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2012-08-18AGOS: Fix regression with sound in Smacker OmniTV videosMatthew Hoops
2012-08-17AGOS: Fix regressions in the feeble demoMatthew Hoops
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Rename setStopTime() to setEndTime()Matthew Hoops
To better differentiate with stop()
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-08-16VIDEO: Remove the Coktel video code from using the VideoDecoder APIMatthew Hoops
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
2012-08-13VIDEO: Convert TheoraDecoder to the new AdvancedVideoDecoder APIMatthew Hoops
2012-08-12VIDEO: Move TheoraDecoder to video/Matthew Hoops
2012-08-12VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder APIMatthew Hoops
The video no longer automatically loops (unused in-tree) and must have rewind() called manually
2012-08-12MOHAWK: Use setStopTime()Matthew Hoops
2012-07-27VIDEO: Adapt QuickTimeDecoder to the AdvancedVideoDecoder APIMatthew Hoops
2012-07-25VIDEO: Convert Bink to the new AdvancedVideoDecoder APIMatthew Hoops
2012-07-24VIDEO: Convert DXADecoder to the AdvancedVideoDecoder APIMatthew Hoops
2012-07-23VIDEO: Rewrite SmackerDecoder to use the new APIMatthew Hoops
2012-07-22SCI: Rewrite RobotDecoder to use the AdvancedVideoDecoder APIMatthew Hoops
2012-07-22VIDEO: Rewrite the AVI code to use AdvancedVideoDecoderMatthew Hoops
In addition to using the new API, it should theoretically support multiple audio and video tracks now but that has not been tested.
2012-07-22VIDEO: Merge the three Fixed* VideoTrack classesMatthew Hoops
Avoids diamond inheritance, which makes it impossible to downcast without rtti
2012-07-21VIDEO: Move PSXStreamDecoder to the new VideoDecoder APIMatthew Hoops
2012-07-21SCI: Switch SEQDecoder to using the new FixedDurationVideoTrack subclassMatthew Hoops
2012-07-21VIDEO: Add getWidth()/getHeight()/getPixelFormat() functions to VideoTrackMatthew Hoops
The default implementations of those functions in AdvancedVideoDecoder now call into them.
2012-07-20SCI: Move the SEQ code to the new VideoDecoder APIMatthew Hoops
2012-07-19LASTEXPRESS: Fix variable shadowing and update commentsLittleboy
2012-07-19TSAGE: Changed '0' to 'ADGF_NO_FLAGS' in detection tablesPaul Gilbert
2012-07-19QUEEN: Change description on the "alt_intro" optionTorbjörn Andersson
It's not a floppy version intro, so call it "Alternative intro" instead. It's too late to make this change in 1.5.0 because it would need translation changes. (When the option was first added, it *was* called "Alternative intro" but it got changed along the way.)
2012-07-18DREAMWEB: Marked Dreamweb as stablePaul Gilbert
2012-07-18TSAGE: Altered the ADGF_TESTING flags for Blue ForcePaul Gilbert
2012-07-16LASTEXPRESS: Replace TIME_CHECK_SAVEPOINT and TIME_CHECK_OBJECT macrosLittleboy
2012-07-16LASTEXPRESS: Use filter 16 as default filter for NIS animationsLittleboy
This makes sure the sound is at the correct volume
2012-07-16LASTEXPRESS: Replace INVERT_Y macroLittleboy
2012-07-16LASTEXPRESS: Replace INCREMENT_DIRECTION_COUNTER macroLittleboy
2012-07-16LASTEXPRESS: Replace 2 macros in Sophie entity implementationLittleboy
2012-07-16LASTEXPRESS: Remove LOADSCENE_FROM_POSITION macroLittleboy
2012-07-16LASTEXPRESS: Merge the two savegameBloodJacket functions into the base ↵Littleboy
Entity class
2012-07-16LASTEXPRESS: Move LOW_BYTE macro to helpers.hLittleboy
2012-07-16LASTEXPRESS: Replace SYNC_STRING macro by functionLittleboy
2012-07-16LASTEXPRESS: Replace PLAY_STEAM macro by functionLittleboy
2012-07-16LASTEXPRESS: Replace SAVEGAME_BLOOD_JACKET macro by functionLittleboy
2012-07-16LASTEXPRESS: Replace COMPARTMENT_TO and COMPARTMENT_FROM_TO macrosLittleboy
2012-07-16LASTEXPRESS: Comment unused variableLittleboy
2012-07-16LASTEXPRESS: Remove strange castsLittleboy
2012-07-17SCI: Bugfix for kCreateTextBitmap(). Fixes the ComPost text in the SQ6 demoFilippos Karapetis
2012-07-16CINE: Mark Operation Stealth as Unstable.D G Turner
Since the cine engine's support for Operation Stealth is still incomplete with significant GFX glitches, this should be marked as "ADGF_UNSTABLE" to warn users and prevent invalid bug reports. However, it should be noted that the game is completable.
2012-07-16SCI: Only skip text in room 100 in the SQ6 demoFilippos Karapetis
2012-07-16SCI: Temporarily disable text display in the demo of SQ6 to stop crashesFilippos Karapetis
2012-07-16SCI: Handle all negative priority values. Fixes graphics in the SQ6 demoFilippos Karapetis
2012-07-15TINSEL: Fix bug #3541745 - "DW: PSX version has a too small Re-Start window"Filippos Karapetis
2012-07-15TINSEL: Change SetMidiVolume() so that it doesn't start/stop music tracksFilippos Karapetis
Previously, SetMidiVolume() would stop the currently playing track when the MIDI volume was set to 0. Now, the music track always plays, even when the volume is set to 0. This fixes bug #3541533 - "DW: Silencing music volume stops music" and resolves two FIXME comments
2012-07-15TINSEL: Fix bug #3459999 - "TINSEL: DW Crash in Subtitle Menu"Filippos Karapetis
2012-07-15TINSEL: Remove the GF_BIG_ENDIAN flagFilippos Karapetis
2012-07-15TINSEL: Remove the GF_CD and GF_FLOPPY flagsFilippos Karapetis