Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-21 | SCI32: Add handling for config settings used in Hoyle 5 | Filippos Karapetis | |
2018-08-21 | SCI32: Add stub for kWinDLL - used in Hoyle 5 | Filippos Karapetis | |
2018-08-21 | SCI: Enable detection entry for Hoyle 3 Amiga | Filippos Karapetis | |
The game works correctly now | |||
2018-08-21 | SCI: Add support for text loading in Hoyle 3 Amiga | Filippos Karapetis | |
2018-08-21 | SCI: Add workaround for buggy script in Hoyle 3 Amiga | Filippos Karapetis | |
2018-08-21 | SCI32: Add several workarounds for uninitialized reads in Hoyle 5 | Filippos Karapetis | |
2018-08-21 | SCI: Update comment | Filippos Karapetis | |
2018-08-18 | STARTREK: Simplify sine table usage | David Fioramonti | |
The if checks that StarTrekEngine::sin is doing to evaluate the correct index for the sine table lookup are already done in Common::SineTable::at(). | |||
2018-08-18 | STARTREK: Update cos/sin table constructor change | David Fioramonti | |
They now take in the size rather than the power of 2 exponent. | |||
2018-08-18 | BLADERUNNER: Update cos/sin table constructor change | David Fioramonti | |
They now take in the size rather than the power of 2 exponent. | |||
2018-08-18 | PARALLACTION: Replace use of strdup with Common::String & malloc | Colin Snover | |
2018-08-18 | LURE: Replace use of strdup with Common::String | Colin Snover | |
2018-08-18 | AGI: Replace use of strdup with Common::String | Colin Snover | |
It was also necessary to make sure that the Common::String objects were initialised correctly by switching to use a C++ container for engine objects instead of calloc, since they were no longer C-compatible PODs. | |||
2018-08-18 | GOB: Replace use of strdup with Common::String | Colin Snover | |
2018-08-18 | SWORD2: Replace use of strdup with Common::String | Colin Snover | |
2018-08-18 | SCUMM: Replace use of strdup with Common::String | Colin Snover | |
2018-08-18 | TOON: Add playtime to saved game | David Fioramonti | |
Supports saved games made in the current version or the the last saved game version. | |||
2018-08-18 | STARTREK: Make atan table static | David Fioramonti | |
Currently, it is reloaded every atan call. | |||
2018-08-18 | STARTREK: Detect another ST25 CD/DOS English variant | David Fioramonti | |
2018-08-18 | SCUMM : Add support for European Wii Pajama Sam (EAN3546430138939) | Ben Castricum | |
2018-08-17 | JANITORIAL: Removing trailing spaces after int casts | Paul Gilbert | |
2018-08-17 | PINK: removed some unnecessary forward declarations | Andrei Prykhodko | |
2018-08-17 | PINK: JANITORIAL: fixed local vars naming | Andrei Prykhodko | |
2018-08-17 | PINK: removed unused parameter | Andrei Prykhodko | |
2018-08-17 | PINK: implemented skipString method in Archive | Andrei Prykhodko | |
2018-08-16 | DIRECTOR: Remove non-standard fileno & unistd.h | Colin Snover | |
2018-08-16 | PINK: fixed original bug when ActionSfx continues to play when it should stop | Andrei Prykhodko | |
2018-08-16 | PINK: JANITORIAL: formatting fixes | Andrei Prykhodko | |
2018-08-15 | PINK: fixed clicking on leadActor in moving state with item | Andrei Prykhodko | |
2018-08-14 | PINK: added support for Dutch version | whiterandrek | |
2018-08-12 | MOHAWK: Fix warning | Eugene Sandulenko | |
2018-08-11 | MOHAWK: RIVEN: Delay less for slower systems | David Fioramonti | |
Some systems may take longer to process the game loop than others so we delay by a variable amount so faster and slower system execute the game loop the same number of times per second (the fps is capped at 100). Slower systems that take longer than 10ms to process the game loop won't have any delay. | |||
2018-08-11 | MOHAWK: RIVEN: Move input handling to a separate function | David Fioramonti | |
Simplifies doFrame(). | |||
2018-08-11 | MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked | Bastien Bouclet | |
2018-08-10 | STARTREK: Silence a CppCheck warning | Strangerke | |
2018-08-10 | STARTREK: Reduce a couple of variable scope, add a CHECKME | Strangerke | |
2018-08-10 | STARTREK: Fix compilation using MSVC9 | Strangerke | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Possible Fix for OUYA Toolchain Build Error. | D G Turner | |
The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is very large, and this is using quite a lot of large variables on the stack, rather than by heap allocation. The exact cause is unclear, but this provokes an internal GCC error / bug in the Android OUYA toolchain. To try to avoid this, this commit changes several of the large local allocations from stack to heap i.e. using new and delete[] to try to avoid this. | |||
2018-08-09 | STARTREK: Fix Compiler Warning from PS2 Toolchain. | D G Turner | |
2018-08-09 | STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Fix Accesses to Uninitialized Variable. | D G Turner | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Hopefully Fix Remaining Compilation Issues. | D G Turner | |
2018-08-09 | STARTREK: Even More Compilation Fixes. | D G Turner | |
2018-08-09 | STARTREK: Further Compilation Fixes. | D G Turner | |
Further cases of int vs. int32 / TextRef usage. | |||
2018-08-09 | STARTREK: Further Compilation Fixes. | D G Turner | |
Mismatch in types caused compilation failure for ports where int was not identical to int32 which is the typedef for TextRef. | |||
2018-08-09 | STARTREK: Further Fix For Compilation. | D G Turner | |
2018-08-09 | STARTREK: Compilation Fixes for Various Platforms. | D G Turner | |