operator[] creates a key value pair if it doesn't exist. So blindly returning a value without checking if the key exists could result in undefined behavior, depening on what the value is initialized to in its constructor
2013-08-05ZVISION: Add support for engine pausing from higher up (GMM, phone call, etc.)richiesams
2013-08-05ZVISION: Make _clock a member variable instead of a pointer to the heaprichiesams
2013-08-04ZVISION: Make the return from makeRawZorkStream more specificrichiesams