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AgeCommit message (Expand)Author
2008-08-19Fix for bug #2057619: FW: Glitches in title display of demo (regression).Kari Salminen
2008-08-19Fixed bug in low-level parser. Block comments weren't interpreted correctly.Nicola Mettifogo
2008-08-19Fix for bug #2057656: FW: Assert during demo (regression).Kari Salminen
2008-08-19Fix for bug #2057637: FW: Spaceship glitches in demo (regression).Kari Salminen
2008-08-19Fixed GCC warningMax Horn
2008-08-19Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD"Filippos Karapetis
2008-08-19Fixed regression from commit #33576. Fixes bug #2056282 - "DRASCULA: can't us...Filippos Karapetis
2008-08-19Use the correct and specified datatype int32 instead of only int.Lars Persson
2008-08-19Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't ...Filippos Karapetis
2008-08-19Fixed segfault when quitting BRA.Nicola Mettifogo
2008-08-19fixed warningsFlorian Kagerer
2008-08-19fixed bug that caused a lockup in certain configurations when the music was f...Florian Kagerer
2008-08-18Compile fix for 34006Bertrand Augereau
2008-08-18Updates to the scummvm blitting code as discussed on the mailing list.Robin Watts
2008-08-18KYRA: FM-Towns/PC-98 Audio:Florian Kagerer
2008-08-18do away with the smush force redraw hackKostas Nakos
2008-08-18* Split up blt routine (there is room for a ton of improvements)Nicola Mettifogo
2008-08-17KYRA: FM-Towns/PC-98 Audio:Florian Kagerer
2008-08-17Added some documentation about how data is unpacked in gfxConvertSpriteToRaw ...Kari Salminen
2008-08-17Patch #2045543: Possible fix for Drascula's decodeRLE()Eugene Sandulenko
2008-08-17Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of type...Kari Salminen
2008-08-17Added ScummVM Title and version info to GMMChristopher Page
2008-08-16Agos volume levels changed by the keyboard correspond now sync with the confi...Christopher Page
2008-08-16Fixed volume change after loading a game in SagaChristopher Page
2008-08-16Workaround for bug #2054882 (FW: Impossible to survive entering monastery (re...Kari Salminen
2008-08-16Made sure to set the loading slot AFTER selecting the active domain when load...Christopher Page
2008-08-16Cleanup.Johannes Schickel
2008-08-16KYRA: Fm-Towns Audio: fixed crashFlorian Kagerer
2008-08-16KYRA: Fm-Towns Audio: fixed music fadingFlorian Kagerer
2008-08-16Extended balloon manager to handle color constants and fixed color of text in...Nicola Mettifogo
2008-08-16Multiple balloons (answers) are now positioned correctly in BRA.Nicola Mettifogo
2008-08-16- KYRA: FM-Towns/PC-98 Audio: fixed several bugs and got rid of some floating...Florian Kagerer
2008-08-16Removed unused variable.Torbjörn Andersson
2008-08-16Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit ...Kari Salminen
2008-08-16Replaced ARM_USE_GFX_ASM by USE_ARM_GFX_ASMMax Horn
2008-08-16Fixed half-invisible balloons.Nicola Mettifogo
2008-08-16Enabled interaction with movable zones - mainly NPCs - which are linked to an...Nicola Mettifogo
2008-08-16Fixed label positioning in BRA.Nicola Mettifogo
2008-08-16After merging trunk, Cine doesn't crash on RTL anymore. Awesome.Christopher Page
2008-08-16Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-...Christopher Page
2008-08-16Fixes for Parallaction loading from launcherChristopher Page
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ...Christopher Page
2008-08-15SCUMM: Made some potentially ambiguous (to the reader, at least) checks sligh...Max Horn
2008-08-15If the last savegame is deleted, reset save_slot in config man to -1Christopher Page
2008-08-15Fixes for Sword1 engine loading from launcherChristopher Page
2008-08-15Fixes for Cine engine loading from launcherChristopher Page
2008-08-15Small correction for last commitChristopher Page
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these feat...Christopher Page
2008-08-15Implemented raster operation for masks and postponed blitting of zones after ...Nicola Mettifogo
2008-08-15Added routines to load and handle item masks: animation are now correctly hid...Nicola Mettifogo