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2009-08-24SCI: Reverted r40889. New fix for window erasing issue in SCI1.1 games.Walter van Niftrik
svn-id: r43711
2009-08-24- Add game type ADI2Arnaud Boutonné
- Cleanup : suppress all the "not-so-gob" games referenced svn-id: r43710
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, ↵Arnaud Boutonné
and first animations on interface icons. still problematic : cursor should not disappear during animation, and animation should loop svn-id: r43709
2009-08-24Add another extension: SMDArnaud Boutonné
svn-id: r43707
2009-08-24Merge the gsoc2009-mods branch into trunk (along with some svn:mergeinfo ↵Johannes Schickel
property removals). svn-id: r43703
2009-08-24Merge with trunkNorbert Lange
svn-id: r43701
2009-08-24Show if a game is using EGA graphics or not in the detected entryFilippos Karapetis
svn-id: r43699
2009-08-24More work on the fallback detector: added detection of CD games and ↵Filippos Karapetis
prevented a crash when detecting a SCI32 game if SCI32 isn't compiled in svn-id: r43698
2009-08-24reverting changes from patch 43696 that shouldnt have been committedNorbert Lange
svn-id: r43697
2009-08-24Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787Norbert Lange
use tables for palette colors instead of code with constants svn-id: r43696
2009-08-24Add comment why the syntax for ScriptDataCache::load was changed.Johannes Schickel
svn-id: r43694
2009-08-24Small syntax change in the hope to make the motoezx target happy.Johannes Schickel
svn-id: r43692
2009-08-24Bugfix for freeze when the in-game Pause 'P' key is usedPaul Gilbert
svn-id: r43690
2009-08-24Whitespace changes.Travis Howell
svn-id: r43689
2009-08-24Fix bug #2843387 - PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup.Travis Howell
svn-id: r43687
2009-08-24Added code to launch the GMM save/load dialogues from the in-game Player ↵Paul Gilbert
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685
2009-08-24- Removed the code which reads the SCI version string from the game ↵Filippos Karapetis
executable in the fallback detector. We no longer use the actual SCI version string, and we can auto-detect a lot of features from the game resources now. The EXE version string was only used to display the detected SCI version in the console, which isn't very useful to us anymore. - Added detection for PC and Amiga versions based on the game's detected view types. Still need to do detection for Mac and Atari ST versions svn-id: r43683
2009-08-24Move detection tables to separate file.Eugene Sandulenko
svn-id: r43682
2009-08-24SCI: Read class table from vocab resource instead of scanning. This fixesWalter van Niftrik
several "invalid selector" VM crashes caused by duplicate classes. svn-id: r43680
2009-08-23- Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ↵Filippos Karapetis
all SCI0-SCI11 games can now be detected correctly from the fallback detector - Simplified some checks for old script types svn-id: r43678
2009-08-23Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a ↵Matthew Hoops
resource slot can't be found. svn-id: r43676
2009-08-23T7G: Load VDX frame chunks into a MemoryStream rather than streaming ↵Scott Thomas
straight from disk (Fix #2839528) svn-id: r43671
2009-08-23Fix Moonbase Commander startup.Travis Howell
svn-id: r43670
2009-08-23Properly initialize _autoDouble, fixing demos that don't set a video mode on ↵Sven Hesse
their own (like the Inca II (bat)demo) svn-id: r43665
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
svn-id: r43654
2009-08-22Fix endian regression, when clearing the buffer of non-cursor images.Travis Howell
svn-id: r43649
2009-08-22Correct game title.Travis Howell
svn-id: r43645
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
svn-id: r43642
2009-08-22Fix endian issue in copyFrameToBuffer().Travis Howell
svn-id: r43633
2009-08-22Fixed cursor transparency for 16bit HE games on big endian architecturesAndre Heider
svn-id: r43632
2009-08-22Backyard Soccer MLS requires 16bit color support too.Travis Howell
svn-id: r43630
2009-08-22Correct errors in load/save code for PC version of Waxworks.Travis Howell
svn-id: r43628
2009-08-22Exclude 16bit specific code, when 16bit support is disabled.Travis Howell
svn-id: r43625
2009-08-22Properly uninitialize timer used in AgiEngine.Johannes Schickel
svn-id: r43623
2009-08-21type fixAndre Heider
svn-id: r43621
2009-08-21Updated comments.Robin Watts
svn-id: r43620
2009-08-21Improved comments.Robin Watts
svn-id: r43619
2009-08-21Improved comments.Robin Watts
svn-id: r43617
2009-08-21Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?Robin Watts
(bytedepth maybe?) svn-id: r43616
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614
2009-08-21Fix use of default directories in SCI detection code. So far all our ↵Johannes Schickel
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613
2009-08-21Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.Matthew Hoops
svn-id: r43608
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵Andre Heider
guarantee a consistent build. svn-id: r43604
2009-08-21Fix detection of SCI32 resource maps and volumesMatthew Hoops
svn-id: r43603
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
svn-id: r43601
2009-08-21SCI: disable RGB mode, as it's not ready to be used yetWillem Jan Palenstijn
svn-id: r43600
2009-08-21Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in hereScott Thomas
svn-id: r43598
2009-08-21Only enable 16bit color HE games, if 16bit color support is enabled.Travis Howell
svn-id: r43584
2009-08-21Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/Jody Northup
svn-id: r43577
2009-08-21Truly fix endianness in the SOL decoder. Raw sounds are always in little ↵Matthew Hoops
endian order and now compressed are outputted to little endian too (and therefore the little endian mixer flag is always set). svn-id: r43576