Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-31 | SLUDGE: Move value getters to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move add/comparison functions to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move costume functions to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move PersonAnimation functions into struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move text related functions to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move copyVariable to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move save/loadVariable() to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move SetVariable() into struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move unlinkVar into struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move createCString() with string tools | Simei Yin | |
2018-05-30 | XEEN: Correct scroll and music when signing into tavern | Paul Gilbert | |
2018-05-30 | XEEN: Fix Direction Sense display | Paul Gilbert | |
2018-05-30 | XEEN: Stop re-rolling new character stats when some areas of screen clicked | Paul Gilbert | |
2018-05-30 | XEEN: Properly reset subtitles when replaying cutscenes | Paul Gilbert | |
2018-05-30 | SCUMM: HE: Mark Bink as engine dependency | Eugene Sandulenko | |
2018-05-29 | SLUDGE: Move function/variable load/save functions to related files | Simei Yin | |
2018-05-29 | SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad() | Simei Yin | |
2018-05-29 | SLUDGE: Create constructor of Variable instead of initVarNew | Simei Yin | |
2018-05-29 | SLUDGE: Move resource names to ResourceManager | Simei Yin | |
2018-05-29 | SLUDGE: Objectify FatalMsgManager | Simei Yin | |
2018-05-29 | SLUDGE: Split out function.h/cpp for upcoming refactoring | Simei Yin | |
2018-05-28 | GUI: Move UnknownGameDialog to gui | Thierry Crozat | |
2018-05-28 | Merge pull request #1187 from bgK/detection-refactor-unknown | Bastien Bouclet | |
ENGINES: Return unknown game variants with the list of detected games | |||
2018-05-28 | MOHAWK: MYST: Fix drawing the Stoneship red page open door | Bastien Bouclet | |
When the lights are on, the open door image would not draw at the correct position in Myst ME only. This is due to the open door image being too small. The original has a special case for that image. We reproduce that same hack. Fixes Trac#7143. | |||
2018-05-28 | Merge pull request #1201 from ccawley2011/mohawk-sound | Bastien Bouclet | |
MOHAWK: Fix decoding sounds with 16 bit samples | |||
2018-05-27 | XEEN: Fix compiler warning | Paul Gilbert | |
2018-05-27 | XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialog | Paul Gilbert | |
2018-05-27 | SLUDGE: Move global variable lastFramesPerSecond to class Timer | Simei Yin | |
2018-05-27 | SLUDGE: Move built-in function parameter number to structure | Simei Yin | |
2018-05-27 | XEEN: Leave chests open after their contents are taken | Paul Gilbert | |
2018-05-27 | XEEN: Animate open treasure chests with treasure | Paul Gilbert | |
2018-05-26 | Merge pull request #1198 from dafioram/mohawk10536 | Bastien Bouclet | |
MOHAWK: README: Minor autosave changes and notes for autosaving | |||
2018-05-24 | MOHAWK: Fix decoding sounds with 16 bit samples | Cameron Cawley | |
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth | |
2018-05-24 | JANITORIAL: Convert line endings from CRLF/mixed to LF | Adrian Frühwirth | |
2018-05-24 | FULLPIPE: fix URI | Gabriel Corona | |
The previous URI spawns many useless subshells on the POSIX backend through (harmless) shell command injection. | |||
2018-05-22 | MOHAWK: Allow non-autosaves in autosave slot to be deletable | David Fioramonti | |
With the addition of autosaving support, deleting saves (via the gui) to slot 0 was disabled, but for saves that have been previousl created by the user it make sense that they should be allowed to delete a save in slot 0. Fixes Trac#10536. | |||
2018-05-22 | MOHAWK: MYST: Do not autosave over saves from the original | David Fioramonti | |
The previous logic was enabling autosaving if the metadata file was not present, but saves from the original don't have metadata. Now it checks if the non-metadata file can be loaded to determine if the slot is empty. | |||
2018-05-22 | QUEEN: Add detection entry for Italian GoG.com release | lotharsm | |
2018-05-22 | QUEEN: Add detection entry for French GoG.com release | lotharsm | |
2018-05-22 | QUEEN: Add detection entry for German GoG.com release | lotharsm | |
2018-05-21 | FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrek | Eugene Sandulenko | |
2018-05-21 | SCUMM: Fix wrong comment about iMUSE digital variable | Adrian Frühwirth | |
2018-05-20 | JANITORIAL: Remove trailing whitespace | Adrian Frühwirth | |
2018-05-20 | MADE: Do not attempt to read from non-existing file | Adrian Frühwirth | |
Fixes Trac#10534. | |||
2018-05-20 | MOHAWK: RIVEN: Add Autosave Support | David Fioramonti | |
The game will autosave to slot 0 using the save period given in the scummvm config file. Or when the user quits. Autosaves are only allowed when an autosave is in slot 0, there is no save in slot 0, or there is a save, but it is corrupt. This will not override any saves the player has previously put in save slot 0. If there is a save in slot 0 that is not an autosave then there will be no autosaving. | |||
2018-05-20 | WINTERMUTE: Update deg2rad usage | David Fioramonti | |
2018-05-20 | SCI: Update rad2deg usage | David Fioramonti | |
2018-05-20 | MOHAWK: MYST: Fix repeatedly trying to autosave when not allowed | Bastien Bouclet | |
Fixes trying to open the save on slot 0 on each frame when it is not an autosave. | |||
2018-05-19 | WINTERMUTE: Properly fix handling of Ogg Vorbis resources | Adrian Frühwirth | |