Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
updatEvents() depends on an initalized GameManager instance and mostly
manipulates its state. So it seemed fitting to move it over.
|
|
|
|
The function highlights dialog choices depending on the mouse position
and loops till a mouse button is pressed.
Since it is used in GameManager::dialog() only, inlining it seems
reasonable, especially as the name was not descriptive in the first
place.
|
|
|
|
GameManager::processInput() already does the job
|
|
|
|
|
|
|
|
|
|
|
|
The GOG release is confirmed as having it disabled, so ScummVM
will do likewise and have it disabled by default
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #10485.
|
|
|
|
|
|
|
|
|
|
|
|
* Keep playing the previously running background sound while playing the
flyby.
* Don't play the flyby after loading a save.
* Play the flyby before both linking sounds.
Fixes #10482, Fixes #10483.
|
|
|
|
|
|
I got a crash once for an invalid channel when falling to the
Water Elemental Plain from the Dark Side Skyroads, but couldn't
replicate it. So I've put in a warning for now
|
|
|
|
The first patch is a script patch for Ellinger's Tower Level 2
on the Dark Side. It fixes an incorrect index for a wall item
of a curtain that's meant to be removed
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|