Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-24 | SCI: Reverted r40889. New fix for window erasing issue in SCI1.1 games. | Walter van Niftrik | |
svn-id: r43711 | |||
2009-08-24 | - Add game type ADI2 | Arnaud Boutonné | |
- Cleanup : suppress all the "not-so-gob" games referenced svn-id: r43710 | |||
2009-08-24 | Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, ↵ | Arnaud Boutonné | |
and first animations on interface icons. still problematic : cursor should not disappear during animation, and animation should loop svn-id: r43709 | |||
2009-08-24 | Add another extension: SMD | Arnaud Boutonné | |
svn-id: r43707 | |||
2009-08-24 | Merge the gsoc2009-mods branch into trunk (along with some svn:mergeinfo ↵ | Johannes Schickel | |
property removals). svn-id: r43703 | |||
2009-08-24 | Merge with trunk | Norbert Lange | |
svn-id: r43701 | |||
2009-08-24 | Show if a game is using EGA graphics or not in the detected entry | Filippos Karapetis | |
svn-id: r43699 | |||
2009-08-24 | More work on the fallback detector: added detection of CD games and ↵ | Filippos Karapetis | |
prevented a crash when detecting a SCI32 game if SCI32 isn't compiled in svn-id: r43698 | |||
2009-08-24 | reverting changes from patch 43696 that shouldnt have been committed | Norbert Lange | |
svn-id: r43697 | |||
2009-08-24 | Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787 | Norbert Lange | |
use tables for palette colors instead of code with constants svn-id: r43696 | |||
2009-08-24 | Add comment why the syntax for ScriptDataCache::load was changed. | Johannes Schickel | |
svn-id: r43694 | |||
2009-08-24 | Small syntax change in the hope to make the motoezx target happy. | Johannes Schickel | |
svn-id: r43692 | |||
2009-08-24 | Bugfix for freeze when the in-game Pause 'P' key is used | Paul Gilbert | |
svn-id: r43690 | |||
2009-08-24 | Whitespace changes. | Travis Howell | |
svn-id: r43689 | |||
2009-08-24 | Fix bug #2843387 - PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup. | Travis Howell | |
svn-id: r43687 | |||
2009-08-24 | Added code to launch the GMM save/load dialogues from the in-game Player ↵ | Paul Gilbert | |
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685 | |||
2009-08-24 | - Removed the code which reads the SCI version string from the game ↵ | Filippos Karapetis | |
executable in the fallback detector. We no longer use the actual SCI version string, and we can auto-detect a lot of features from the game resources now. The EXE version string was only used to display the detected SCI version in the console, which isn't very useful to us anymore. - Added detection for PC and Amiga versions based on the game's detected view types. Still need to do detection for Mac and Atari ST versions svn-id: r43683 | |||
2009-08-24 | Move detection tables to separate file. | Eugene Sandulenko | |
svn-id: r43682 | |||
2009-08-24 | SCI: Read class table from vocab resource instead of scanning. This fixes | Walter van Niftrik | |
several "invalid selector" VM crashes caused by duplicate classes. svn-id: r43680 | |||
2009-08-23 | - Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ↵ | Filippos Karapetis | |
all SCI0-SCI11 games can now be detected correctly from the fallback detector - Simplified some checks for old script types svn-id: r43678 | |||
2009-08-23 | Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a ↵ | Matthew Hoops | |
resource slot can't be found. svn-id: r43676 | |||
2009-08-23 | T7G: Load VDX frame chunks into a MemoryStream rather than streaming ↵ | Scott Thomas | |
straight from disk (Fix #2839528) svn-id: r43671 | |||
2009-08-23 | Fix Moonbase Commander startup. | Travis Howell | |
svn-id: r43670 | |||
2009-08-23 | Properly initialize _autoDouble, fixing demos that don't set a video mode on ↵ | Sven Hesse | |
their own (like the Inca II (bat)demo) svn-id: r43665 | |||
2009-08-22 | Properly fixing the Lost in Time temp sprite issue | Sven Hesse | |
svn-id: r43654 | |||
2009-08-22 | Fix endian regression, when clearing the buffer of non-cursor images. | Travis Howell | |
svn-id: r43649 | |||
2009-08-22 | Correct game title. | Travis Howell | |
svn-id: r43645 | |||
2009-08-22 | Hooking up the v2 spriteUncompressor into the v6 one | Sven Hesse | |
svn-id: r43642 | |||
2009-08-22 | Fix endian issue in copyFrameToBuffer(). | Travis Howell | |
svn-id: r43633 | |||
2009-08-22 | Fixed cursor transparency for 16bit HE games on big endian architectures | Andre Heider | |
svn-id: r43632 | |||
2009-08-22 | Backyard Soccer MLS requires 16bit color support too. | Travis Howell | |
svn-id: r43630 | |||
2009-08-22 | Correct errors in load/save code for PC version of Waxworks. | Travis Howell | |
svn-id: r43628 | |||
2009-08-22 | Exclude 16bit specific code, when 16bit support is disabled. | Travis Howell | |
svn-id: r43625 | |||
2009-08-22 | Properly uninitialize timer used in AgiEngine. | Johannes Schickel | |
svn-id: r43623 | |||
2009-08-21 | type fix | Andre Heider | |
svn-id: r43621 | |||
2009-08-21 | Updated comments. | Robin Watts | |
svn-id: r43620 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43619 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43617 | |||
2009-08-21 | Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps? | Robin Watts | |
(bytedepth maybe?) svn-id: r43616 | |||
2009-08-21 | Attempt to fix builds that use the ARM screen column clear code; add new | Robin Watts | |
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614 | |||
2009-08-21 | Fix use of default directories in SCI detection code. So far all our ↵ | Johannes Schickel | |
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613 | |||
2009-08-21 | Fix detection of some later SCI32 games (RESMAP.001) and some cleanup. | Matthew Hoops | |
svn-id: r43608 | |||
2009-08-21 | Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵ | Andre Heider | |
guarantee a consistent build. svn-id: r43604 | |||
2009-08-21 | Fix detection of SCI32 resource maps and volumes | Matthew Hoops | |
svn-id: r43603 | |||
2009-08-21 | Add 31 title files to ignore (they are never present !) | Arnaud Boutonné | |
svn-id: r43601 | |||
2009-08-21 | SCI: disable RGB mode, as it's not ready to be used yet | Willem Jan Palenstijn | |
svn-id: r43600 | |||
2009-08-21 | Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in here | Scott Thomas | |
svn-id: r43598 | |||
2009-08-21 | Only enable 16bit color HE games, if 16bit color support is enabled. | Travis Howell | |
svn-id: r43584 | |||
2009-08-21 | Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/ | Jody Northup | |
svn-id: r43577 | |||
2009-08-21 | Truly fix endianness in the SOL decoder. Raw sounds are always in little ↵ | Matthew Hoops | |
endian order and now compressed are outputted to little endian too (and therefore the little endian mixer flag is always set). svn-id: r43576 |